#324 Torkoal

Torkoal

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

White Smoke

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from Overheat; nor opponent-triggered stat boosts, such as the Attack boost from Swagger. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to Clear Body in battle.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Abilities nascosta » ottenibile in diversi modi

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Work in progress ... Essentials
Species Coal Pokémon National Pokédex 324 Introduced in 3
Shape Footprint Torkoal Color Brown
Height 0.5 m Weight 80.4 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 90
Base EXP 165 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Torkoal: linea evolutiva

Baby Base Fase 1 Fase 2
Torkoal

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Torkoal: dove catturarlo

X
Walking in tall grass or a cave
  • Route 18
Walking in red flowers
  • Route 18
Y
Walking in tall grass or a cave
  • Route 18
Walking in red flowers
  • Route 18
Platinum
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
Diamond
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
Pearl
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
Emerald
Walking in tall grass or a cave
  • Fiery Path
  • Magma Hideout
Ruby
Walking in tall grass or a cave
  • Fiery Path
Sapphire
Walking in tall grass or a cave
  • Fiery Path

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Torkoal: comments


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Torkoal: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Torkoal genera energia bruciando il carbone. Si indebolisce con l’affievolirsi del fuoco. In preparazione alle lotte il Pokémon brucia maggiori quantità di carbone.
Omega Ruby
Torkoal scava in montagna in cerca di carbone. Quando lo trova, lo usa per riempire la cavità della propria corazza e poi lo brucia. In caso di aggressione, emette nubi di fumo nero per poi battere in ritirata.
Y
Genera energia bruciando carbone all’interno della corazza. Se è in pericolo, emette fuliggine scura.
X
I Torkoal eleggono a propria dimora miniere di carbone abbandonate e vi scavano carbone con ardore.
Black 2, White 2
Genera energia bruciando carbone all'interno della corazza. Se è in pericolo, emette fuliggine scura.
Black, White
Genera energia bruciando carbone all'interno della corazza. Se è in pericolo, emette fuliggine scura.
HeartGold, SoulSilver
I TORKOAL eleggono a propria dimora miniere di carbone abbandonate e vi scavano carbone con ardore.
Platinum
Genera energia bruciando carbone all’interno della corazza. Se è in pericolo, emette fuliggine scura.
Diamond, Pearl
Genera energia bruciando carbone all’interno della corazza. Se è in pericolo, emette fuliggine scura.
FireRed, LeafGreen
All’interno del suo guscio si trova carbone ardente. Se è attaccato, fugge liberando una cupa e densa nube di fumo.
Emerald
TORKOAL lotta grazie all’energia prodotta dalla combustione del carbone. Quando gli esce il fumo dalle narici, emette anche un suono simile al fischio di una locomotiva.
Sapphire
TORKOAL genera energia bruciando il carbone. Si indebolisce con l’affievolirsi del fuoco. In preparazione alle lotte il POKéMON brucia maggiori quantità di carbone.
Ruby
TORKOAL scava in montagna in cerca di carbone. Quando lo trova, lo usa per riempire la cavità della propria corazza e poi lo brucia. In caso di aggressione, emette nubi di fumo nero per poi battere in ritirata.

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Torkoal: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
85
60.4 269
Difesa
140 (2)
97.2 379
Attacco Speciale
85
67.2 269
Difesa Speciale
70
50.6 239
Velocità
20
2.7 139
Media
78
54.7

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Torkoal: verso

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Torkoal: Pokémon compatibili

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Torkoal: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

10Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Smokescreen100%20

Lowers the target's accuracy by one stage.

18Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

22Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Lava Plume80100%15

Has a 30% chance to burn the target.

27Body Slam85100%15

Has a 30% chance to paralyze the target.

30Protect10+4

Prevents any moves from hitting the user this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

38Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

42Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

45Heat Wave9590%10

Has a 10% chance to burn the target.

47Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

10Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Smokescreen100%20

Lowers the target's accuracy by one stage.

18Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

22Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Lava Plume80100%15

Has a 30% chance to burn the target.

27Body Slam85100%15

Has a 30% chance to paralyze the target.

30Protect10+4

Prevents any moves from hitting the user this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

38Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

42Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

45Heat Wave9590%10

Has a 10% chance to burn the target.

47Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

10Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

13Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Smokescreen100%20

Lowers the target's accuracy by one stage.

18Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

22Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25Lava Plume80100%15

Has a 30% chance to burn the target.

27Body Slam85100%15

Has a 30% chance to paralyze the target.

30Protect10+4

Prevents any moves from hitting the user this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

38Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

42Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

45Heat Wave9590%10

Has a 10% chance to burn the target.

47Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Inferno10050%5

Has a 100% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Protect10+4

Prevents any moves from hitting the user this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

60Inferno10050%5

Has a 100% chance to burn the target.

65Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

60Inferno10050%5

Has a 100% chance to burn the target.

65Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

60Inferno10050%5

Has a 100% chance to burn the target.

65Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Clear Smog5015

Removes all of the target's stat modifiers.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Earthquake100100%10

Inflicts regular damage and can hit Dig users.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Earthquake100100%10

Inflicts regular damage and can hit Dig users.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Withdraw40

Raises the user's Defense by one stage.

12Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Smokescreen100%20

Lowers the target's accuracy by one stage.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

36Protect10+4

Prevents any moves from hitting the user this turn.

39Lava Plume80100%15

Has a 30% chance to burn the target.

44Iron Defense15

Raises the user's Defense by two stages.

49Amnesia20

Raises the user's Special Defense by two stages.

52Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

55Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Earthquake100100%10

Inflicts regular damage and can hit Dig users.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Smokescreen100%20

Lowers the target's accuracy by one stage.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Body Slam85100%15

Has a 30% chance to paralyze the target.

27Protect10+4

Prevents any moves from hitting the user this turn.

30Flamethrower90100%15

Has a 10% chance to burn the target.

33Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Smokescreen100%20

Lowers the target's accuracy by one stage.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Body Slam85100%15

Has a 30% chance to paralyze the target.

27Protect10+4

Prevents any moves from hitting the user this turn.

30Flamethrower90100%15

Has a 10% chance to burn the target.

33Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Smokescreen100%20

Lowers the target's accuracy by one stage.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Body Slam85100%15

Has a 30% chance to paralyze the target.

27Protect10+4

Prevents any moves from hitting the user this turn.

30Flamethrower90100%15

Has a 10% chance to burn the target.

33Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Smokescreen100%20

Lowers the target's accuracy by one stage.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Body Slam85100%15

Has a 30% chance to paralyze the target.

27Protect10+4

Prevents any moves from hitting the user this turn.

30Flamethrower90100%15

Has a 10% chance to burn the target.

33Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Smog3070%20

Has a 40% chance to poison the target.

7Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14Smokescreen100%20

Lowers the target's accuracy by one stage.

17Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Body Slam85100%15

Has a 30% chance to paralyze the target.

27Protect10+4

Prevents any moves from hitting the user this turn.

30Flamethrower90100%15

Has a 10% chance to burn the target.

33Iron Defense15

Raises the user's Defense by two stages.

40Amnesia20

Raises the user's Special Defense by two stages.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

46Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Eruption150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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