#721 Volcanion

Volcanion

Fire Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Work in progress ... Essentials
Species Steam Pokémon National Pokédex 721 Introduced in 6
Shape Footprint Volcanion Color Brown
Height 1.7 m Weight 195 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 100
Gender
Genderless

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Volcanion: linea evolutiva

Baby Base Fase 1 Fase 2
Volcanion

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Volcanion: dove catturarlo

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Volcanion: comments


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Volcanion: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Emette il vapore generato nel suo corpo dalle braccia congiunte ad anello sul dorso. La potenza del getto potrebbe spazzare via una montagna.
Omega Ruby
Si nasconde emettendo spesse nubi di vapore attorno a sé. Si dice che viva su montagne non frequentate dall’uomo.
Y
Emette il vapore generato nel suo corpo dalle braccia congiunte ad anello sul dorso. La potenza del getto potrebbe spazzare via una montagna.
X
Si nasconde emettendo spesse nubi di vapore attorno a sé. Si dice che viva su montagne non frequentate dall’uomo.

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Volcanion: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
110
82.8 319
Difesa
120
91.8 339
Attacco Speciale
130 (3)
93.8 359
Difesa Speciale
90
75.2 279
Velocità
70
53.8 239
Media
100
91.7

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Volcanion: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Volcanion: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Steam Eruption11095%5

Has a 30% chance to burn the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

8Mist30

Protects the user's stats from being changed by enemy moves.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

28Stomp65100%20

Has a 30% chance to make the target flinch.

32Scald80100%15

Has a 30% chance to burn the target.

40Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

58Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

65Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

76Explosion250100%5

User faints.

85Steam Eruption11095%5

Has a 30% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Steam Eruption11095%5

Has a 30% chance to burn the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

8Mist30

Protects the user's stats from being changed by enemy moves.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

28Stomp65100%20

Has a 30% chance to make the target flinch.

32Scald80100%15

Has a 30% chance to burn the target.

40Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

58Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

65Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

76Explosion250100%5

User faints.

85Steam Eruption11095%5

Has a 30% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Steam Eruption11095%5

Has a 30% chance to burn the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

8Mist30

Protects the user's stats from being changed by enemy moves.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

28Stomp65100%20

Has a 30% chance to make the target flinch.

32Scald80100%15

Has a 30% chance to burn the target.

40Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

58Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

65Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

76Explosion250100%5

User faints.

85Steam Eruption11095%5

Has a 30% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Steam Eruption11095%5

Has a 30% chance to burn the target.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

8Mist30

Protects the user's stats from being changed by enemy moves.

11Haze30

Resets all Pokémon's stats, accuracy, and evasion.

15Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

28Stomp65100%20

Has a 30% chance to make the target flinch.

32Scald80100%15

Has a 30% chance to burn the target.

40Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

58Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

65Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

76Explosion250100%5

User faints.

85Steam Eruption11095%5

Has a 30% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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