#110 Weezing

Weezing

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Poison Gas Pokémon National Pokédex 110 Introduced in 1
Shape Footprint Weezing Color Purple
Height 1.2 m Weight 9.5 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 60
Base EXP 172 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Weezing: linea evolutiva

Baby Base Fase 1 Fase 2
Koffing WeezingLevel up, starting at level 35

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Weezing: dove catturarlo

Black 2
Walking in tall grass or a cave
  • P2 Laboratory
White 2
Walking in tall grass or a cave
  • P2 Laboratory
Platinum
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Stark Mountain, inside
Diamond
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Stark Mountain, inside
Pearl
Walking in tall grass or a cave
  • Route 227
  • Stark Mountain
  • Stark Mountain, entrance
  • Stark Mountain, inside
FireRed
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Crystal
Walking in tall grass or a cave
  • Burned Tower, B1F
Red
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Blue
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F

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Weezing: comments


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Weezing: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Weezing adora i gas emanati dai resti alimentari in decomposizione. Si sente a suo agio in case sudicie e maltenute. La notte, mentre dormono tutti, lui si aggira furtivo tra i rifiuti domestici.
Alpha Sapphire
Weezing gonfia e sgonfia ritmicamente il suo duplice corpo per miscelare i gas tossici all’interno. Più a lungo vengono mescolati i gas, più nocive diventano le tossine. Anche il Pokémon diventa ancora più putrido.
X
Se un gemello Koffing si sgonfia, l’altro si gonfia. I gas velenosi dei due si mischiano continuamente.
Y
Una rarissima mutazione può trasformare due Koffing gemelli in un Weezing.
Black 2, White 2
Aspira i gas tossici emanati dai rifiuti, li miscela dentro il suo corpo e va in giro rilasciando un olezzo terrificante.
Black, White
Cresce nutrendosi dei gas emanati dai rifiuti. Anche se rarissimi, ne hanno trovati in gruppi di tre.
SoulSilver
I suoi velenosi gas interni diluiti al massimo sono usati per produrre profumi pregiatissimi.
HeartGold
Se un gemello KOFFING si sgonfia, l’altro si gonfia. I gas velenosi dei due si mischiano continuamente.
Platinum
Cresce nutrendosi dei gas emanati dai rifiuti. Anche se rarissimi, ne hanno trovati in gruppi di tre.
Diamond, Pearl
Cresce nutrendosi dei gas emanati dai rifiuti. Anche se rarissimi, ne hanno trovati in gruppi di tre.
LeafGreen
Quando due tipi di gas velenosi vengono a contatto, due KOFFING possono fondersi in un WEEZING.
FireRed
Una rarissima mutazione può trasformare due KOFFING gemelli in un WEEZING.
Emerald
Per WEEZING, i gas emanati dai rifiuti sono un’esperienza sopraffina. Tuttavia, diluendo i gas che genera con un processo particolare, si ottiene un ottimo profumo.
Ruby
WEEZING adora i gas emanati dai resti alimentari in decomposizione. Si sente a suo agio in case sudicie e maltenute. La notte, mentre dormono tutti, lui si aggira furtivo tra i rifiuti domestici.
Sapphire
WEEZING gonfia e sgonfia ritmicamente il suo duplice corpo per miscelare i gas tossici all’interno. Più a lungo vengono mescolati i gas, più nocive diventano le tossine. Anche il POKéMON diventa ancora più putrido.

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Weezing: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
90
65 279
Difesa
120 (2)
91.8 339
Attacco Speciale
85
67.2 269
Difesa Speciale
70
50.6 239
Velocità
60
41.3 219
Media
81
64.4

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Weezing: verso

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Weezing: Pokémon compatibili

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Weezing: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Double Hit3590%10

Hits twice in one turn.

Double Hit3590%10

Hits twice in one turn.

Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Explosion250100%5

User faints.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Belch12090%10

Can only be used after the user has eaten a berry.

57Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Double Hit3590%10

Hits twice in one turn.

Double Hit3590%10

Hits twice in one turn.

Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Explosion250100%5

User faints.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Belch12090%10

Can only be used after the user has eaten a berry.

57Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Double Hit3590%10

Hits twice in one turn.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Explosion250100%5

User faints.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

51Belch12090%10

Can only be used after the user has eaten a berry.

57Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Double Hit3590%10

Hits twice in one turn.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Explosion250100%5

User faints.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

50Belch12090%10

Can only be used after the user has eaten a berry.

54Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

4Smog3070%20

Has a 40% chance to poison the target.

7Smokescreen100%20

Lowers the target's accuracy by one stage.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Clear Smog5015

Removes all of the target's stat modifiers.

18Sludge65100%20

Has a 30% chance to poison the target.

23Self-Destruct200100%5

User faints.

26Haze30

Resets all Pokémon's stats, accuracy, and evasion.

29Double Hit3590%10

Hits twice in one turn.

34Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Explosion250100%5

User faints.

46Destiny Bond5

If the user faints this turn, the target automatically will, too.

54Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
29Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Clear Smog5015

Removes all of the target's stat modifiers.

24Self-Destruct200100%5

User faints.

28Sludge65100%20

Has a 30% chance to poison the target.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

39Double Hit3590%10

Hits twice in one turn.

46Explosion250100%5

User faints.

52Sludge Bomb90100%10

Has a 30% chance to poison the target.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

65Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
37Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Double Hit3590%10

Hits twice in one turn.

40Explosion250100%5

User faints.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

55Destiny Bond5

If the user faints this turn, the target automatically will, too.

63Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Double Hit3590%10

Hits twice in one turn.

40Explosion250100%5

User faints.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

55Destiny Bond5

If the user faints this turn, the target automatically will, too.

63Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Smokescreen100%20

Lowers the target's accuracy by one stage.

6Smog3070%20

Has a 40% chance to poison the target.

10Smokescreen100%20

Lowers the target's accuracy by one stage.

15Assurance60100%10

Power is doubled if the target has already received damage this turn.

19Self-Destruct200100%5

User faints.

24Sludge65100%20

Has a 30% chance to poison the target.

28Haze30

Resets all Pokémon's stats, accuracy, and evasion.

33Double Hit3590%10

Hits twice in one turn.

40Explosion250100%5

User faints.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

55Destiny Bond5

If the user faints this turn, the target automatically will, too.

63Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Koffing ma non da Weezing. Learned when a Pokémon reaches a certain level.
33Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Spite100%10

Lowers the PP of the target's last used move by 4.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

58Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

58Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

58Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

58Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

58Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas90%40

Poisons the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Self-Destruct200100%5

User faints.

9Smog3070%20

Has a 40% chance to poison the target.

17Self-Destruct200100%5

User faints.

21Sludge65100%20

Has a 30% chance to poison the target.

25Smokescreen100%20

Lowers the target's accuracy by one stage.

33Haze30

Resets all Pokémon's stats, accuracy, and evasion.

44Explosion250100%5

User faints.

51Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Koffing ma non da Weezing. Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Psybeam65100%20

Has a 10% chance to confuse the target.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Sludge65100%20

Has a 30% chance to poison the target.

32Sludge65100%20

Has a 30% chance to poison the target.

39Smokescreen100%20

Lowers the target's accuracy by one stage.

43Self-Destruct200100%5

User faints.

49Haze30

Resets all Pokémon's stats, accuracy, and evasion.

53Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Smog3070%20

Has a 40% chance to poison the target.

Sludge65100%20

Has a 30% chance to poison the target.

32Sludge65100%20

Has a 30% chance to poison the target.

39Smokescreen100%20

Lowers the target's accuracy by one stage.

43Self-Destruct200100%5

User faints.

49Haze30

Resets all Pokémon's stats, accuracy, and evasion.

53Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

36Self-Destruct200100%5

User faints.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Rest10

User sleeps for two turns, completely healing itself.

47Explosion250100%5

User faints.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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