This Pokémon cannot be given a major status ailment during strong sunlight.
This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Prevents friendly Pokémon from sleeping.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Fruit Pokémon | National Pokédex | 763 | Introduced in | 7 | |
Shape | Footprint | Color | Purple | |||
Height | 1.2 m | Weight | 21.4 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Grass | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 230 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Bounsweet | SteeneeLevel up, starting at level 18 | TsareenaLevel up, knowing stomp |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Nessuna descrizione Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 60.9 | 348 | ||||
Attacco | 87.6 | 339 | ||||
Difesa | 79.6 | 295 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 82 | 295 | ||||
Velocità | 56.9 | 243 | ||||
Media | 73.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Trop Kick | 70 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |||
— | Trop Kick | 70 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |||
— | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
— | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
— | Splash | — | — | 40 | Does nothing. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
5 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
9 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
17 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
21 | Magical Leaf | 60 | — | 20 | Never misses. | |||
25 | Teeter Dance | — | 100% | 20 | Confuses the target. | |||
29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
33 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |||
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
41 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
45 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
49 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
53 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Bounsweet ma non da Tsareena. Learned when a Pokémon reaches a certain level. | ||||||||
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
29 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Steenee ma non da Tsareena. Learned when a Pokémon reaches a certain level. | ||||||||
— | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bounsweet ma non da Tsareena. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Trop Kick | 70 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |||
— | Trop Kick | 70 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |||
— | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
— | Splash | — | — | 40 | Does nothing. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
5 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
9 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
17 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
21 | Magical Leaf | 60 | — | 20 | Never misses. | |||
25 | Teeter Dance | — | 100% | 20 | Confuses the target. | |||
29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
33 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |||
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
41 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |||
45 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
49 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Bounsweet ma non da Tsareena. Learned when a Pokémon reaches a certain level. | ||||||||
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
29 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Steenee ma non da Tsareena. Learned when a Pokémon reaches a certain level. | ||||||||
— | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bounsweet ma non da Tsareena. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |