#776 Turtonator

Turtonator

Fire Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Work in progress ... Essentials
Species Blast Turtle Pokémon National Pokédex 776 Introduced in 7
Shape Footprint Turtonator Color Red
Height 2 m Weight 212 kg

Breeding & Training
Egg groups Monster; Dragon Hatch counter 20 Capture rate 70
Base EXP 170 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Turtonator: linea evolutiva

Baby Base Fase 1 Fase 2
Turtonator

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Turtonator: dove catturarlo

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Turtonator: comments


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Turtonator: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Turtonator: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
78
52 255
Difesa
135 (2)
96.5 369
Attacco Speciale
91
72 281
Difesa Speciale
85
69.8 269
Velocità
36
14.2 171
Media
80
61.6

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Turtonator: Pokémon compatibili

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Turtonator: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Smog3070%20

Has a 40% chance to poison the target.

9Protect10+4

Prevents any moves from hitting the user this turn.

13Incinerate60100%15

Destroys the target's held berry.

17Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Endure10+4

Prevents the user's HP from lowering below 1 this turn.

25Iron Defense15

Raises the user's Defense by two stages.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

37Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

45Shell Trap150100%5-3

Only inflicts damage if the user was hit by a physical move this turn.

49Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Smog3070%20

Has a 40% chance to poison the target.

9Protect10+4

Prevents any moves from hitting the user this turn.

13Incinerate60100%15

Destroys the target's held berry.

17Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21Endure10+4

Prevents the user's HP from lowering below 1 this turn.

25Iron Defense15

Raises the user's Defense by two stages.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Body Slam85100%15

Has a 30% chance to paralyze the target.

37Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

45Shell Trap150100%5-3

Only inflicts damage if the user was hit by a physical move this turn.

49Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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