#494 Victini

Victini

Psychic Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Victory Star

All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle.

Work in progress ... Essentials
Species Victory Pokémon National Pokédex 494 Introduced in 5
Shape Footprint Victini Color Yellow
Height 0.4 m Weight 4 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 100
Gender
Genderless

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Victini: linea evolutiva

Baby Base Fase 1 Fase 2
Victini

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Victini: dove catturarlo

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Victini: comments


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Victini: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Pokémon che porta la vittoria. Si dice che l’Allenatore che ha con sé Victini possa vincere qualsiasi lotta.
Alpha Sapphire
Può condividere l’energia infinita che emana, donando un potere immenso a chi la riceve.
X
Pokémon che porta la vittoria. Si dice che l’Allenatore che ha con sé Victini possa vincere qualsiasi lotta.
Y
Può condividere l’energia infinita che emana, donando un potere immenso a chi la riceve.
Black 2, White 2
Può condividere l'energia infinita che emana, donando un potere immenso a chi la riceve.
White
Crea una quantità infinita di energia all'interno del proprio corpo e la condivide con chi lo tocca.
Black
Pokémon che porta la vittoria. Si dice che l'Allenatore che ha con sé Victini possa vincere qualsiasi lotta.

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Victini: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (3)
90.3 404
Attacco
100
74.9 299
Difesa
100
82 299
Attacco Speciale
100
80.2 299
Difesa Speciale
100
84.4 299
Velocità
100
84.3 299
Media
100
91.7

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Victini: verso

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Victini: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Victini: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Searing Shot100100%5

Has a 30% chance to burn the target.

Focus Energy30

Increases the user's chance to score a critical hit.

Confusion50100%25

Has a 10% chance to confuse the target.

Incinerate60100%15

Destroys the target's held berry.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Endure10+4

Prevents the user's HP from lowering below 1 this turn.

17Headbutt70100%15

Has a 30% chance to make the target flinch.

25Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

49Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Inferno10050%5

Has a 100% chance to burn the target.

65Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

73Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

89Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

97Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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