This Pokémon's Speed is doubled during strong sunlight.
This bonus does not count as a stat modifier.
This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
Work in progress ... Essentials | ||||||
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Species | Flycatcher Pokémon | National Pokédex | 70 | Introduced in | 1 | |
Shape | Footprint | Color | Green | |||
Height | 1 m | Weight | 6.4 kg |
Breeding & Training | ||||||
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Egg groups | Grass | Hatch counter | 20 | Capture rate | 120 | |
Base EXP | 137 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Bellsprout | WeepinbellLevel up, starting at level 21 | VictreebelUse a Leaf Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Weepinbell è dotato di un grande uncino posteriore. Di notte lo usa per appendersi a un ramo e mettersi a dormire. Talvolta, agitandosi nel sonno, si sveglia al suolo. |
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X Si serve delle foglie laterali come lame contro i nemici. Il fluido che secerne dalla bocca scioglie qualsiasi cosa. |
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Y Sputa Velenpolvere per immobilizzare il nemico e poi lo finisce con il suo Acido. |
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Black 2, White 2 Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica. |
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Black, White Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica. |
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SoulSilver Se la preda è più grande della sua bocca, la fa a pezzi con foglie affilate prima di mangiarla. |
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HeartGold Sebbene sia pieno di acido, riesce a non sciogliersi perché emette un liquido neutralizzante. |
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Platinum Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica. |
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Diamond, Pearl Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica. |
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FireRed Si serve delle foglie laterali come lame contro i nemici. Il fluido che secerne dalla bocca scioglie qualsiasi cosa. |
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LeafGreen Sputa VELENPOLVERE per immobilizzare il nemico e poi lo finisce con il suo ACIDO. |
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Emerald WEEPINBELL è dotato di un grande uncino posteriore con cui di notte si appende ad un ramo. Talvolta, agitandosi nel sonno, si sveglia al suolo. |
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Ruby, Sapphire WEEPINBELL è dotato di un grande uncino posteriore. Di notte lo usa per appendersi ad un ramo e mettersi a dormire. Talvolta, agitandosi nel sonno, si sveglia al suolo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 65 | 279 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 67.2 | 269 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 34.7 | 209 | ||||
Media | 34.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
32 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
39 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
44 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
47 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
58 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Strength Sap | — | 100% | 10 | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
29 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
32 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
39 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
44 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
47 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
58 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
29 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
35 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
47 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
17 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
42 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
54 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | ||||
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | ||||
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
Pokémon version Yellow | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
18 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
23 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
29 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
38 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
49 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Red & Blue | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |||
18 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |||
23 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |||
29 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
38 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
49 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |