This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.
The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.
This Pokémon is cured of any major status ailment after each turn during rain.
Work in progress ... Essentials | ||||||
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Species | Whiskers Pokémon | National Pokédex | 340 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 0.9 m | Weight | 23.6 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 164 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Barboach | WhiscashLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Se Whiscash si infuria, è in grado di scatenare una specie di terremoto del raggio di 5 km. Inoltre ha la capacità di prevedere i terremoti reali. |
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Omega Ruby Whiscash è estremamente legato all’area in cui vive e delimita laghi enormi come proprio territorio. All’avvicinarsi di un nemico, s’infuria scatenando terribili terremoti. |
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Y Nidifica nel letto delle paludi. È in grado di mangiare qualsiasi essere vivente. |
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X Stabilisce il suo territorio nelle grandi paludi. Se il nemico gli si accosta, provoca un terremoto. |
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Black 2, White 2 Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti. |
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Black, White Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti. |
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HeartGold, SoulSilver Stabilisce il suo territorio nelle grandi paludi. Se il nemico gli si accosta, provoca un terremoto. |
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Platinum Ha un senso del territorio molto sviluppato. Se un nemico si avvicina, scatena forti terremoti. |
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Diamond Ha un senso del territorio molto sviluppato. Respinge i nemici scatenando terremoti del raggio di 5 km. |
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Pearl Se s’infuria, provoca forti scosse telluriche. Ha sviluppato così l’abilità di prevedere i terremoti. |
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FireRed, LeafGreen Nidifica nel letto delle paludi. È in grado di mangiare qualsiasi essere vivente. |
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Emerald WHISCASH ha la sorprendente capacità di prevedere i terremoti. Di giorno dorme sul fondo melmoso di una palude, mentre di notte mangia di continuo. |
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Sapphire Se WHISCASH si infuria, è in grado di scatenare una specie di terremoto del raggio di 5 km. Inoltre ha la capacità di prevedere i terremoti reali. |
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Ruby WHISCASH è estremamente legato all’area in cui vive e delimita laghi enormi come proprio territorio. All’avvicinarsi di un nemico, s’infuria scatenando terribili terremoti. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 95.6 | 424 | ||||
Attacco | 52 | 255 | ||||
Difesa | 55 | 245 | ||||
Attacco Speciale | 60.1 | 251 | ||||
Difesa Speciale | 53.7 | 241 | ||||
Velocità | 41.3 | 219 | ||||
Media | 54.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
15 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
20 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
25 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
39 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
52 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
15 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
20 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
25 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
39 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
52 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
15 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
20 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
25 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
25 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
30 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
34 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
39 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
52 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |||
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
33 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
16 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
26 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
56 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
16 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
26 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
56 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
16 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
26 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
56 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
16 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
26 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
56 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |||
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
16 | Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | |||
21 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
26 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
26 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
36 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
56 | Fissure | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Barboach ma non da Whiscash. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |