#37 Vulpix

Vulpix

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Work in progress ... Essentials
Species Fox Pokémon National Pokédex 37 Introduced in 1
Shape Footprint Vulpix Color Brown
Height 0.6 m Weight 9.9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 190
Base EXP 60 Growth rate 1.000.000 Base happiness 70
Gender
25%
75%

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Vulpix: linea evolutiva

Baby Base Fase 1 Fase 2
Vulpix NinetalesUse a Fire Stone

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Vulpix: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
White 2
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
Black
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
White
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
SoulSilver
Walking in tall grass or a cave
  • Route 36
  • Route 37
  • Route 48
  • Route 7
  • Route 8
Platinum
Walking in tall grass or a cave
  • Route 209
  • Route 214
Diamond
Walking in tall grass or a cave
  • Route 209
  • Route 214
Pearl
Walking in tall grass or a cave
  • Route 209
  • Route 214
LeafGreen
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 7
  • Route 8
Emerald
Walking in tall grass or a cave
  • Mt. Pyre, outside
Ruby
Walking in tall grass or a cave
  • Mt. Pyre, outside
Sapphire
Walking in tall grass or a cave
  • Mt. Pyre, outside
Silver
Walking in tall grass or a cave
  • Route 36
  • Route 37
  • Route 7
  • Route 8
Blue
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 7
  • Route 8

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Vulpix: comments


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Vulpix: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Al momento della nascita Vulpix ha una sola coda bianca. Se il Pokémon riceve molto amore dal proprio Allenatore la coda si divide in sei diramazioni che poi si arricciano elegantemente.
Alpha Sapphire
All’interno del corpo di Vulpix brucia una fiamma inestinguibile. Di giorno, quando sale la temperatura, questo Pokémon emette fiamme dalla bocca per evitare il surriscaldamento del proprio corpo.
X
Alla nascita ha solo una coda, che con il passare del tempo sviluppa diverse diramazioni.
Y
Quando è giovane ha sei meravigliose code, che si moltiplicano durante la sua crescita.
Black 2, White 2
Le sue sei code diventano sempre più belle man mano che crescono. La pelliccia di cui sono ricoperte è calda al tatto.
Black, White
Controlla palle infuocate. Via via che cresce, dalle sue sei code se ne generano delle altre.
HeartGold
Crescendo, la sua coda bianca si colora e si divide in sei. È molto tenero e affettuoso.
SoulSilver
Se è attaccato da un nemico più forte, si finge ferito per ingannarlo e fuggire.
Platinum
Controlla palle infuocate. Via via che cresce, dalle sue sei code se ne generano delle altre.
Diamond, Pearl
Controlla palle infuocate. Via via che cresce, dalle sue sei code se ne generano delle altre.
LeafGreen
Alla nascita ha solo una coda, che con il passare del tempo sviluppa diverse diramazioni.
FireRed
Quando è giovane ha sei meravigliose code, che si moltiplicano durante la sua crescita.
Emerald
VULPIX sa gestire il fuoco perfettamente e fa fluttuare nell’aria ardenti sfere. Le sei code che si surriscaldano sono il segno della sua imminente evoluzione.
Ruby
Al momento della nascita VULPIX ha una sola coda bianca. Se il POKéMON riceve molto amore dal proprio ALLENATORE la coda si divide in sei diramazioni che poi si arricciano elegantemente.
Sapphire
All’interno del corpo di VULPIX brucia una fiamma inestinguibile. Di giorno, quando sale la temperatura, questo POKéMON emette fiamme dalla bocca per evitare il surriscaldamento del proprio corpo.

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Vulpix: forme

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Vulpix: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
38
6.6 280
Attacco
41
9.9 181
Difesa
40
10.6 179
Attacco Speciale
50
27.2 199
Difesa Speciale
65
44.2 229
Velocità
65 (1)
47.8 229
Media
49
12.1

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Vulpix: verso

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Vulpix: Pokémon compatibili

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Vulpix: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Confuse Ray100%10

Confuses the target.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp85%15

Burns the target.

23Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

36Flamethrower90100%15

Has a 10% chance to burn the target.

39Imprison10

Prevents the target from using any moves that the user also knows.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heal Bell5

Cures the entire party of major status effects.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Confuse Ray100%10

Confuses the target.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp85%15

Burns the target.

23Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

36Flamethrower90100%15

Has a 10% chance to burn the target.

39Imprison10

Prevents the target from using any moves that the user also knows.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Confuse Ray100%10

Confuses the target.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp85%15

Burns the target.

23Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

34Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

36Flamethrower90100%15

Has a 10% chance to burn the target.

39Imprison10

Prevents the target from using any moves that the user also knows.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Confuse Ray100%10

Confuses the target.

18Imprison10

Prevents the target from using any moves that the user also knows.

20Feint Attack6020

Never misses.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Will-O-Wisp85%15

Burns the target.

28Hex65100%10

Has double power if the target has a major status ailment.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Confuse Ray100%10

Confuses the target.

18Imprison10

Prevents the target from using any moves that the user also knows.

20Feint Attack6020

Never misses.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Will-O-Wisp85%15

Burns the target.

28Hex65100%10

Has double power if the target has a major status ailment.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

36Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

17Confuse Ray100%10

Confuses the target.

21Imprison10

Prevents the target from using any moves that the user also knows.

24Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

27Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Will-O-Wisp85%15

Burns the target.

34Payback50100%10

Power is doubled if the target has already moved this turn.

37Flamethrower90100%15

Has a 10% chance to burn the target.

41Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

44Inferno10050%5

Has a 100% chance to burn the target.

47Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

51Extrasensory80100%20

Has a 10% chance to make the target flinch.

54Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Will-O-Wisp85%15

Burns the target.

17Confuse Ray100%10

Confuses the target.

21Imprison10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

27Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Will-O-Wisp85%15

Burns the target.

17Confuse Ray100%10

Confuses the target.

21Imprison10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

27Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

11Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Will-O-Wisp85%15

Burns the target.

17Confuse Ray100%10

Confuses the target.

21Imprison10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

27Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Will-O-Wisp85%15

Burns the target.

21Confuse Ray100%10

Confuses the target.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Will-O-Wisp85%15

Burns the target.

21Confuse Ray100%10

Confuses the target.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Will-O-Wisp85%15

Burns the target.

21Confuse Ray100%10

Confuses the target.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Will-O-Wisp85%15

Burns the target.

21Confuse Ray100%10

Confuses the target.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

13Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Will-O-Wisp85%15

Burns the target.

21Confuse Ray100%10

Confuses the target.

25Imprison10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

33Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

37Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

41Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Confuse Ray100%10

Confuses the target.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Flamethrower90100%15

Has a 10% chance to burn the target.

37Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hypnosis60%20

Puts the target to sleep.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tail Whip100%30

Lowers the target's Defense by one stage.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

19Confuse Ray100%10

Confuses the target.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

31Flamethrower90100%15

Has a 10% chance to burn the target.

37Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hypnosis60%20

Puts the target to sleep.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tail Whip100%30

Lowers the target's Defense by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Confuse Ray100%10

Confuses the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Tail Whip100%30

Lowers the target's Defense by one stage.

16Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Confuse Ray100%10

Confuses the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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