#175 Togepi

Togepi

Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Serene Grace

This Pokémon's moves have twice their usual effect chance.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected.

Secret Power is unaffected.

Abilities nascosta » ottenibile in diversi modi

Super Luck

This Pokémon's moves have critical hit rates one stage higher than normal.

Work in progress ... Essentials
Species Spike Ball Pokémon National Pokédex 175 Introduced in 2
Shape Footprint Togepi Color White
Height 0.3 m Weight 1.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 10 Capture rate 190
Base EXP 49 Growth rate 800.000 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Togepi: linea evolutiva

Baby Base Fase 1 Fase 2
Togepi TogeticLevel up, with at least 220 happiness TogekissUse a Shiny Stone

  »» Back to top ««  

Togepi: dove catturarlo

Omega Ruby
Receive egg as a gift
  • Lavaridge Town
Alpha Sapphire
Receive egg as a gift
  • Lavaridge Town
HeartGold
Receive egg as a gift
  • Violet City, Poke Mart
SoulSilver
Receive egg as a gift
  • Violet City, Poke Mart
Platinum
Walking in tall grass or a cave
  • Sea Route 230
Receive egg as a gift
  • Eterna City, West Gate
Diamond
Walking in tall grass or a cave
  • Sea Route 230
Receive egg as a gift
  • Eterna City, West Gate
Pearl
Walking in tall grass or a cave
  • Sea Route 230
Receive egg as a gift
  • Eterna City, West Gate
FireRed
Receive egg as a gift
  • Water Labyrinth
LeafGreen
Receive egg as a gift
  • Water Labyrinth
Crystal
Receive egg as a gift
  • Violet City
Gold
Receive egg as a gift
  • Violet City
Silver
Receive egg as a gift
  • Violet City

  »» Back to top ««  

Togepi: comments


  »» Back to top ««  

Togepi: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Togepi ricava la sua energia dai nobili sentimenti di affetto e generosità emanati dai Pokémon e dall’uomo. Togepi immagazzina le sensazioni di felicità dentro il suo guscio e le divide con gli altri.
X
Il suo guscio sembra ricolmo di gioia. Si dice che porti fortuna se lo si tratta bene.
Y
Un proverbio dice che chi riuscirà a far alzare un Togepi dormiente sarà baciato dalla fortuna.
Black 2, White 2
Trasforma la gentilezza e la gioia degli altri in felicità, che immagazzina nel suo guscio.
Black, White
Trasforma la gentilezza e la gioia degli altri in felicità, che immagazzina nel suo guscio.
HeartGold
Il suo guscio sembra ricolmo di gioia. Si dice che porti fortuna se lo si tratta bene.
SoulSilver
Un proverbio dice che chi riuscirà a far alzare un TOGEPI dormiente sarà baciato dalla fortuna.
Platinum
Trasforma la gentilezza e la gioia degli altri in felicità, che immagazzina nel suo guscio.
Diamond, Pearl
Pare che il suo guscio immagazzini felicità, che condivide poi con le persone gentili.
LeafGreen
Il suo guscio sembra ricolmo di gioia. Si dice che porti fortuna se lo si tratta bene.
FireRed
Un proverbio dice che chi riuscirà a far alzare un TOGEPI dormiente sarà baciato dalla felicità.
Emerald
TOGEPI ricava l’energia dai sentimenti di affetto e generosità emanati dai POKéMON e dall’uomo. Immagazzina le sensazioni di felicità nel guscio per condividerle.
Ruby, Sapphire
TOGEPI ricava la sua energia dai nobili sentimenti di affetto e generosità emanati dai POKéMON e dall’uomo. TOGEPI immagazzina le sensazioni di felicità dentro il suo guscio e le divide con gli altri.

  »» Back to top ««  

Togepi: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
35
4.5 274
Attacco
20
1.1 139
Difesa
65
43 229
Attacco Speciale
40
14.5 179
Difesa Speciale
65 (1)
44.2 229
Velocità
20
2.7 139
Media
40
3.9

  »» Back to top ««  

Togepi: verso

  »» Back to top ««  

Togepi: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Togepi: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Heal Bell5

Cures the entire party of major status effects.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

5Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

25Bestow15

Gives the user's held item to the target.

29Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Last Resort140100%5

Can only be used after all of the user's other moves have been used.

53After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

10Sweet Kiss75%10

Confuses the target.

15Yawn10

Target sleeps at the end of the next turn.

19Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

24Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

28Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

10Sweet Kiss75%10

Confuses the target.

15Yawn10

Target sleeps at the end of the next turn.

19Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

24Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

28Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

10Sweet Kiss75%10

Confuses the target.

15Yawn10

Target sleeps at the end of the next turn.

19Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

24Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

28Wish10

User will recover half its max HP at the end of the next turn.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

37Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Mirror Move20

Uses the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

4Metronome10

Randomly selects and uses any move in the game.

9Sweet Kiss75%10

Confuses the target.

13Yawn10

Target sleeps at the end of the next turn.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

25Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

29Wish10

User will recover half its max HP at the end of the next turn.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

41Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Mirror Move20

Uses the target's last used move.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

11Sweet Kiss75%10

Confuses the target.

16Yawn10

Target sleeps at the end of the next turn.

21Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

31Wish10

User will recover half its max HP at the end of the next turn.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

11Sweet Kiss75%10

Confuses the target.

16Yawn10

Target sleeps at the end of the next turn.

21Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

31Wish10

User will recover half its max HP at the end of the next turn.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

11Sweet Kiss75%10

Confuses the target.

16Yawn10

Target sleeps at the end of the next turn.

21Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

31Wish10

User will recover half its max HP at the end of the next turn.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Mirror Move20

Uses the target's last used move.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soft-Boiled10

Heals the user by half its max HP.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

6Metronome10

Randomly selects and uses any move in the game.

11Sweet Kiss75%10

Confuses the target.

16Yawn10

Target sleeps at the end of the next turn.

21Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

31Wish10

User will recover half its max HP at the end of the next turn.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

41Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Mirror Move20

Uses the target's last used move.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

7Metronome10

Randomly selects and uses any move in the game.

18Sweet Kiss75%10

Confuses the target.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

31Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Mirror Move20

Uses the target's last used move.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Charm100%20

Lowers the target's Attack by two stages.

7Metronome10

Randomly selects and uses any move in the game.

18Sweet Kiss75%10

Confuses the target.

25Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

31Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

38Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight120100%10

Hits the target two turns later.

Mirror Move20

Uses the target's last used move.

Peck35100%35

Inflicts regular damage with no additional effect.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

La pagina è stata creata in 2,453 secondi.