#293 Whismur

Whismur

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Whisper Pokémon National Pokédex 293 Introduced in 3
Shape Footprint Whismur Color Pink
Height 0.6 m Weight 16.3 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 190
Base EXP 48 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Whismur: linea evolutiva

Baby Base Fase 1 Fase 2
Whismur LoudredLevel up, starting at level 20 ExploudLevel up, starting at level 40

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Whismur: dove catturarlo

X
Walking in tall grass or a cave
  • Connecting Cave
Y
Walking in tall grass or a cave
  • Connecting Cave
HeartGold
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 10
  • Route 13
  • Route 22
  • Route 24
  • Route 25
  • Route 26
  • Route 27
  • Route 28
  • Route 30
  • Route 31
  • Route 32
  • Route 34
  • Route 35
  • Route 4
  • Route 42
  • Route 43
  • Route 44
  • Route 45
  • Route 47
  • Route 6
  • Route 9
  • Ruins of Alph, Outside
  • Sea Route 21
SoulSilver
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 10
  • Route 13
  • Route 22
  • Route 24
  • Route 25
  • Route 26
  • Route 27
  • Route 28
  • Route 30
  • Route 31
  • Route 32
  • Route 34
  • Route 35
  • Route 4
  • Route 42
  • Route 43
  • Route 44
  • Route 45
  • Route 47
  • Route 6
  • Route 9
  • Ruins of Alph, Outside
  • Sea Route 21
Emerald
Walking in tall grass or a cave
  • Desert Underpass
  • Route 116
  • Rusturf Tunnel
  • Victory Road, 1F
Ruby
Walking in tall grass or a cave
  • Route 116
  • Rusturf Tunnel
  • Victory Road, 1F
Sapphire
Walking in tall grass or a cave
  • Route 116
  • Rusturf Tunnel
  • Victory Road, 1F

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Whismur: comments


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Whismur: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Normalmente la voce di Whismur è molto tenue, quasi impercettibile, anche se ci si concentra. Tuttavia, se questo Pokémon percepisce un pericolo, inizia a emettere suoni assordanti.
Alpha Sapphire
Whismur è estremamente timido. Se gli capita di emettere suoni forti, è atterrito nell’udire la sua stessa voce, quindi urla ancora più fragorosamente. Quando finalmente si placa, va a dormire, spossato.
X
Di solito sussurra, ma se avverte un pericolo lancia grida acute, che interrompe quando ha le orecchie chiuse.
Y
Se sospetta un pericolo, leva grida agli stessi assordanti decibel di un jet, gettando nel panico i nemici.
Black 2, White 2
Di solito ha una voce molto tenue, ma se si spaventa, emette un suono assordante quanto un jet.
Black, White
Di solito ha una voce molto tenue, ma se si spaventa, emette un suono assordante quanto un jet.
HeartGold, SoulSilver
Se sospetta un pericolo, leva grida agli stessi assordanti decibel di un jet, gettando nel panico i nemici.
Platinum
Di solito ha una voce molto tenue, ma se si spaventa, emette un suono assordante quanto un jet.
Diamond, Pearl
Di solito ha una voce molto tenue, ma se si spaventa, emette un suono assordante quanto un jet.
FireRed, LeafGreen
Di solito sussurra, ma se avverte un pericolo lancia grida acute, che interrompe quando ha le orecchie chiuse.
Emerald
Le urla di WHISMUR sono assordanti quanto il frastuono di un jet. Poiché inala attraverso le orecchie, riesce a strillare di continuo senza prendere il fiato.
Ruby
Normalmente la voce di WHISMUR è molto tenue, quasi impercettibile, anche se ci si concentra. Tuttavia, se questo POKéMON percepisce un pericolo, inizia a emettere suoni assordanti.
Sapphire
WHISMUR è estremamente timido. Se gli capita di emettere suoni forti, è atterrito nell’udire la sua stessa voce, quindi urla ancora più fragorosamente. Quando finalmente si placa, va a dormire, spossato.

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Whismur: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
64 (1)
45 332
Attacco
51
19.1 201
Difesa
23
1.3 145
Attacco Speciale
51
30.6 201
Difesa Speciale
23
0.7 145
Velocità
28
5.6 155
Media
40
3.5

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Whismur: verso

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Whismur: Pokémon compatibili

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Whismur: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

8Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

22Stomp65100%20

Has a 30% chance to make the target flinch.

25Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

32Rest10

User sleeps for two turns, completely healing itself.

36Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Hyper Voice90100%10

Inflicts regular damage with no additional effect.

43Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

8Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

22Stomp65100%20

Has a 30% chance to make the target flinch.

25Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

32Rest10

User sleeps for two turns, completely healing itself.

36Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Hyper Voice90100%10

Inflicts regular damage with no additional effect.

43Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

4Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

8Astonish30100%15

Has a 30% chance to make the target flinch.

11Howl40

Raises the user's Attack by one stage.

15Screech85%40

Lowers the target's Defense by two stages.

18Supersonic55%20

Confuses the target.

22Stomp65100%20

Has a 30% chance to make the target flinch.

25Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

32Rest10

User sleeps for two turns, completely healing itself.

36Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Hyper Voice90100%10

Inflicts regular damage with no additional effect.

43Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

45Rest10

User sleeps for two turns, completely healing itself.

45Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Disarming Voice4015

Never misses.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

45Rest10

User sleeps for two turns, completely healing itself.

45Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

51Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

45Rest10

User sleeps for two turns, completely healing itself.

45Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

51Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

5Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Howl40

Raises the user's Attack by one stage.

21Supersonic55%20

Confuses the target.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Screech85%40

Lowers the target's Defense by two stages.

35Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

41Rest10

User sleeps for two turns, completely healing itself.

41Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

45Hyper Voice90100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

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