#547 Whimsicott

Whimsicott

Grass Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Abilities nascosta » ottenibile in diversi modi

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Windveiled Pokémon National Pokédex 547 Introduced in 5
Shape Footprint Whimsicott Color Green
Height 0.7 m Weight 6.6 kg

Breeding & Training
Egg groups Fairy; Grass Hatch counter 20 Capture rate 75
Base EXP 168 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Whimsicott: linea evolutiva

Baby Base Fase 1 Fase 2
Cottonee WhimsicottUse a Sun Stone

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Whimsicott: dove catturarlo

Black 2
Walking in rustling grass
  • Abundant Shrine
  • Castelia City
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Victory Road, unknown area 72
Black
Walking in rustling grass
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside

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Whimsicott: comments


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Whimsicott: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Appare con un vortice d’aria, facendo piccoli dispetti come spostare i mobili nelle case o lasciare cotone ovunque.
Alpha Sapphire
Si infiltra nelle fessure più sottili, come un soffio di vento, lasciando dietro di sé dei batuffoli bianchi.
X
Appare con un vortice d’aria, facendo piccoli dispetti come spostare i mobili nelle case o lasciare cotone ovunque.
Y
Si infiltra nelle fessure più sottili, come un soffio di vento, lasciando dietro di sé dei batuffoli bianchi.
Black 2, White 2
Appare con un vortice d'aria, facendo piccoli dispetti come spostare i mobili nelle case o lasciare cotone ovunque.
White
Appare in cima a un vortice d'aria. Entra nelle case da minuscole fessure e fa dispetti di ogni genere.
Black
Si infiltra nelle fessure più sottili, come un soffio di vento, lasciando dietro di sé dei batuffoli bianchi.

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Whimsicott: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
67
39.4 233
Difesa
85
68.4 269
Attacco Speciale
77
60.4 253
Difesa Speciale
75
57.4 249
Velocità
116 (2)
94.3 331
Media
80
58.8

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Whimsicott: verso

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Whimsicott: Pokémon compatibili

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Whimsicott: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Fairy Wind40100%30

Inflicts regular damage with no additional effect.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Fairy Wind40100%30

Inflicts regular damage with no additional effect.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Fairy Wind40100%30

Inflicts regular damage with no additional effect.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

50Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Fairy Wind40100%30

Inflicts regular damage with no additional effect.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growth20

Raises the user's Attack and Special Attack by one stage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Mega Drain40100%15

Drains half the damage inflicted to heal the user.

Cotton Spore100%40

Lowers the target's Speed by two stages.

10Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

28Tailwind15

For three turns, friendly Pokémon have doubled Speed.

46Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Cottonee ma non da Whimsicott. Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

10Stun Spore75%30

Paralyzes the target.

19Razor Leaf5595%25

Has an increased chance for a critical hit.

22Poison Powder75%35

Poisons the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Charm100%20

Lowers the target's Attack by two stages.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Cotton Guard10

Raises the user's Defense by three stages.

40Sunny Day5

Changes the weather to sunny for five turns.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

46Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cottonee ma non da Whimsicott. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Natural Gift*100%15

Power and type depend on the held berry.

Switcheroo100%10

User and target swap items.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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