#532 Timburr

Timburr

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Abilities nascosta » ottenibile in diversi modi

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon.

Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

Work in progress ... Essentials
Species Muscular Pokémon National Pokédex 532 Introduced in 5
Shape Footprint Timburr Color Gray
Height 0.6 m Weight 12.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 180
Base EXP 61 Growth rate 1.059.860 Base happiness 70
Gender
75%
25%

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Timburr: linea evolutiva

Baby Base Fase 1 Fase 2
Timburr GurdurrLevel up, starting at level 25 ConkeldurrTrade

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Timburr: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Relic Passage, Castelia Sewers entrance
White 2
Walking in tall grass or a cave
  • Relic Passage, Castelia Sewers entrance
Black
Walking in tall grass or a cave
  • Cold Storage
  • Pinwheel Forest, outside
Walking in dark grass
  • Cold Storage
  • Pinwheel Forest, outside
White
Walking in tall grass or a cave
  • Cold Storage
  • Pinwheel Forest, outside
Walking in dark grass
  • Cold Storage
  • Pinwheel Forest, outside

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Timburr: comments


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Timburr: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Porta sempre con sé una tavola di legno e aiuta nei lavori edilizi. Quando cresce si sceglie una tavola più grande.
Omega Ruby
Porta sempre con sé una tavola di legno. Appare nei cantieri dove aiuta nei lavori.
Y
Porta sempre con sé una tavola di legno e aiuta nei lavori edilizi. Quando cresce si sceglie una tavola più grande.
X
Porta sempre con sé una tavola di legno. Appare nei cantieri dove aiuta nei lavori.
Black 2, White 2
Porta con sé una tavola di legno e aiuta nei lavori edilizi. Quando cresce sceglie oggetti più pesanti da trasportare.
Black
Lotta brandendo una trave di legno. Quando arriva a portarla senza sforzo, l'evoluzione è vicina.
White
Porta sempre con sé una tavola di legno. Appare nei cantieri dove aiuta nei lavori.

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Timburr: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
80 (1)
54.4 259
Difesa
55
29.2 209
Attacco Speciale
25
2.8 149
Difesa Speciale
35
6.2 169
Velocità
35
12.4 169
Media
50
16

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Timburr: verso

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Timburr: Pokémon compatibili

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Timburr: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

4Focus Energy30

Increases the user's chance to score a critical hit.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

12Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

16Rock Throw5090%15

Inflicts regular damage with no additional effect.

20Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

24Chip Away70100%20

Ignores the target's stat modifiers.

28Bulk Up20

Raises the user's Attack and Defense by one stage.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Dynamic Punch10050%5

Has a 100% chance to confuse the target.

37Scary Face100%10

Lowers the target's Speed by two stages.

40Hammer Arm10090%10

Lowers user's Speed by one stage.

43Stone Edge10080%5

Has an increased chance for a critical hit.

46Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

49Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Comet Punch1885%15

Hits 2-5 times in one turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Force Palm60100%10

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Mach Punch40100%30+1

Inflicts regular damage with no additional effect.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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