#320 Wailmer

Wailmer

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Abilities nascosta » ottenibile in diversi modi

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Ball Whale Pokémon National Pokédex 320 Introduced in 3
Shape Footprint Wailmer Color Blue
Height 2 m Weight 130 kg

Breeding & Training
Egg groups Field; Water 2 Hatch counter 40 Capture rate 125
Base EXP 80 Growth rate 1.640.000 Base happiness 70
Gender
50%
50%

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Wailmer: linea evolutiva

Baby Base Fase 1 Fase 2
Wailmer WailordLevel up, starting at level 40

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Wailmer: dove catturarlo

X
Surfing
  • Ambrette Town
  • Cyllage City
  • Route 8
Y
Surfing
  • Ambrette Town
  • Cyllage City
  • Route 8
Black 2
Surfing in dark spots
  • Undella Bay
White 2
Surfing in dark spots
  • Undella Bay
Black
Surfing in dark spots
  • Undella Bay
  • Undella Town
White
Surfing in dark spots
  • Undella Bay
  • Undella Town
Platinum
Fishing with a Super Rod
  • Sea Route 223
  • Sea Route 230
Diamond
Fishing with a Super Rod
  • Sea Route 223
  • Sea Route 230
Pearl
Fishing with a Super Rod
  • Sea Route 223
  • Sea Route 230
Emerald
Fishing with a Good Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City
Fishing with a Super Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City
Ruby
Fishing with a Good Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City
Fishing with a Super Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City
Sapphire
Fishing with a Good Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City
Fishing with a Super Rod
  • Dewford Town
  • Ever Grande City
  • Lilycove City
  • Mossdeep City
  • Pacifidlog Town
  • Route 103
  • Route 105
  • Route 106
  • Route 107
  • Route 108
  • Route 109
  • Route 110
  • Route 115
  • Route 121
  • Route 122
  • Route 123
  • Route 124
  • Route 125
  • Route 126
  • Route 127
  • Route 128
  • Route 129
  • Route 130
  • Route 131
  • Route 132
  • Route 133
  • Route 134
  • Seafloor Cavern
  • Shoal Cave
  • Slateport City

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Wailmer: comments


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Wailmer: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Le narici di Wailmer sono posizionate sopra gli occhi. È un giocherellone e ama spaventare le persone sparando dalle narici l’acqua del mare, che accumula all’interno del proprio corpo.
Alpha Sapphire
Wailmer accumula acqua all’interno del proprio corpo per trasformarsi in un pallone e rimbalzare al suolo. Questo Pokémon aumenta l’altezza del balzo incrementando la quantità d’acqua con cui si gonfia.
Y
Mangia una tonnellata di cibo al giorno. Si diverte a spruzzare con forza l’acqua marina attraverso il suo sfiatatoio.
X
Si diverte a rimbalzare come una palla. Più acqua di mare ingolla, più in alto riesce a rimbalzare.
Black 2, White 2
Mangia una tonnellata di cibo al giorno. Si diverte a spruzzare con forza l'acqua marina attraverso il suo sfiatatoio.
Black, White
In giornate soleggiate, gioca rimbalzando sulla spiaggia. Spruzza acqua dalle narici.
HeartGold, SoulSilver
Si diverte a rimbalzare come una palla. Più acqua di mare ingolla, più in alto riesce a rimbalzare.
Platinum
In giornate soleggiate, gioca rimbalzando sulla spiaggia. Spruzza acqua dalle narici.
Diamond, Pearl
In giornate soleggiate, gioca rimbalzando sulla spiaggia. Spruzza acqua dalle narici.
FireRed, LeafGreen
Se ingloba molta acqua diventa una specie di palla rimbalzante. Ha bisogno di una tonnellata di cibo al giorno.
Emerald
Pur vivendo in mare, WAILMER può sopravvivere sulla terraferma, ma solo per brevi periodi. Se il suo corpo si secca, infatti, il POKéMON perde vitalità.
Ruby
Le narici di WAILMER sono posizionate sopra gli occhi. È un giocherellone e ama spaventare le persone sparando dalle narici l’acqua del mare, che accumula all’interno del proprio corpo.
Sapphire
WAILMER accumula acqua all’interno del proprio corpo per trasformarsi in un pallone e rimbalzare al suolo. Questo POKéMON aumenta l’altezza del balzo incrementando la quantità d’acqua con cui si gonfia.

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Wailmer: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
130 (1)
98.1 464
Attacco
70
42.6 239
Difesa
35
5.4 169
Attacco Speciale
70
54.2 239
Difesa Speciale
35
6.2 169
Velocità
60
41.3 219
Media
66
36.1

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Wailmer: verso

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Wailmer: Pokémon compatibili

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Wailmer: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

16Astonish30100%15

Has a 30% chance to make the target flinch.

19Water Pulse60100%20

Has a 20% chance to confuse the target.

22Mist30

Protects the user's stats from being changed by enemy moves.

25Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

29Rest10

User sleeps for two turns, completely healing itself.

33Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

53Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

16Astonish30100%15

Has a 30% chance to make the target flinch.

19Water Pulse60100%20

Has a 20% chance to confuse the target.

22Mist30

Protects the user's stats from being changed by enemy moves.

25Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

29Rest10

User sleeps for two turns, completely healing itself.

33Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

53Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

16Astonish30100%15

Has a 30% chance to make the target flinch.

19Water Pulse60100%20

Has a 20% chance to confuse the target.

22Mist30

Protects the user's stats from being changed by enemy moves.

25Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

29Rest10

User sleeps for two turns, completely healing itself.

33Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

37Amnesia20

Raises the user's Special Defense by two stages.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

53Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Clear Smog5015

Removes all of the target's stat modifiers.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

50Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak100%20

Changes the target's type to Water.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

4Growl100%40

Lowers the target's Attack by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

17Astonish30100%15

Has a 30% chance to make the target flinch.

21Water Pulse60100%20

Has a 20% chance to confuse the target.

24Mist30

Protects the user's stats from being changed by enemy moves.

27Rest10

User sleeps for two turns, completely healing itself.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

34Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

37Amnesia20

Raises the user's Special Defense by two stages.

41Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

5Growl100%40

Lowers the target's Attack by one stage.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

14Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23Astonish30100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Mist30

Protects the user's stats from being changed by enemy moves.

37Rest10

User sleeps for two turns, completely healing itself.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46Amnesia20

Raises the user's Special Defense by two stages.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

5Growl100%40

Lowers the target's Attack by one stage.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

14Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23Astonish30100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Mist30

Protects the user's stats from being changed by enemy moves.

37Rest10

User sleeps for two turns, completely healing itself.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46Amnesia20

Raises the user's Special Defense by two stages.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

5Growl100%40

Lowers the target's Attack by one stage.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

14Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23Astonish30100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Mist30

Protects the user's stats from being changed by enemy moves.

37Rest10

User sleeps for two turns, completely healing itself.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46Amnesia20

Raises the user's Special Defense by two stages.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

5Growl100%40

Lowers the target's Attack by one stage.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

14Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23Astonish30100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Mist30

Protects the user's stats from being changed by enemy moves.

37Rest10

User sleeps for two turns, completely healing itself.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46Amnesia20

Raises the user's Special Defense by two stages.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

5Growl100%40

Lowers the target's Attack by one stage.

10Water Gun40100%25

Inflicts regular damage with no additional effect.

14Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23Astonish30100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Mist30

Protects the user's stats from being changed by enemy moves.

37Rest10

User sleeps for two turns, completely healing itself.

41Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46Amnesia20

Raises the user's Special Defense by two stages.

50Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fissure*30%5

Causes a one-hit KO.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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