#461 Weavile

Weavile

Dark Ice

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Pickpocket

Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.

This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.

Work in progress ... Essentials
Species Sharp Claw Pokémon National Pokédex 461 Introduced in 4
Shape Footprint Weavile Color Black
Height 1.1 m Weight 34 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 179 Growth rate 1.059.860 Base happiness 35
Gender
50%
50%

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Weavile: linea evolutiva

Baby Base Fase 1 Fase 2
Sneasel WeavileLevel up, during the night, while holding a Razor Claw

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Weavile: dove catturarlo

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Weavile: comments


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Weavile: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il suo habitat sono le grandi aree innevate. Con gli artigli, incide sui tronchi segnali per i suoi simili.
Alpha Sapphire
Questi Pokémon vivono in zone fredde in gruppi di quattro o cinque. Insieme sono cacciatori abilissimi.
X
Il suo habitat sono le grandi aree innevate. Con gli artigli, incide sui tronchi segnali per i suoi simili.
Y
Questi Pokémon vivono in zone fredde in gruppi di quattro o cinque. Insieme sono cacciatori abilissimi.
Black 2, White 2
Comunicano con i compagni incidendo dei messaggi sulle rocce con gli artigli. Con questa tattica, circondano i nemici.
Black, White
L'evoluzione lo ha reso ancora più subdolo. Comunica incidendo segni nei massi.
HeartGold, SoulSilver
Il suo habitat sono le grandi aree innevate. Con gli artigli, incide sui tronchi segnali per i suoi simili.
Platinum
L’evoluzione lo ha reso ancora più subdolo. Comunica incidendo segni nei massi.
Pearl
Lascia segnali per i suoi simili incidendo misteriosi disegni nel ghiaccio e su alberi gelati.
Diamond
Questi Pokémon vivono in zone fredde in gruppi di quattro o cinque. Insieme sono cacciatori abilissimi.

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Weavile: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
120 (1)
87.6 339
Difesa
65
43 229
Attacco Speciale
45
21 189
Difesa Speciale
85
69.8 269
Velocità
125 (1)
97 349
Media
85
73.9

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Weavile: verso

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Weavile: Pokémon compatibili

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Weavile: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Feint Attack6020

Never misses.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

20Nasty Plot20

Raises the user's Special Attack by two stages.

22Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Hone Claws15

Raises the user's Attack and accuracy by one stage.

28Fling*100%10

Throws held item at the target; power depends on the item.

32Screech85%40

Lowers the target's Defense by two stages.

35Night Slash70100%15

Has an increased chance for a critical hit.

40Snatch10+4

Steals the target's move, if it's self-targeted.

44Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

47Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
20Agility30

Raises the user's Speed by two stages.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

35Slash70100%20

Has an increased chance for a critical hit.

47Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Icicle Crash8590%10

Has a 30% chance to make the target flinch.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Feint Attack6020

Never misses.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

20Nasty Plot20

Raises the user's Special Attack by two stages.

22Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Hone Claws15

Raises the user's Attack and accuracy by one stage.

28Fling*100%10

Throws held item at the target; power depends on the item.

32Screech85%40

Lowers the target's Defense by two stages.

35Night Slash70100%15

Has an increased chance for a critical hit.

40Snatch10+4

Steals the target's move, if it's self-targeted.

44Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

47Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
20Agility30

Raises the user's Speed by two stages.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

35Slash70100%20

Has an increased chance for a critical hit.

47Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Icicle Crash8590%10

Has a 30% chance to make the target flinch.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Feint Attack6020

Never misses.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

20Nasty Plot20

Raises the user's Special Attack by two stages.

22Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Hone Claws15

Raises the user's Attack and accuracy by one stage.

28Fling*100%10

Throws held item at the target; power depends on the item.

32Screech85%40

Lowers the target's Defense by two stages.

35Night Slash70100%15

Has an increased chance for a critical hit.

40Snatch10+4

Steals the target's move, if it's self-targeted.

44Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

47Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
20Agility30

Raises the user's Speed by two stages.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

35Slash70100%20

Has an increased chance for a critical hit.

47Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Icicle Crash8590%10

Has a 30% chance to make the target flinch.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Feint Attack6020

Never misses.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

20Nasty Plot20

Raises the user's Special Attack by two stages.

22Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Hone Claws15

Raises the user's Attack and accuracy by one stage.

28Fling*100%10

Throws held item at the target; power depends on the item.

32Screech85%40

Lowers the target's Defense by two stages.

35Night Slash70100%15

Has an increased chance for a critical hit.

40Snatch10+4

Steals the target's move, if it's self-targeted.

44Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

47Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
20Agility30

Raises the user's Speed by two stages.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

35Slash70100%20

Has an increased chance for a critical hit.

47Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Icicle Crash8590%10

Has a 30% chance to make the target flinch.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Feint Attack6020

Never misses.

14Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

16Fury Swipes1880%15

Hits 2-5 times in one turn.

20Nasty Plot20

Raises the user's Special Attack by two stages.

22Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Hone Claws15

Raises the user's Attack and accuracy by one stage.

28Fling*100%10

Throws held item at the target; power depends on the item.

32Screech85%40

Lowers the target's Defense by two stages.

35Night Slash70100%15

Has an increased chance for a critical hit.

40Snatch10+4

Steals the target's move, if it's self-targeted.

44Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

47Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
20Agility30

Raises the user's Speed by two stages.

28Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

35Slash70100%20

Has an increased chance for a critical hit.

47Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Screech85%40

Lowers the target's Defense by two stages.

14Feint Attack6020

Never misses.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

24Nasty Plot20

Raises the user's Special Attack by two stages.

28Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

35Hone Claws15

Raises the user's Attack and accuracy by one stage.

38Night Slash70100%15

Has an increased chance for a critical hit.

42Fling*100%10

Throws held item at the target; power depends on the item.

49Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

51Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
24Agility30

Raises the user's Speed by two stages.

38Slash70100%20

Has an increased chance for a critical hit.

42Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

51Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint30100%10+2

Hits through Protect and Detect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Screech85%40

Lowers the target's Defense by two stages.

14Feint Attack6020

Never misses.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

24Nasty Plot20

Raises the user's Special Attack by two stages.

28Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

35Night Slash70100%15

Has an increased chance for a critical hit.

38Fling*100%10

Throws held item at the target; power depends on the item.

42Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

49Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
24Agility30

Raises the user's Speed by two stages.

35Slash70100%20

Has an increased chance for a critical hit.

38Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

49Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reflect20

Reduces damage from physical attacks by half.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Screech85%40

Lowers the target's Defense by two stages.

14Feint Attack6020

Never misses.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

24Nasty Plot20

Raises the user's Special Attack by two stages.

28Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

35Night Slash70100%15

Has an increased chance for a critical hit.

38Fling*100%10

Throws held item at the target; power depends on the item.

42Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

49Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
24Agility30

Raises the user's Speed by two stages.

35Slash70100%20

Has an increased chance for a critical hit.

38Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

49Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reflect20

Reduces damage from physical attacks by half.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Embargo100%15

Target cannot use held items.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Screech85%40

Lowers the target's Defense by two stages.

14Feint Attack6020

Never misses.

21Fury Swipes1880%15

Hits 2-5 times in one turn.

24Nasty Plot20

Raises the user's Special Attack by two stages.

28Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

35Night Slash70100%15

Has an increased chance for a critical hit.

38Fling*100%10

Throws held item at the target; power depends on the item.

42Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

49Dark Pulse80100%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
24Agility30

Raises the user's Speed by two stages.

35Slash70100%20

Has an increased chance for a critical hit.

38Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

49Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Sneasel ma non da Weavile. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw7595%10

Has a 50% chance to lower the target's Defense by one stage.

Double Hit3590%10

Hits twice in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reflect20

Reduces damage from physical attacks by half.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Screech85%40

Lowers the target's Defense by two stages.

22Feint Attack6020

Never misses.

29Fury Swipes1880%15

Hits 2-5 times in one turn.

36Agility30

Raises the user's Speed by two stages.

43Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

50Slash70100%20

Has an increased chance for a critical hit.

57Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

64Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Sneasel ma non da Weavile. Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Sneasel ma non da Weavile. Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Sneasel ma non da Weavile. Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Taunt100%20

For the next few turns, the target can only use damaging moves.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

15Screech85%40

Lowers the target's Defense by two stages.

22Feint Attack6020

Never misses.

29Fury Swipes1880%15

Hits 2-5 times in one turn.

36Agility30

Raises the user's Speed by two stages.

43Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

50Slash70100%20

Has an increased chance for a critical hit.

57Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

64Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Sneasel ma non da Weavile. Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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