#564 Tirtouga

Tirtouga

Water Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Solid Rock

This Pokémon takes 0.75× as much damage from moves that are super effective against it.

This ability functions identically to Filter.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Prototurtle Pokémon National Pokédex 564 Introduced in 5
Shape Footprint Tirtouga Color Blue
Height 0.7 m Weight 16.5 kg

Breeding & Training
Egg groups Water 1; Water 3 Hatch counter 30 Capture rate 45
Base EXP 71 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Tirtouga: linea evolutiva

Baby Base Fase 1 Fase 2
Tirtouga CarracostaLevel up, starting at level 37

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Tirtouga: dove catturarlo

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Tirtouga: comments


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Tirtouga: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Nuotava nei mari 100 milioni di anni fa. A volte sale in superficie per aggredire le prede.
Alpha Sapphire
Si è risvegliato da un antico fossile. Può immergersi fino a 1000 m di profondità.
X
Nuotava nei mari 100 milioni di anni fa. A volte sale in superficie per aggredire le prede.
Y
Si è risvegliato da un antico fossile. Può immergersi fino a 1000 m di profondità.
Black 2, White 2
È stato rigenerato da un fossile. Nuotatore provetto, si immergeva a una profondità di ben 1000 metri.
White
Nuotava nei mari 100 milioni di anni fa. A volte sale in superficie per aggredire le prede.
Black
Si è risvegliato da un antico fossile. Può immergersi fino a 1000 metri di profondità.

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Tirtouga: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
54
27.2 312
Attacco
78
52 255
Difesa
103 (1)
84.6 305
Attacco Speciale
53
31 205
Difesa Speciale
45
15.5 189
Velocità
22
3.6 143
Media
59
30.5

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Tirtouga: verso

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Tirtouga: Pokémon compatibili

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Tirtouga: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Withdraw40

Raises the user's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8Bite60100%25

Has a 30% chance to make the target flinch.

11Protect10+4

Prevents any moves from hitting the user this turn.

15Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

18Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

21Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

25Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

31Smack Down50100%15

Removes any immunity to Ground damage.

35Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

38Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Aqua Tail9090%10

Inflicts regular damage with no additional effect.

45Rock Slide7590%10

Has a 30% chance to make the target flinch.

48Rain Dance5

Changes the weather to rain for five turns.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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