#734 Yungoos

Yungoos

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

Strong Jaw

Strengthens biting moves to 1.5× their power.

Abilities nascosta » ottenibile in diversi modi

Adaptability

This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.

Work in progress ... Essentials
Species Loitering Pokémon National Pokédex 734 Introduced in 7
Shape Footprint Yungoos Color Brown
Height 0.4 m Weight 6 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 255
Base EXP 51 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Yungoos: linea evolutiva

Baby Base Fase 1 Fase 2
Yungoos GumshoosLevel up, during the day, starting at level 20

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Yungoos: dove catturarlo

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Yungoos: comments


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Yungoos: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Yungoos: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
48
18.7 300
Attacco
70 (1)
42.6 239
Difesa
30
2.5 159
Attacco Speciale
30
5.6 159
Difesa Speciale
30
3.2 159
Velocità
45
23.7 189
Media
42
5.2

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Yungoos: Pokémon compatibili

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Yungoos: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

10Sand Attack100%15

Lowers the target's accuracy by one stage.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

19Bite60100%25

Has a 30% chance to make the target flinch.

22Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

25Super Fang*90%10

Inflicts damage equal to half the target's HP.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Scary Face100%10

Lowers the target's Speed by two stages.

34Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Hyper Fang8090%15

Has a 10% chance to make the target flinch.

40Yawn10

Target sleeps at the end of the next turn.

43Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

46Rest10

User sleeps for two turns, completely healing itself.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

10Sand Attack100%15

Lowers the target's accuracy by one stage.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

19Bite60100%25

Has a 30% chance to make the target flinch.

22Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

25Super Fang*90%10

Inflicts damage equal to half the target's HP.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Scary Face100%10

Lowers the target's Speed by two stages.

34Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Hyper Fang8090%15

Has a 10% chance to make the target flinch.

40Yawn10

Target sleeps at the end of the next turn.

43Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

46Rest10

User sleeps for two turns, completely healing itself.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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