#641 Incarnate Tornadus

Tornadus

Incarnate Forme

Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Abilities nascosta » ottenibile in diversi modi

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages.

If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Work in progress ... Essentials
Species Cyclone Pokémon National Pokédex 641 Introduced in 5
Shape Footprint Tornadus Color Green
Height 1.5 m Weight 63 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 90
Gender
100%

  »» Back to top ««  

Tornadus: linea evolutiva

Baby Base Fase 1 Fase 2
Tornadus

  »» Back to top ««  

Tornadus: dove catturarlo

  »» Back to top ««  

Tornadus: comments


  »» Back to top ««  

Tornadus: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ha la parte inferiore del corpo avvolta in una nuvola di energia. Sfreccia nei cieli a 300 km/h.
Alpha Sapphire
L’energia sprigionata dalla coda di Tornadus provoca una violenta tempesta in grado di spazzare via le case.
X
Ha la parte inferiore del corpo avvolta in una nuvola di energia. Sfreccia nei cieli a 300 km/h.
Y
L’energia sprigionata dalla coda di Tornadus provoca una violenta tempesta in grado di spazzare via le case.
Black 2, White 2
Vola nei cieli in perenne girovagare e produce un vento così forte da spazzare via ogni cosa incontri.
Black
Ha la parte inferiore del corpo avvolta in una nuvola di energia. Sfreccia nei cieli a 300 km/h.
White
L'energia sprigionata dalla coda di Tornadus provoca una violenta tempesta in grado di spazzare via le case.

  »» Back to top ««  

Tornadus: forme

Forms have different stats and abilities. Tornadus switches forms when the Reveal Glass is used on it.

The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)

  »» Back to top ««  

Tornadus: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
79
71 362
Attacco
115 (3)
85.2 329
Difesa
70
50.5 239
Attacco Speciale
125
91.6 349
Difesa Speciale
80
63.9 259
Velocità
111
92.1 321
Media
96
87.7

  »» Back to top ««  

Tornadus: verso

  »» Back to top ««  

Tornadus: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Tornadus: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Hurricane11070%10

Has a 30% chance to confuse the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

19Air Cutter6095%25

Has an increased chance for a critical hit.

25Extrasensory80100%20

Has a 10% chance to make the target flinch.

31Agility30

Raises the user's Speed by two stages.

37Air Slash7595%15

Has a 30% chance to make the target flinch.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Rain Dance5

Changes the weather to rain for five turns.

61Hurricane11070%10

Has a 30% chance to confuse the target.

67Dark Pulse80100%15

Has a 20% chance to make the target flinch.

73Hammer Arm10090%10

Lowers user's Speed by one stage.

79Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Hurricane11070%10

Has a 30% chance to confuse the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

7Bite60100%25

Has a 30% chance to make the target flinch.

13Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

19Air Cutter6095%25

Has an increased chance for a critical hit.

25Extrasensory80100%20

Has a 10% chance to make the target flinch.

31Agility30

Raises the user's Speed by two stages.

37Air Slash7595%15

Has a 30% chance to make the target flinch.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Tailwind15

For three turns, friendly Pokémon have doubled Speed.

55Rain Dance5

Changes the weather to rain for five turns.

61Hurricane11070%10

Has a 30% chance to confuse the target.

67Dark Pulse80100%15

Has a 20% chance to make the target flinch.

73Hammer Arm10090%10

Lowers user's Speed by one stage.

79Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Hurricane11070%10

Has a 30% chance to confuse the target.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Air Cutter6095%25

Has an increased chance for a critical hit.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

37Agility30

Raises the user's Speed by two stages.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

61Rain Dance5

Changes the weather to rain for five turns.

67Hurricane11070%10

Has a 30% chance to confuse the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Hurricane11070%10

Has a 30% chance to confuse the target.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Air Cutter6095%25

Has an increased chance for a critical hit.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

37Agility30

Raises the user's Speed by two stages.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

61Rain Dance5

Changes the weather to rain for five turns.

67Hurricane11070%10

Has a 30% chance to confuse the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Air Cutter6095%25

Has an increased chance for a critical hit.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

37Agility30

Raises the user's Speed by two stages.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

61Rain Dance5

Changes the weather to rain for five turns.

67Hurricane11070%10

Has a 30% chance to confuse the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish30100%15

Has a 30% chance to make the target flinch.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

7Swagger85%15

Raises the target's Attack by two stages and confuses the target.

13Bite60100%25

Has a 30% chance to make the target flinch.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

25Air Cutter6095%25

Has an increased chance for a critical hit.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

37Agility30

Raises the user's Speed by two stages.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

61Rain Dance5

Changes the weather to rain for five turns.

67Hurricane11070%10

Has a 30% chance to confuse the target.

73Dark Pulse80100%15

Has a 20% chance to make the target flinch.

79Hammer Arm10090%10

Lowers user's Speed by one stage.

85Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Incinerate60100%15

Destroys the target's held berry.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H4Strength80100%15

Inflicts regular damage with no additional effect.

La pagina è stata creata in 0,989 secondi.