#252 Treecko

Treecko

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Unburden

When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost.

This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.

Work in progress ... Essentials
Species Wood Gecko Pokémon National Pokédex 252 Introduced in 3
Shape Footprint Treecko Color Green
Height 0.5 m Weight 5 kg

Breeding & Training
Egg groups Monster; Dragon Hatch counter 20 Capture rate 45
Base EXP 62 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Treecko: linea evolutiva

Baby Base Fase 1 Fase 2
Treecko GrovyleLevel up, starting at level 16 SceptileLevel up, starting at level 36

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Treecko: dove catturarlo

Omega Ruby
Receive as a gift
  • Route 101
Alpha Sapphire
Receive as a gift
  • Route 101
HeartGold
Receive as a gift
  • Saffron City, Silph Co. 7F
SoulSilver
Receive as a gift
  • Saffron City, Silph Co. 7F
Emerald
Receive as a gift
  • Route 101
Ruby
Receive as a gift
  • Route 101
Sapphire
Receive as a gift
  • Route 101

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Treecko: comments


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Treecko: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Treecko è dotato di piccoli uncini sulla pianta delle zampe, che gli consentono di camminare su pareti verticali. Attacca frustando i suoi nemici con la coda grossa e forte.
Alpha Sapphire
Treecko ha classe, è calmo e posato: non si lascia mai prendere dal panico. Quando affronta un nemico più grande di lui, lo fissa dritto negli occhi senza la minima esitazione.
Y
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
X
Riesce a scalare rapidamente anche pareti verticali. Rileva l’umidità attraverso la coda per prevedere il tempo dell’indomani.
Black 2, White 2
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
Black, White
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
HeartGold, SoulSilver
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
Platinum
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
Diamond, Pearl
Le piante dei suoi piedi sono piene di uncini che gli permettono di camminare su muri e soffitti.
FireRed, LeafGreen
Riesce a scalare rapidamente anche pareti verticali. Rileva l’umidità attraverso la coda per prevedere il tempo dell’indomani.
Emerald
TREECKO fa il nido su enormi alberi nella foresta e difende accanitamente il proprio territorio da chiunque si avvicini. È considerato il protettore degli alberi.
Ruby
TREECKO è dotato di piccoli uncini sulla pianta delle zampe inferiori, che gli consentono di camminare su pareti verticali. Attacca frustando i suoi nemici con la coda grossa e forte.
Sapphire
TREECKO ha classe, è calmo e posato: non si lascia mai prendere dal panico. Quando affronta un nemico più grande di lui, lo fissa dritto negli occhi senza la minima esitazione.

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Treecko: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
45
12 189
Difesa
35
5.4 169
Attacco Speciale
65
49 229
Difesa Speciale
55
30.1 209
Velocità
70 (1)
53.8 239
Media
51
18.2

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Treecko: verso

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Treecko: Pokémon compatibili

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Treecko: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Agility30

Raises the user's Speed by two stages.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Detect5+4

Prevents any moves from hitting the user this turn.

37Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

45Endeavor*100%5

Lowers the target's HP to equal the user's.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Agility30

Raises the user's Speed by two stages.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Detect5+4

Prevents any moves from hitting the user this turn.

37Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

45Endeavor*100%5

Lowers the target's HP to equal the user's.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

9Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Agility30

Raises the user's Speed by two stages.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Detect5+4

Prevents any moves from hitting the user this turn.

37Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

45Endeavor*100%5

Lowers the target's HP to equal the user's.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

50Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

51Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

51Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Natural Gift*100%15

Power and type depend on the held berry.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

51Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Razor Wind80100%10

Requires a turn to charge before attacking.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

51Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

51Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Grass Whistle55%15

Puts the target to sleep.

Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Mud Sport15

Halves all Electric-type damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Absorb20100%25

Drains half the damage inflicted to heal the user.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

16Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

21Screech85%40

Lowers the target's Defense by two stages.

26Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Agility30

Raises the user's Speed by two stages.

36Slam8075%20

Inflicts regular damage with no additional effect.

41Detect5+4

Prevents any moves from hitting the user this turn.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mud Sport15

Halves all Electric-type damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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