#785 Tapu Koko

Tapu Koko

Electric Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Land Spirit Pokémon National Pokédex 785 Introduced in 7
Shape Footprint Tapu Koko Color Yellow
Height 1.8 m Weight 20.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 15 Capture rate 3
Base EXP 257 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Tapu Koko: linea evolutiva

Baby Base Fase 1 Fase 2
Tapu Koko

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Tapu Koko: dove catturarlo

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Tapu Koko: comments


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Tapu Koko: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Tapu Koko: Stats

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Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
115
85.2 329
Difesa
85
68.4 269
Attacco Speciale
95
74.8 289
Difesa Speciale
75
57.4 249
Velocità
130 (3)
98 359
Media
95
85.6

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Tapu Koko: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Tapu Koko: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Mean Look5

Prevents the target from leaving battle.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

False Swipe40100%40

Cannot lower the target's HP below 1.

Withdraw40

Raises the user's Defense by one stage.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

8Spark65100%20

Has a 30% chance to paralyze the target.

14Shock Wave6020

Never misses.

20Screech85%40

Lowers the target's Defense by two stages.

26Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

32Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

38Mirror Move20

Uses the target's last used move.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Discharge80100%15

Has a 30% chance to paralyze the target.

53Agility30

Raises the user's Speed by two stages.

58Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Electroweb5595%15

Lowers the target's Speed by one stage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Shock Wave6020

Never misses.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Mean Look5

Prevents the target from leaving battle.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

False Swipe40100%40

Cannot lower the target's HP below 1.

Withdraw40

Raises the user's Defense by one stage.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

8Spark65100%20

Has a 30% chance to paralyze the target.

14Shock Wave6020

Never misses.

20Screech85%40

Lowers the target's Defense by two stages.

26Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

32Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

38Mirror Move20

Uses the target's last used move.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Discharge80100%15

Has a 30% chance to paralyze the target.

53Agility30

Raises the user's Speed by two stages.

58Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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