Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.
When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
This Pokémon's Speed rises one stage after each turn.
Work in progress ... Essentials | ||||||
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Species | Curlipede Pokémon | National Pokédex | 544 | Introduced in | 5 | |
Shape | Footprint | Color | Gray | |||
Height | 1.2 m | Weight | 58.5 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 15 | Capture rate | 120 | |
Base EXP | 126 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Venipede | WhirlipedeLevel up, starting at level 22 | ScolipedeLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Di solito non si muove, ma se viene attaccato, comincia a turbinare su se stesso e si scaglia contro il nemico. |
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Omega Ruby È protetto da un guscio resistente. Si scaglia contro il nemico rotolando come uno pneumatico. |
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Y Di solito non si muove, ma se viene attaccato, comincia a turbinare su se stesso e si scaglia contro il nemico. |
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X È protetto da un guscio resistente. Si scaglia contro il nemico rotolando come uno pneumatico. |
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Black 2, White 2 Si muove poco in attesa dell'evoluzione, ma se un nemico s'avvicina non esita a colpirlo con le spine velenose. |
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White Di solito non si muove, ma se viene attaccato, comincia a turbinare su se stesso e si scaglia contro il nemico. |
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Black È protetto da un guscio resistente. Si scaglia contro il nemico rotolando come uno pneumatico. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 79.7 | 297 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 60.8 | 257 | ||||
Velocità | 26.3 | 193 | ||||
Media | 31.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
43 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
43 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
22 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
43 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
22 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
43 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
22 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
8 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |||
22 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
23 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
28 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Steamroller | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
41 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
46 | Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Venipede ma non da Whirlipede. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | ||||
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |