#70 Weepinbell

Weepinbell

Grass Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Work in progress ... Essentials
Species Flycatcher Pokémon National Pokédex 70 Introduced in 1
Shape Footprint Weepinbell Color Green
Height 1 m Weight 6.4 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 120
Base EXP 137 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Weepinbell: linea evolutiva

Baby Base Fase 1 Fase 2
Bellsprout WeepinbellLevel up, starting at level 21 VictreebelUse a Leaf Stone

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Weepinbell: dove catturarlo

X
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 16
  • Route 19
Walking in purple flowers
  • Route 19
Y
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 16
  • Route 19
Walking in purple flowers
  • Route 19
HeartGold
Walking in tall grass or a cave
  • Route 24
  • Route 25
  • Route 44
SoulSilver
Walking in tall grass or a cave
  • Route 24
  • Route 25
  • Route 44
Platinum
Walking in tall grass or a cave
  • Route 224
  • Sea Route 230
Diamond
Walking in tall grass or a cave
  • Route 224
  • Route 229
  • Sea Route 230
Pearl
Walking in tall grass or a cave
  • Route 224
  • Route 229
  • Sea Route 230
LeafGreen
Walking in tall grass or a cave
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Water Path
Crystal
Walking in tall grass or a cave
  • Route 44
Gold
Walking in tall grass or a cave
  • Route 24
  • Route 25
  • Route 44
Silver
Walking in tall grass or a cave
  • Route 24
  • Route 25
  • Route 44
Yellow
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Cerulean Cave, 2F
  • Route 12
  • Route 13
  • Route 14
  • Route 15
Blue
Walking in tall grass or a cave
  • Route 12
  • Route 13
  • Route 14
  • Route 15

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Weepinbell: comments


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Weepinbell: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Weepinbell è dotato di un grande uncino posteriore. Di notte lo usa per appendersi a un ramo e mettersi a dormire. Talvolta, agitandosi nel sonno, si sveglia al suolo.
X
Si serve delle foglie laterali come lame contro i nemici. Il fluido che secerne dalla bocca scioglie qualsiasi cosa.
Y
Sputa Velenpolvere per immobilizzare il nemico e poi lo finisce con il suo Acido.
Black 2, White 2
Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica.
Black, White
Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica.
SoulSilver
Se la preda è più grande della sua bocca, la fa a pezzi con foglie affilate prima di mangiarla.
HeartGold
Sebbene sia pieno di acido, riesce a non sciogliersi perché emette un liquido neutralizzante.
Platinum
Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica.
Diamond, Pearl
Questo Pokémon sembra una pianta. Cattura le prede con una polvere tossica.
FireRed
Si serve delle foglie laterali come lame contro i nemici. Il fluido che secerne dalla bocca scioglie qualsiasi cosa.
LeafGreen
Sputa VELENPOLVERE per immobilizzare il nemico e poi lo finisce con il suo ACIDO.
Emerald
WEEPINBELL è dotato di un grande uncino posteriore con cui di notte si appende ad un ramo. Talvolta, agitandosi nel sonno, si sveglia al suolo.
Ruby, Sapphire
WEEPINBELL è dotato di un grande uncino posteriore. Di notte lo usa per appendersi ad un ramo e mettersi a dormire. Talvolta, agitandosi nel sonno, si sveglia al suolo.

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Weepinbell: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
90 (2)
65 279
Difesa
50
23.1 199
Attacco Speciale
85
67.2 269
Difesa Speciale
45
15.5 189
Velocità
55
34.7 209
Media
65
34.7

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Weepinbell: verso

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Weepinbell: Pokémon compatibili

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Weepinbell: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Knock Off65100%20

Target drops its held item.

32Sweet Scent100%20

Lowers the target's evasion by one stage.

39Gastro Acid100%10

Nullifies target's ability until it leaves battle.

44Razor Leaf5595%25

Has an increased chance for a critical hit.

47Poison Jab80100%20

Has a 30% chance to poison the target.

54Slam8075%20

Inflicts regular damage with no additional effect.

58Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Strength Sap100%10

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

29Knock Off65100%20

Target drops its held item.

32Sweet Scent100%20

Lowers the target's evasion by one stage.

39Gastro Acid100%10

Nullifies target's ability until it leaves battle.

44Razor Leaf5595%25

Has an increased chance for a critical hit.

47Poison Jab80100%20

Has a 30% chance to poison the target.

54Slam8075%20

Inflicts regular damage with no additional effect.

58Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Seed25100%30

Hits 2-5 times in one turn.

Clear Smog5015

Removes all of the target's stat modifiers.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Natural Gift*100%15

Power and type depend on the held berry.

Power Whip12085%10

Inflicts regular damage with no additional effect.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Weather Ball50100%10

If there be weather, this move has doubled power and the weather's type.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Sleep Powder75%15

Puts the target to sleep.

15Poison Powder75%35

Poisons the target.

17Stun Spore75%30

Paralyzes the target.

23Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

27Knock Off65100%20

Target drops its held item.

29Sweet Scent100%20

Lowers the target's evasion by one stage.

35Gastro Acid100%10

Nullifies target's ability until it leaves battle.

39Razor Leaf5595%25

Has an increased chance for a critical hit.

41Slam8075%20

Inflicts regular damage with no additional effect.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Magical Leaf6020

Never misses.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Growth20

Raises the user's Attack and Special Attack by one stage.

11Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Sleep Powder75%15

Puts the target to sleep.

17Poison Powder75%35

Poisons the target.

19Stun Spore75%30

Paralyzes the target.

24Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

33Sweet Scent100%20

Lowers the target's evasion by one stage.

42Razor Leaf5595%25

Has an increased chance for a critical hit.

54Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Bellsprout ma non da Weepinbell. Appears on a newly-hatched Pokémon, if the father had the same move.
Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reflect20

Reduces damage from physical attacks by half.

Swords Dance20

Raises the user's Attack by two stages.

Synthesis5

Heals the user by half its max HP. Affected by weather.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Poison Powder75%35

Poisons the target.

18Sleep Powder75%15

Puts the target to sleep.

23Stun Spore75%30

Paralyzes the target.

29Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

38Razor Leaf5595%25

Has an increased chance for a critical hit.

49Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Swords Dance20

Raises the user's Attack by two stages.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip45100%25

Inflicts regular damage with no additional effect.

Growth20

Raises the user's Attack and Special Attack by one stage.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15Poison Powder75%35

Poisons the target.

18Sleep Powder75%15

Puts the target to sleep.

23Stun Spore75%30

Paralyzes the target.

29Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

38Razor Leaf5595%25

Has an increased chance for a critical hit.

49Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Swords Dance20

Raises the user's Attack by two stages.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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