#570 Zorua

Zorua

Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Illusion

This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.

Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute.

If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.

Work in progress ... Essentials
Species Tricky Fox Pokémon National Pokédex 570 Introduced in 5
Shape Footprint Zorua Color Gray
Height 0.7 m Weight 12.5 kg

Breeding & Training
Egg groups Field Hatch counter 25 Capture rate 75
Base EXP 66 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Zorua: linea evolutiva

Baby Base Fase 1 Fase 2
Zorua ZoroarkLevel up, starting at level 30

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Zorua: dove catturarlo

Black 2
Receive as a gift
  • Driftveil City
White 2
Receive as a gift
  • Driftveil City
Black
Receive as a gift
  • Castelia City, Game Freak HQ 1F
White
Receive as a gift
  • Castelia City, Game Freak HQ 1F

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Zorua: comments


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Zorua: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Inganna spesso il nemico assumendone la forma e lasciandolo esterrefatto, per poi darsi alla fuga.
Alpha Sapphire
Si protegge dai pericoli trasformandosi in essere umano o in un altro Pokémon, nascondendo così la sua vera identità.
X
Inganna spesso il nemico assumendone la forma e lasciandolo esterrefatto, per poi darsi alla fuga.
Y
Si protegge dai pericoli trasformandosi in essere umano o in un altro Pokémon, nascondendo così la sua vera identità.
Black 2, White 2
Inganna spesso il nemico assumendone la forma e lasciandolo esterrefatto, per poi darsi alla fuga.
White
Si protegge dai pericoli trasformandosi in essere umano o in un altro Pokémon, nascondendo così la sua vera identità.
Black
Spaventa gli altri cambiando aspetto. Spesso appare in veste di bambino taciturno.

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Zorua: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
65
36.4 229
Difesa
40
10.6 179
Attacco Speciale
80 (1)
62.5 259
Difesa Speciale
40
10.1 179
Velocità
65
47.8 229
Media
55
25.4

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Zorua: verso

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Zorua: Pokémon compatibili

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Zorua: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Copycat20

Uses the target's last used move.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Copycat20

Uses the target's last used move.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Copycat20

Uses the target's last used move.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Copycat20

Uses the target's last used move.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Fake Tears100%20

Lowers the target's Special Defense by two stages.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

33Torment100%15

Prevents the target from using the same move twice in a row.

37Agility30

Raises the user's Speed by two stages.

41Embargo100%15

Target cannot use held items.

45Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

49Nasty Plot20

Raises the user's Special Attack by two stages.

53Imprison10

Prevents the target from using any moves that the user also knows.

57Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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