#796 Xurkitree

Xurkitree

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Work in progress ... Essentials
Species Glowing Pokémon National Pokédex 796 Introduced in 7
Shape Footprint Xurkitree Color Black
Height 3.8 m Weight 100 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 45
Base EXP 257 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

  »» Back to top ««  

Xurkitree: linea evolutiva

Baby Base Fase 1 Fase 2
Xurkitree

  »» Back to top ««  

Xurkitree: dove catturarlo

  »» Back to top ««  

Xurkitree: comments


  »» Back to top ««  

Xurkitree: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

  »» Back to top ««  

Xurkitree: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
83
77.1 370
Attacco
89
63 277
Difesa
71
54 241
Attacco Speciale
173 (3)
99.4 445
Difesa Speciale
71
53.7 241
Velocità
83
66 265
Media
95
85.6

  »» Back to top ««  

Xurkitree: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Xurkitree: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Glow20

Raises the user's Special Attack by three stages.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Thunder Wave90%20

Paralyzes the target.

13Shock Wave6020

Never misses.

19Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23Thunder Punch75100%15

Has a 10% chance to paralyze the target.

29Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

31Signal Beam75100%15

Has a 10% chance to confuse the target.

37Thunderbolt90100%15

Has a 10% chance to paralyze the target.

43Hypnosis60%20

Puts the target to sleep.

47Discharge80100%15

Has a 30% chance to paralyze the target.

53Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

59Power Whip12085%10

Inflicts regular damage with no additional effect.

67Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

73Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Glow20

Raises the user's Special Attack by three stages.

Spark65100%20

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

7Thunder Wave90%20

Paralyzes the target.

13Shock Wave6020

Never misses.

19Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23Thunder Punch75100%15

Has a 10% chance to paralyze the target.

29Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

31Signal Beam75100%15

Has a 10% chance to confuse the target.

37Thunderbolt90100%15

Has a 10% chance to paralyze the target.

43Hypnosis60%20

Puts the target to sleep.

47Discharge80100%15

Has a 30% chance to paralyze the target.

53Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

59Power Whip12085%10

Inflicts regular damage with no additional effect.

67Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

73Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

La pagina è stata creata in 0,366 secondi.