#505 Watchog

Watchog

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Illuminate

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

This ability has no effect in battle.

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn.

Future Sight and Doom Desire are unaffected.

Work in progress ... Essentials
Species Lookout Pokémon National Pokédex 505 Introduced in 5
Shape Footprint Watchog Color Brown
Height 1.1 m Weight 27 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 255
Base EXP 147 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Watchog: linea evolutiva

Baby Base Fase 1 Fase 2
Patrat WatchogLevel up, starting at level 20

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Watchog: dove catturarlo

X
Walking in tall grass or a cave
  • Route 15
Walking in red flowers
  • Route 15
Y
Walking in tall grass or a cave
  • Route 15
Walking in red flowers
  • Route 15
Black 2
Walking in tall grass or a cave
  • Dreamyard
  • P2 Laboratory
  • Route 1
  • Route 18
  • Route 2
  • Route 3
  • Route 7
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
  • Route 1
  • Route 18
  • Route 3
  • Route 7
White 2
Walking in tall grass or a cave
  • Dreamyard
  • P2 Laboratory
  • Route 1
  • Route 18
  • Route 2
  • Route 3
  • Route 7
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
  • Route 1
  • Route 18
  • Route 3
  • Route 7
Black
Walking in tall grass or a cave
  • P2 Laboratory
  • Route 18
  • Route 7
Walking in dark grass
  • Dreamyard
  • Route 1
  • Route 15
  • Route 18
  • Route 7
White
Walking in tall grass or a cave
  • P2 Laboratory
  • Route 18
  • Route 7
Walking in dark grass
  • Dreamyard
  • Route 1
  • Route 15
  • Route 18
  • Route 7

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Watchog: comments


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Watchog: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Attacca sparando i semi delle bacche che ha accumulato nelle guance. Se avvista il nemico, drizza la coda.
Omega Ruby
Fa tentennare il nemico facendo brillare occhi e pelliccia grazie a una sostanza fluorescente contenuta nel suo corpo.
Y
Attacca sparando i semi delle bacche che ha accumulato nelle guance. Se avvista il nemico, drizza la coda.
X
Fa tentennare il nemico facendo brillare occhi e pelliccia grazie a una sostanza fluorescente contenuta nel suo corpo.
Black 2, White 2
Fa tentennare il nemico facendo brillare occhi e pelliccia grazie a una sostanza fluorescente contenuta nel suo corpo.
Black
Attacca sparando i semi delle bacche che ha accumulato nelle guance. Se avvista il nemico, drizza la coda.
White
Intimidisce i nemici facendo brillare le strisce che ha sul corpo. La sua vista gli permette di muoversi anche al buio.

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Watchog: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
85 (2)
60.4 269
Difesa
69
47 237
Attacco Speciale
60
41.5 219
Difesa Speciale
69
47.6 237
Velocità
77
60.4 253
Media
70
42.5

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Watchog: verso

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Watchog: Pokémon compatibili

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Watchog: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Confuse Ray100%10

Confuses the target.

Confuse Ray100%10

Confuses the target.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Focus Energy30

Increases the user's chance to score a critical hit.

32Psych Up10

Discards the user's stat changes and copies the target's.

36Hyper Fang8090%15

Has a 10% chance to make the target flinch.

39Nasty Plot20

Raises the user's Special Attack by two stages.

43Mean Look5

Prevents the target from leaving battle.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
28Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Confuse Ray100%10

Confuses the target.

Confuse Ray100%10

Confuses the target.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Focus Energy30

Increases the user's chance to score a critical hit.

32Psych Up10

Discards the user's stat changes and copies the target's.

36Hyper Fang8090%15

Has a 10% chance to make the target flinch.

39Nasty Plot20

Raises the user's Special Attack by two stages.

43Mean Look5

Prevents the target from leaving battle.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
28Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

20Confuse Ray100%10

Confuses the target.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Hyper Fang8090%15

Has a 10% chance to make the target flinch.

36Mean Look5

Prevents the target from leaving battle.

39Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
26Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

20Confuse Ray100%10

Confuses the target.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Hyper Fang8090%15

Has a 10% chance to make the target flinch.

36Mean Look5

Prevents the target from leaving battle.

39Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
26Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

20Confuse Ray100%10

Confuses the target.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Hyper Fang8090%15

Has a 10% chance to make the target flinch.

36Mean Look5

Prevents the target from leaving battle.

39Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
26Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Bite60100%25

Has a 30% chance to make the target flinch.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

20Confuse Ray100%10

Confuses the target.

22Super Fang*90%10

Inflicts damage equal to half the target's HP.

25After You15

Makes the target act next this turn.

29Psych Up10

Discards the user's stat changes and copies the target's.

32Hyper Fang8090%15

Has a 10% chance to make the target flinch.

36Mean Look5

Prevents the target from leaving battle.

39Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

43Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Patrat ma non da Watchog. Learned when a Pokémon reaches a certain level.
26Work Up30

Raises the user's Attack and Special Attack by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Patrat ma non da Watchog. Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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