#49 Venomoth

Venomoth

Bug Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shield Dust

This Pokémon is immune to the extra effects of moves used against it.

An extra effect is a move's chance, listed as an "effect chance", to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Tinted Lens

This Pokémon deals twice as much damage with moves that are not very effective against the target.

Abilities nascosta » ottenibile in diversi modi

Wonder Skin

Non-damaging moves have exactly 50% base accuracy against this Pokémon.

Work in progress ... Essentials
Species Poison Moth Pokémon National Pokédex 49 Introduced in 1
Shape Footprint Venomoth Color Purple
Height 1.5 m Weight 12.5 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 75
Base EXP 158 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Venomoth: linea evolutiva

Baby Base Fase 1 Fase 2
Venonat VenomothLevel up, starting at level 31

  »» Back to top ««  

Venomoth: dove catturarlo

Black
Walking in dark grass
  • Dreamyard
White
Walking in dark grass
  • Dreamyard
HeartGold
Walking in tall grass or a cave
  • Route 24
  • Route 25
SoulSilver
Walking in tall grass or a cave
  • Route 24
  • Route 25
Platinum
Walking in tall grass or a cave
  • Route 229
Diamond
Walking in tall grass or a cave
  • Route 229
Pearl
Walking in tall grass or a cave
  • Route 229
FireRed
Walking in tall grass or a cave
  • Berry Forest
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
LeafGreen
Walking in tall grass or a cave
  • Berry Forest
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Crystal
Walking in tall grass or a cave
  • Route 10
  • Route 13
  • Route 14
  • Route 15
  • Route 43
  • Route 9
Gold
Walking in tall grass or a cave
  • Route 24
  • Route 25
Silver
Walking in tall grass or a cave
  • Route 24
  • Route 25
Yellow
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Route 14
  • Route 15
Red
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Victory Road, 3F
Blue
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Victory Road, 3F

  »» Back to top ««  

Venomoth: comments


  »» Back to top ««  

Venomoth: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Venomoth è un Pokémon notturno, cioè attivo soltanto di notte. Le sue prede favorite sono i piccoli insetti che si raggruppano attorno ai lampioni attratti dalla luce nel buio.
Y
Le ali sono ricoperte di polvere velenosa, che libera nell’aria a ogni batter d’ali.
X
Sparge scaglie che paralizzano chiunque le tocchi, rendendolo incapace di stare in piedi.
Black 2, White 2
Sbattendo le ali sparge una polvere velenosa a contatto con la pelle.
Black, White
Sbattendo le ali sparge una polvere velenosa a contatto con la pelle.
SoulSilver
La polvere sulle sue ali è velenosa se è di colore scuro. Se è chiara, invece, provoca paralisi.
HeartGold
Quando attacca batte con forza le sue larghe ali spargendo ovunque la sua polvere velenosa.
Platinum
Sbattendo le ali sparge una polvere velenosa a contatto con la pelle.
Diamond, Pearl
Sbattendo le ali sparge una polvere velenosa a contatto con la pelle.
LeafGreen
La polvere che copre le sue ali è di colore diverso a seconda del tipo di veleno in essa contenuto.
FireRed
Le ali sono ricoperte di polvere velenosa, che libera nell’aria ad ogni batter d’ali.
Emerald
VENOMOTH è un POKéMON attivo soltanto di notte. Come prede, predilige i piccoli insetti che si raggruppano attorno ai lampioni attratti dalla luce nel buio.
Ruby, Sapphire
VENOMOTH è un POKéMON notturno, cioè attivo soltanto di notte. Le sue prede favorite sono i piccoli insetti che si raggruppano attorno ai lampioni attratti dalla luce nel buio.

  »» Back to top ««  

Venomoth: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
65
36.4 229
Difesa
60
35.4 219
Attacco Speciale
90 (1)
70.5 279
Difesa Speciale
75
57.4 249
Velocità
90 (1)
73.3 279
Media
75
48.7

  »» Back to top ««  

Venomoth: verso

  »» Back to top ««  

Venomoth: Pokémon compatibili

  »» Back to top ««  

Venomoth: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Psybeam65100%20

Has a 10% chance to confuse the target.

23Stun Spore75%30

Paralyzes the target.

25Signal Beam75100%15

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

37Leech Life80100%10

Drains half the damage inflicted to heal the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Psybeam65100%20

Has a 10% chance to confuse the target.

23Stun Spore75%30

Paralyzes the target.

25Signal Beam75100%15

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

37Leech Life80100%10

Drains half the damage inflicted to heal the user.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Roost10

Heals the user by half its max HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Quiver Dance20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Screech85%40

Lowers the target's Defense by two stages.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder75%35

Poisons the target.

17Leech Life80100%10

Drains half the damage inflicted to heal the user.

23Stun Spore75%30

Paralyzes the target.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Sleep Powder75%15

Puts the target to sleep.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

37Signal Beam75100%15

Has a 10% chance to confuse the target.

41Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

47Poison Fang50100%15

Has a 50% chance to badly poison the target.

55Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

51Roost10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Screech85%40

Lowers the target's Defense by two stages.

Signal Beam75100%15

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Supersonic55%20

Confuses the target.

9Supersonic55%20

Confuses the target.

17Confusion50100%25

Has a 10% chance to confuse the target.

20Poison Powder75%35

Poisons the target.

25Leech Life80100%10

Drains half the damage inflicted to heal the user.

28Stun Spore75%30

Paralyzes the target.

31Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

36Psybeam65100%20

Has a 10% chance to confuse the target.

42Sleep Powder75%15

Puts the target to sleep.

52Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venonat ma non da Venomoth. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Supersonic55%20

Confuses the target.

Confusion50100%25

Has a 10% chance to confuse the target.

22Poison Powder75%35

Poisons the target.

27Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Stun Spore75%30

Paralyzes the target.

38Psybeam65100%20

Has a 10% chance to confuse the target.

43Sleep Powder75%15

Puts the target to sleep.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Powder75%35

Poisons the target.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

24Poison Powder75%35

Poisons the target.

27Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Stun Spore75%30

Paralyzes the target.

38Psybeam65100%20

Has a 10% chance to confuse the target.

43Sleep Powder75%15

Puts the target to sleep.

50Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

La pagina è stata creata in 2,658 secondi.