#562 Yamask

Yamask

Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Mummy

Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy.

Multitype is unaffected. If a Pokémon with Moxie knocks this Pokémon out, the former's ability will change without taking effect.

Work in progress ... Essentials
Species Spirit Pokémon National Pokédex 562 Introduced in 5
Shape Footprint Yamask Color Black
Height 0.5 m Weight 1.5 kg

Breeding & Training
Egg groups Mineral; Amorphous Hatch counter 25 Capture rate 190
Base EXP 61 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Yamask: linea evolutiva

Baby Base Fase 1 Fase 2
Yamask CofagrigusLevel up, starting at level 34

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Yamask: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Relic Castle, a
  • Relic Castle, c
White 2
Walking in tall grass or a cave
  • Relic Castle, a
  • Relic Castle, c
Black
Walking in tall grass or a cave
  • Relic Castle, a
White
Walking in tall grass or a cave
  • Relic Castle, a

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Yamask: comments


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Yamask: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Erano un tempo spettri che riposavano in antiche tombe. Conservano la memoria della loro vita mortale.
Alpha Sapphire
La maschera che indossa è il volto che aveva quando era un umano. A volte si mette a piangere mentre la guarda.
X
Erano un tempo spettri che riposavano in antiche tombe. Conservano la memoria della loro vita mortale.
Y
La maschera che indossa è il volto che aveva quando era un umano. A volte si mette a piangere mentre la guarda.
Black 2, White 2
Erano un tempo spettri che riposavano in antiche tombe. Conservano la memoria della loro vita mortale.
White
È nato dagli spettri che riposano nelle antiche tombe. Conserva la memoria del tempo che fu.
Black
La maschera che indossa è il volto che aveva quando era un umano. A volte si mette a piangere mentre la guarda.

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Yamask: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
38
6.6 280
Attacco
30
4.1 159
Difesa
85 (1)
68.4 269
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
50
14.9

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Yamask: verso

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Yamask: Pokémon compatibili

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Yamask: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Crafty Shield10+3

Protects all friendly Pokémon from non-damaging moves.

Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Astonish30100%15

Has a 30% chance to make the target flinch.

Protect10+4

Prevents any moves from hitting the user this turn.

5Disable100%20

Disables the target's last used move for 1-8 turns.

9Haze30

Resets all Pokémon's stats, accuracy, and evasion.

13Night Shade*100%15

Inflicts damage equal to the user's level.

17Hex65100%10

Has double power if the target has a major status ailment.

21Will-O-Wisp85%15

Burns the target.

25Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

29Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33Power Split10

Averages Attack and Special Attack with the target.

33Guard Split10

Averages Defense and Special Defense with the target.

37Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45Mean Look5

Prevents the target from leaving battle.

49Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable100%20

Disables the target's last used move for 1-8 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Heal Block100%15

Prevents target from restoring its HP for five turns.

Imprison10

Prevents the target from using any moves that the user also knows.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Nasty Plot20

Raises the user's Special Attack by two stages.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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