#543 Venipede

Venipede

Bug Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Poison Point

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Abilities nascosta » ottenibile in diversi modi

Speed Boost

This Pokémon's Speed rises one stage after each turn.

Work in progress ... Essentials
Species Centipede Pokémon National Pokédex 543 Introduced in 5
Shape Footprint Venipede Color Red
Height 0.4 m Weight 5.3 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 255
Base EXP 52 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Venipede: linea evolutiva

Baby Base Fase 1 Fase 2
Venipede WhirlipedeLevel up, starting at level 22 ScolipedeLevel up, starting at level 30

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Venipede: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Lostlorn Forest
Walking in dark grass
  • Route 20
White 2
Walking in tall grass or a cave
  • Lostlorn Forest
Walking in dark grass
  • Route 20
Black
Walking in tall grass or a cave
  • Lostlorn Forest
  • Pinwheel Forest, inside
Walking in dark grass
  • Lostlorn Forest
White
Walking in tall grass or a cave
  • Lostlorn Forest
  • Pinwheel Forest, inside
Walking in dark grass
  • Lostlorn Forest

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Venipede: comments


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Venipede: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Mordendo, inietta un veleno potente. Anche i grandi Pokémon uccello, suoi predatori, ne rimangono paralizzati.
Omega Ruby
Sonda l’ambiente circostante con le antenne del capo e della coda. Ha un carattere estremamente collerico.
Y
Mordendo, inietta un veleno potente. Anche i grandi Pokémon uccello, suoi predatori, ne rimangono paralizzati.
X
Sonda l’ambiente circostante con le antenne del capo e della coda. Ha un carattere estremamente collerico.
Black 2, White 2
Individua la posizione e lo stato della preda percependo le vibrazioni dell'aria con le antenne del capo e della coda.
Black
Mordendo, inietta un veleno potente. Anche i grandi Pokémon uccello, suoi predatori, ne rimangono paralizzati.
White
Sonda l’ambiente circostante con le antenne del capo e della coda. Ha un carattere estremamente collerico.

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Venipede: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
30
2.1 264
Attacco
45
12 189
Difesa
59 (1)
32.2 217
Attacco Speciale
30
5.6 159
Difesa Speciale
39
8.1 177
Velocità
57
37 213
Media
43
5.6

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Venipede: verso

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Venipede: Pokémon compatibili

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Venipede: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Venoshock65100%10

Inflicts double damage if the target is Poisoned.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Venoshock65100%10

Inflicts double damage if the target is Poisoned.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Venoshock65100%10

Inflicts double damage if the target is Poisoned.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

22Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

26Venoshock65100%10

Inflicts double damage if the target is Poisoned.

29Agility30

Raises the user's Speed by two stages.

33Steamroller65100%20

Has a 30% chance to make the target flinch.

36Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Rock Climb9085%20

Has a 20% chance to confuse the target.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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