#193 Yanma

Yanma

Bug Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Speed Boost

This Pokémon's Speed rises one stage after each turn.

Compound Eyes

This Pokémon's moves have 1.3× their accuracy.

This ability has no effect on the one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold).

Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively.

Abilities nascosta » ottenibile in diversi modi

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Work in progress ... Essentials
Species Clear Wing Pokémon National Pokédex 193 Introduced in 2
Shape Footprint Yanma Color Red
Height 1.2 m Weight 38 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 75
Base EXP 78 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Yanma: linea evolutiva

Baby Base Fase 1 Fase 2
Yanma YanmegaLevel up, knowing ancient-power

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Yanma: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 3
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 3
White 2
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 3
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 3
HeartGold
Walking in tall grass or a cave
  • Route 35
SoulSilver
Walking in tall grass or a cave
  • Route 35
Platinum
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
FireRed
Walking in tall grass or a cave
  • Ruin Valley
LeafGreen
Walking in tall grass or a cave
  • Ruin Valley
Crystal
Walking in tall grass or a cave
  • Route 35
Gold
Walking in tall grass or a cave
  • Route 35
Silver
Walking in tall grass or a cave
  • Route 35

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Yanma: comments


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Yanma: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Yanma è dotato di un campo visivo a 360 gradi senza bisogno di muovere gli occhi. Grazie alle grandi ali riesce a fermarsi improvvisamente e virare a mezz’aria. Sfrutta la sua abilità in volo per abbattere la preda al suolo.
X
Ha un campo visivo a 360 gradi senza muovere la testa. Riesce a vedere persino le prede alle sue spalle.
Y
Se agita le ali ad altissima velocità può generare onde che distruggono i vetri delle finestre nella zona.
Black 2, White 2
Grazie alle velocissime ali si libra in volo con grazia e agilità. Neanche fermarsi a mezz'aria costituisce un problema.
Black, White
Può fermarsi a mezz'aria sbattendo velocemente le ali. Vola di qua e di là per difendere il suo territorio.
SoulSilver
I suoi grandi occhi vedono a 360 gradi, cercando in ogni direzione insetti da catturare.
HeartGold
Se agita le ali ad altissima velocità può generare onde che distruggono i vetri delle finestre nella zona.
Platinum
Può fermarsi a mezz’aria sbattendo velocemente le ali. Vola di qua e di là per difendere il suo territorio.
Diamond, Pearl
Ha un campo visivo a 360° senza muovere la testa. Riesce a vedere persino le prede alle sue spalle.
FireRed
I suoi grandi occhi vedono a 360 gradi, cercando in ogni direzione insetti da catturare.
LeafGreen
Se agita le ali ad altissima velocità può generare onde che distruggono i vetri delle finestre nella zona.
Emerald
È dotato di un campo visivo a 360 gradi senza muovere gli occhi. Mentre vola si ferma all’improvviso e vira a mezz’aria, riuscendo così a raggiungere la preda.
Ruby, Sapphire
YANMA è dotato di un campo visivo a 360º senza bisogno di muovere gli occhi. Grazie alle grandi ali riesce a fermarsi improvvisamente e virare a mezz’aria. Sfrutta la sua abilità in volo per abbattere la preda al suolo.

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Yanma: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
65
36.4 229
Difesa
45
16.7 189
Attacco Speciale
75
58.9 249
Difesa Speciale
45
15.5 189
Velocità
95 (1)
79 289
Media
65
34.7

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Yanma: verso

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Yanma: Pokémon compatibili

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Yanma: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Roost10

Heals the user by half its max HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Double Team15

Raises the user's evasion by one stage.

14Sonic Boom*90%20

Inflicts 20 points of damage.

17Detect5+4

Prevents any moves from hitting the user this turn.

22Supersonic55%20

Confuses the target.

27Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

33Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

38Hypnosis60%20

Puts the target to sleep.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

46Screech85%40

Lowers the target's Defense by two stages.

49U-turn70100%20

User must switch out after attacking.

54Air Slash7595%15

Has a 30% chance to make the target flinch.

57Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Leech Life80100%10

Drains half the damage inflicted to heal the user.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Double Team15

Raises the user's evasion by one stage.

17Sonic Boom*90%20

Inflicts 20 points of damage.

23Hypnosis60%20

Puts the target to sleep.

28Detect5+4

Prevents any moves from hitting the user this turn.

34Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

39Wing Attack60100%35

Inflicts regular damage with no additional effect.

45Supersonic55%20

Confuses the target.

50Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

43Wing Attack60100%35

Inflicts regular damage with no additional effect.

49Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Wing Attack60100%35

Inflicts regular damage with no additional effect.

43Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Double Team15

Raises the user's evasion by one stage.

19Sonic Boom*90%20

Inflicts 20 points of damage.

25Detect5+4

Prevents any moves from hitting the user this turn.

31Supersonic55%20

Confuses the target.

37Swift6020

Never misses.

43Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

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