#523 Zebstrika

Zebstrika

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Motor Drive

Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it.

This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Abilities nascosta » ottenibile in diversi modi

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Work in progress ... Essentials
Species Thunderbolt Pokémon National Pokédex 523 Introduced in 5
Shape Footprint Zebstrika Color Black
Height 1.6 m Weight 79.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 174 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Zebstrika: linea evolutiva

Baby Base Fase 1 Fase 2
Blitzle ZebstrikaLevel up, starting at level 27

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Zebstrika: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Route 3
  • Route 7
Walking in dark grass
  • Route 3
  • Route 7
White 2
Walking in tall grass or a cave
  • Route 3
  • Route 7
Walking in dark grass
  • Route 3
  • Route 7
Black
Walking in tall grass or a cave
  • Route 7
Walking in dark grass
  • Route 7
White
Walking in tall grass or a cave
  • Route 7
Walking in dark grass
  • Route 7

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Zebstrika: comments


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Zebstrika: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni.
Omega Ruby
Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione.
Y
È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni.
X
Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione.
Black 2, White 2
Ha un temperamento sanguigno. Quando si arrabbia dalla criniera lancia saette in ogni direzione.
Black
È scattante come una saetta. Se corre alla massima velocità, si sente un rimbombo di tuoni.
White
Quando si arrabbia, diventa impetuoso e temibile. Lancia scariche elettriche in ogni direzione con la criniera.

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Zebstrika: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
100
74.9 299
Difesa
63
39.9 225
Attacco Speciale
80
62.5 259
Difesa Speciale
63
41 225
Velocità
116 (2)
94.3 331
Media
82
67.9

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Zebstrika: verso

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Zebstrika: Pokémon compatibili

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Zebstrika: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Feint30100%10+2

Hits through Protect and Detect.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

58Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Wave90%20

Paralyzes the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

8Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Shock Wave6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

22Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

25Spark65100%20

Has a 30% chance to paralyze the target.

31Stomp65100%20

Has a 30% chance to make the target flinch.

36Discharge80100%15

Has a 30% chance to paralyze the target.

42Agility30

Raises the user's Speed by two stages.

47Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

53Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Blitzle ma non da Zebstrika. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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