#786 Tapu Lele

Tapu Lele

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Land Spirit Pokémon National Pokédex 786 Introduced in 7
Shape Footprint Tapu Lele Color Pink
Height 1.2 m Weight 18.6 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 15 Capture rate 3
Base EXP 257 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Tapu Lele: linea evolutiva

Baby Base Fase 1 Fase 2
Tapu Lele

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Tapu Lele: dove catturarlo

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Tapu Lele: comments


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Tapu Lele: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Tapu Lele: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
85
60.4 269
Difesa
75
57 249
Attacco Speciale
130 (3)
93.8 359
Difesa Speciale
115
92.9 329
Velocità
95
79 289
Media
95
85.6

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Tapu Lele: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Tapu Lele: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Aromatic Mist20

Raises a selected ally's Special Defense by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Mean Look5

Prevents the target from leaving battle.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Astonish30100%15

Has a 30% chance to make the target flinch.

Withdraw40

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

14Psybeam65100%20

Has a 10% chance to confuse the target.

20Sweet Scent100%20

Lowers the target's evasion by one stage.

26Skill Swap10

User and target swap abilities.

32Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

38Tickle100%20

Lowers the target's Attack and Defense by one stage.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Extrasensory80100%20

Has a 10% chance to make the target flinch.

53Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

58Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Aromatic Mist20

Raises a selected ally's Special Defense by one stage.

Aromatherapy5

Cures the entire party of major status effects.

Mean Look5

Prevents the target from leaving battle.

Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

Astonish30100%15

Has a 30% chance to make the target flinch.

Withdraw40

Raises the user's Defense by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

14Psybeam65100%20

Has a 10% chance to confuse the target.

20Sweet Scent100%20

Lowers the target's evasion by one stage.

26Skill Swap10

User and target swap abilities.

32Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

38Tickle100%20

Lowers the target's Attack and Defense by one stage.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Extrasensory80100%20

Has a 10% chance to make the target flinch.

53Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

58Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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