#263 Zigzagoon

Zigzagoon

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Abilities nascosta » ottenibile in diversi modi

Quick Feet

Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

Work in progress ... Essentials
Species Tiny Raccoon Pokémon National Pokédex 263 Introduced in 3
Shape Footprint Zigzagoon Color Brown
Height 0.4 m Weight 17.5 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 255
Base EXP 56 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Zigzagoon: linea evolutiva

Baby Base Fase 1 Fase 2
Zigzagoon LinooneLevel up, starting at level 20

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Zigzagoon: dove catturarlo

X
Walking in tall grass or a cave
  • Route 2
Y
Walking in tall grass or a cave
  • Route 2
HeartGold
Walking in tall grass or a cave
  • Bell Tower, 2F
  • Bell Tower, 3F
  • Bell Tower, 4F
  • Bell Tower, 5F
  • Bell Tower, 6F
  • Bell Tower, 7F
  • Bell Tower, 8F
  • Bell Tower, 9F
  • Bell Tower, 10F
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Sprout Tower, 2F
  • Sprout Tower, 3F
  • Unknown; all Rattata
SoulSilver
Walking in tall grass or a cave
  • Bell Tower, 2F
  • Bell Tower, 3F
  • Bell Tower, 4F
  • Bell Tower, 5F
  • Bell Tower, 6F
  • Bell Tower, 7F
  • Bell Tower, 8F
  • Bell Tower, 9F
  • Bell Tower, 10F
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Sprout Tower, 2F
  • Sprout Tower, 3F
  • Unknown; all Rattata
Platinum
Walking in tall grass or a cave
  • Route 202
Diamond
Walking in tall grass or a cave
  • Route 202
Pearl
Walking in tall grass or a cave
  • Route 202
Emerald
Walking in tall grass or a cave
  • Route 101
  • Route 102
  • Route 103
  • Route 118
  • Route 119
Ruby
Walking in tall grass or a cave
  • Petalburg Woods
  • Route 101
  • Route 102
  • Route 103
  • Route 104
  • Route 110
  • Route 116
  • Route 117
  • Route 118
  • Route 119
  • Route 120
  • Route 121
  • Route 123
Sapphire
Walking in tall grass or a cave
  • Petalburg Woods
  • Route 101
  • Route 102
  • Route 103
  • Route 104
  • Route 110
  • Route 116
  • Route 117
  • Route 118
  • Route 119
  • Route 120
  • Route 121
  • Route 123

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Zigzagoon: comments


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Zigzagoon: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
La schiena di Zigzagoon è caratterizzata da una folta pelliccia rizzata. Per delimitare il suo territorio strofina il suo pelo irsuto contro i tronchi degli alberi. Per confondere i nemici, in lotta si finge morto.
Omega Ruby
Zigzagoon scorrazza a destra e a manca senza sosta, a causa della sua indole molto curiosa. Qualunque cosa veda riesce ad attirare la sua attenzione.
X
Avanza a zigzag. È bravo a trovare strumenti nell’erba e sul terreno.
Y
L’estrema curiosità lo porta a spostarsi di continuo in ogni direzione.
Black 2, White 2
Avanza a zigzag. È bravo a trovare strumenti nell'erba e sul terreno.
Black, White
Avanza a zigzag. È bravo a trovare strumenti nell'erba e sul terreno.
HeartGold, SoulSilver
Va zigzagando a destra e a manca, attirato da questo e quello. La sua specialità è trovare le cose.
Platinum
Avanza a zigzag. È bravo a trovare strumenti nell’erba e sul terreno.
Diamond, Pearl
Avanza a zigzag. È bravo a trovare strumenti nell’erba e sul terreno.
FireRed, LeafGreen
L’estrema curiosità lo porta a spostarsi di continuo in ogni direzione.
Emerald
ZIGZAGOON si muove di continuo a destra e a manca strofinando il muso sul terreno alla ricerca di qualcosa. Si distingue per le tracce a zig zag che lascia.
Sapphire
La schiena di ZIGZAGOON è caratterizzata da una folta pelliccia rizzata. Per delimitare il suo territorio strofina il suo pelo irsuto contro i tronchi degli alberi. Per confondere i nemici, in lotta si finge morto.
Ruby
ZIGZAGOON scorrazza a destra e a manca senza sosta, a causa della sua indole molto curiosa. Qualunque cosa veda riesce ad attirare la sua attenzione.

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Zigzagoon: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
38
6.6 280
Attacco
30
4.1 159
Difesa
41
13.6 181
Attacco Speciale
30
5.6 159
Difesa Speciale
41
12.1 181
Velocità
60 (1)
41.3 219
Media
40
3.5

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Zigzagoon: verso

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Zigzagoon: Pokémon compatibili

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Zigzagoon: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

11Headbutt70100%15

Has a 30% chance to make the target flinch.

12Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Mud Sport15

Halves all Electric-type damage.

19Pin Missile2595%20

Hits 2-5 times in one turn.

23Covet60100%25

Takes the target's item.

25Bestow15

Gives the user's held item to the target.

29Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Rest10

User sleeps for two turns, completely healing itself.

37Belly Drum10

User pays half its max HP to max out its Attack.

41Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

11Headbutt70100%15

Has a 30% chance to make the target flinch.

12Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Mud Sport15

Halves all Electric-type damage.

19Pin Missile2595%20

Hits 2-5 times in one turn.

23Covet60100%25

Takes the target's item.

25Bestow15

Gives the user's held item to the target.

29Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Rest10

User sleeps for two turns, completely healing itself.

37Belly Drum10

User pays half its max HP to max out its Attack.

41Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

11Headbutt70100%15

Has a 30% chance to make the target flinch.

12Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Mud Sport15

Halves all Electric-type damage.

19Pin Missile2595%20

Hits 2-5 times in one turn.

23Covet60100%25

Takes the target's item.

25Bestow15

Gives the user's held item to the target.

29Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

35Rest10

User sleeps for two turns, completely healing itself.

37Belly Drum10

User pays half its max HP to max out its Attack.

41Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Bestow15

Gives the user's held item to the target.

37Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Rest10

User sleeps for two turns, completely healing itself.

45Belly Drum10

User pays half its max HP to max out its Attack.

49Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Bestow15

Gives the user's held item to the target.

37Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Rest10

User sleeps for two turns, completely healing itself.

45Belly Drum10

User pays half its max HP to max out its Attack.

49Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Bestow15

Gives the user's held item to the target.

37Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41Rest10

User sleeps for two turns, completely healing itself.

45Belly Drum10

User pays half its max HP to max out its Attack.

49Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Simple Beam100%15

Changes the target's ability to Simple.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

45Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

45Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

45Fling*100%10

Throws held item at the target; power depends on the item.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

9Headbutt70100%15

Has a 30% chance to make the target flinch.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

17Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21Mud Sport15

Halves all Electric-type damage.

25Pin Missile2595%20

Hits 2-5 times in one turn.

29Covet60100%25

Takes the target's item.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Rest10

User sleeps for two turns, completely healing itself.

41Belly Drum10

User pays half its max HP to max out its Attack.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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