#642 Incarnate Thundurus

Thundurus

Incarnate Forme

Electric Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Abilities nascosta » ottenibile in diversi modi

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages.

If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Work in progress ... Essentials
Species Bolt Strike Pokémon National Pokédex 642 Introduced in 5
Shape Footprint Thundurus Color Blue
Height 1.5 m Weight 61 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 90
Gender
100%

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Thundurus: linea evolutiva

Baby Base Fase 1 Fase 2
Thundurus

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Thundurus: dove catturarlo

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Thundurus: comments


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Thundurus: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Lancia scariche elettriche dagli aculei della coda. Vola per i cieli di Unima scagliando fulmini.
Alpha Sapphire
Non è molto amato perché durante il suo peregrinare nei cieli fa cadere fulmini qua e là che causano incendi nei boschi.
X
Lancia scariche elettriche dagli aculei della coda. Vola per i cieli di Unima scagliando fulmini.
Y
Non è molto amato perché durante il suo peregrinare nei cieli fa cadere fulmini qua e là che causano incendi nei boschi.
Black 2, White 2
Non è molto amato perché durante i suoi peregrinaggi nei cieli fa cadere fulmini qua e là che causano incendi nei boschi.
Black
Dove passa Thundurus, rimane una scia lunghissima di bruciature nere provocate dai fulmini che scaglia.
White
Lancia scariche elettriche dagli aculei della coda. Vola per i cieli di Unima scagliando fulmini.

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Thundurus: forme

Forms have different stats and abilities. Thundurus switches forms when the Reveal Glass is used on it.

The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)

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Thundurus: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
79
71 362
Attacco
115 (3)
85.2 329
Difesa
70
50.5 239
Attacco Speciale
125
91.6 349
Difesa Speciale
80
63.9 259
Velocità
111
92.1 321
Media
96
87.7

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Thundurus: verso

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Thundurus: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Thundurus: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Nasty Plot20

Raises the user's Special Attack by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

19Shock Wave6020

Never misses.

25Heal Block100%15

Prevents target from restoring its HP for five turns.

31Agility30

Raises the user's Speed by two stages.

37Discharge80100%15

Has a 30% chance to paralyze the target.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

55Nasty Plot20

Raises the user's Special Attack by two stages.

61Thunder11070%10

Has a 30% chance to paralyze the target.

67Dark Pulse80100%15

Has a 20% chance to make the target flinch.

73Hammer Arm10090%10

Lowers user's Speed by one stage.

79Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Nasty Plot20

Raises the user's Special Attack by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

19Shock Wave6020

Never misses.

25Heal Block100%15

Prevents target from restoring its HP for five turns.

31Agility30

Raises the user's Speed by two stages.

37Discharge80100%15

Has a 30% chance to paralyze the target.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

55Nasty Plot20

Raises the user's Special Attack by two stages.

61Thunder11070%10

Has a 30% chance to paralyze the target.

67Dark Pulse80100%15

Has a 20% chance to make the target flinch.

73Hammer Arm10090%10

Lowers user's Speed by one stage.

79Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Nasty Plot20

Raises the user's Special Attack by two stages.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Shock Wave6020

Never misses.

31Heal Block100%15

Prevents target from restoring its HP for five turns.

37Agility30

Raises the user's Speed by two stages.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

61Nasty Plot20

Raises the user's Special Attack by two stages.

67Thunder11070%10

Has a 30% chance to paralyze the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Nasty Plot20

Raises the user's Special Attack by two stages.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Shock Wave6020

Never misses.

31Heal Block100%15

Prevents target from restoring its HP for five turns.

37Agility30

Raises the user's Speed by two stages.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

61Nasty Plot20

Raises the user's Special Attack by two stages.

67Thunder11070%10

Has a 30% chance to paralyze the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Shock Wave6020

Never misses.

31Heal Block100%15

Prevents target from restoring its HP for five turns.

37Agility30

Raises the user's Speed by two stages.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

61Nasty Plot20

Raises the user's Special Attack by two stages.

67Thunder11070%10

Has a 30% chance to paralyze the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Shock Wave6020

Never misses.

31Heal Block100%15

Prevents target from restoring its HP for five turns.

37Agility30

Raises the user's Speed by two stages.

43Discharge80100%15

Has a 30% chance to paralyze the target.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

61Nasty Plot20

Raises the user's Special Attack by two stages.

67Thunder11070%10

Has a 30% chance to paralyze the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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