#640 Virizion

Virizion

Grass Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Justified

Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.

The move is not negated in any way.

Work in progress ... Essentials
Species Grassland Pokémon National Pokédex 640 Introduced in 5
Shape Footprint Virizion Color Green
Height 2 m Weight 200 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 80 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 35
Gender
Genderless

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Virizion: linea evolutiva

Baby Base Fase 1 Fase 2
Virizion

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Virizion: dove catturarlo

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Virizion: comments


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Virizion: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Le corna della testa sono lame affilate. Muovendosi come un turbine, scuote e falcia fulmineo i nemici.
Alpha Sapphire
Le leggende dicono di lui che protegge i Pokémon tenendo in scacco i nemici con i suoi movimenti fulminei.
X
Le corna della testa sono lame affilate. Muovendosi come un turbine, scuote e falcia fulmineo i nemici.
Y
Le leggende dicono di lui che protegge i Pokémon tenendo in scacco i nemici con i suoi movimenti fulminei.
Black 2, White 2
Le leggende dicono di lui che protegge i Pokémon tenendo in scacco i nemici con i suoi movimenti fulminei.
White
Le corna della testa sono lame affilate. Muovendosi come un turbine, scuote e falcia fulmineo i nemici.
Black
Pokémon che ha sfidato gli uomini per proteggere i propri compagni. Si racconta di lui nelle leggende.

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Virizion: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
91
84.5 386
Attacco
90
65 279
Difesa
72
54.5 243
Attacco Speciale
90
70.5 279
Difesa Speciale
129 (3)
96 357
Velocità
108
89.3 315
Media
96
87.7

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Virizion: verso

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Virizion: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Virizion: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Magical Leaf6020

Never misses.

7Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

25Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Sacred Sword90100%15

Ignores the target's stat modifiers.

37Swords Dance20

Raises the user's Attack by two stages.

42Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

49Work Up30

Raises the user's Attack and Special Attack by one stage each.

55Leaf Blade90100%15

Has an increased chance for a critical hit.

61Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Magical Leaf6020

Never misses.

7Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

25Giga Drain75100%10

Drains half the damage inflicted to heal the user.

31Sacred Sword90100%15

Ignores the target's stat modifiers.

37Swords Dance20

Raises the user's Attack by two stages.

42Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

49Work Up30

Raises the user's Attack and Special Attack by one stage each.

55Leaf Blade90100%15

Has an increased chance for a critical hit.

61Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Work Up30

Raises the user's Attack and Special Attack by one stage each.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

7Double Kick30100%30

Hits twice in one turn.

13Magical Leaf6020

Never misses.

19Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Helping Hand20+5

Ally's next move inflicts half more damage.

31Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

37Giga Drain75100%10

Drains half the damage inflicted to heal the user.

42Sacred Sword90100%15

Ignores the target's stat modifiers.

49Swords Dance20

Raises the user's Attack by two stages.

55Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

61Work Up30

Raises the user's Attack and Special Attack by one stage each.

67Leaf Blade90100%15

Has an increased chance for a critical hit.

73Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Leaf Blade90100%15

Has an increased chance for a critical hit.

Work Up30

Raises the user's Attack and Special Attack by one stage each.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

7Double Kick30100%30

Hits twice in one turn.

13Magical Leaf6020

Never misses.

19Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Helping Hand20+5

Ally's next move inflicts half more damage.

31Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

37Giga Drain75100%10

Drains half the damage inflicted to heal the user.

42Sacred Sword90100%15

Ignores the target's stat modifiers.

49Swords Dance20

Raises the user's Attack by two stages.

55Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

61Work Up30

Raises the user's Attack and Special Attack by one stage each.

67Leaf Blade90100%15

Has an increased chance for a critical hit.

73Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

7Double Kick30100%30

Hits twice in one turn.

13Magical Leaf6020

Never misses.

19Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Helping Hand20+5

Ally's next move inflicts half more damage.

31Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

37Giga Drain75100%10

Drains half the damage inflicted to heal the user.

42Sacred Sword90100%15

Ignores the target's stat modifiers.

49Swords Dance20

Raises the user's Attack by two stages.

55Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

61Work Up30

Raises the user's Attack and Special Attack by one stage each.

67Leaf Blade90100%15

Has an increased chance for a critical hit.

73Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

7Double Kick30100%30

Hits twice in one turn.

13Magical Leaf6020

Never misses.

19Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Helping Hand20+5

Ally's next move inflicts half more damage.

31Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

37Giga Drain75100%10

Drains half the damage inflicted to heal the user.

42Sacred Sword90100%15

Ignores the target's stat modifiers.

49Swords Dance20

Raises the user's Attack by two stages.

55Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

61Work Up30

Raises the user's Attack and Special Attack by one stage each.

67Leaf Blade90100%15

Has an increased chance for a critical hit.

73Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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