#41 Zubat

Zubat

Poison Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Bat Pokémon National Pokédex 41 Introduced in 1
Shape Footprint Zubat Color Purple
Height 0.8 m Weight 7.5 kg

Breeding & Training
Egg groups Flying Hatch counter 15 Capture rate 255
Base EXP 49 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Zubat: linea evolutiva

Baby Base Fase 1 Fase 2
Zubat GolbatLevel up, starting at level 22 CrobatLevel up, with at least 220 happiness

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Zubat: dove catturarlo

X
Walking in tall grass or a cave
  • Connecting Cave
Y
Walking in tall grass or a cave
  • Connecting Cave
Black 2
Walking in tall grass or a cave
  • Castelia Sewers
  • Castelia Sewers, unknown area 38
White 2
Walking in tall grass or a cave
  • Castelia Sewers
  • Castelia Sewers, unknown area 38
HeartGold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Ilex Forest
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 3
  • Route 32
  • Route 33
  • Route 4
  • Route 42
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
SoulSilver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Ilex Forest
  • Mt. Moon, 1F
  • Mt. Moon, 2F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 3
  • Route 32
  • Route 33
  • Route 4
  • Route 42
  • Route 47, inside cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Platinum
Walking in tall grass or a cave
  • Iron Island, 1F
  • Lost Tower, 1F
  • Lost Tower, 2F
  • Lost Tower, 3F
  • Lost Tower, 4F
  • Lost Tower, 5F
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Oreburgh Gate, 1F
  • Oreburgh Gate, B1F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 206
  • Route 207
  • Route 208
  • Route 209
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Route 214
  • Route 216
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Surfing
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
Diamond
Walking in tall grass or a cave
  • Acuity Lakefront
  • Iron Island, 1F
  • Lost Tower, 1F
  • Lost Tower, 2F
  • Lost Tower, 3F
  • Lost Tower, 4F
  • Lost Tower, 5F
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Oreburgh Gate, 1F
  • Oreburgh Gate, B1F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 206
  • Route 207
  • Route 208
  • Route 209
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Route 216
  • Route 217
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Surfing
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
Pearl
Walking in tall grass or a cave
  • Acuity Lakefront
  • Iron Island, 1F
  • Lost Tower, 1F
  • Lost Tower, 2F
  • Lost Tower, 3F
  • Lost Tower, 4F
  • Lost Tower, 5F
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Oreburgh Gate, 1F
  • Oreburgh Gate, B1F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Ravaged Path
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 206
  • Route 207
  • Route 208
  • Route 209
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Route 216
  • Route 217
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Surfing
  • Mt. Coronet, Route 207
  • Mt. Coronet, 4F
  • Mt. Coronet, B1F
  • Oreburgh Gate, B1F
  • Ravaged Path
FireRed
Walking in tall grass or a cave
  • Altering Cave, a
  • Icefall Cave, entrance
  • Icefall Cave, 1F
  • Icefall Cave, B1F
  • Icefall Cave, waterfall
  • Lost Cave, room 1
  • Lost Cave, room 2
  • Lost Cave, room 3
  • Lost Cave, room 4
  • Lost Cave, room 5
  • Lost Cave, room 6
  • Lost Cave, room 7
  • Lost Cave, room 8
  • Lost Cave, room 9
  • Lost Cave, room 10
  • Lost Cave, item rooms
  • Mt. Moon, 1F
  • Mt. Moon, B2F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
LeafGreen
Walking in tall grass or a cave
  • Altering Cave, a
  • Icefall Cave, entrance
  • Icefall Cave, 1F
  • Icefall Cave, B1F
  • Icefall Cave, waterfall
  • Lost Cave, room 1
  • Lost Cave, room 2
  • Lost Cave, room 3
  • Lost Cave, room 4
  • Lost Cave, room 5
  • Lost Cave, room 6
  • Lost Cave, room 7
  • Lost Cave, room 8
  • Lost Cave, room 9
  • Lost Cave, room 10
  • Lost Cave, item rooms
  • Mt. Moon, 1F
  • Mt. Moon, B2F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Emerald
Walking in tall grass or a cave
  • Altering Cave, a
  • Cave of Origin, entrance
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
  • Shoal Cave, B1F
  • Victory Road, 1F
Surfing
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
Ruby
Walking in tall grass or a cave
  • Cave of Origin, entrance
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
  • Shoal Cave, B1F
  • Victory Road, 1F
Surfing
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
Sapphire
Walking in tall grass or a cave
  • Cave of Origin, entrance
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, 1F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
  • Shoal Cave, B1F
  • Victory Road, 1F
Surfing
  • Meteor Falls
  • Seafloor Cavern
  • Shoal Cave
Crystal
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Moon, 1F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 10
  • Route 3
  • Route 30
  • Route 31
  • Route 32
  • Route 33
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Gold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Ilex Forest
  • Mt. Moon, 1F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 3
  • Route 32
  • Route 33
  • Route 4
  • Route 42
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Silver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Burned Tower, B1F
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Ice Path, 1F
  • Ice Path, B1F
  • Ice Path, B2F
  • Ice Path, B3F
  • Ilex Forest
  • Mt. Moon, 1F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 3
  • Route 32
  • Route 33
  • Route 4
  • Route 42
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Whirl Islands, 1F
  • Whirl Islands, B1F
  • Whirl Islands, B2F
  • Whirl Islands, B3F
Yellow
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Victory Road, 1F
  • Victory Road, 2F
Red
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Seafoam Islands, 1F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Blue
Walking in tall grass or a cave
  • Mt. Moon, 1F
  • Mt. Moon, B1F
  • Mt. Moon, B2F
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Seafoam Islands, 1F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F

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Zubat: comments


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Zubat: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Zubat evita la luce del sole perché nociva per la sua salute. Durante il giorno sta rintanato in grotte o sotto i cornicioni di vecchie case, dormendo appeso a testa in giù.
Omega Ruby
Zubat rimane perfettamente immobile al buio durante le ore diurne più luminose. Infatti la prolungata esposizione al sole gli provoca delle bruciature.
X
Non ha occhi, ma avverte gli ostacoli con le onde ultrasoniche che emette dalla bocca.
Y
Non ha occhi, ma si sposta agilmente nella notte emettendo ultrasuoni la cui eco lo avverte degli ostacoli.
Black 2, White 2
È privo degli occhi, ma non ha problemi a volare qui e là. Percepisce l'ambiente circostante emettendo ultrasuoni.
Black, White
Rileva la sua posizione e sonda l'area circostante con le onde ultrasoniche che emette dalla bocca.
SoulSilver
Capace di volare tranquillamente al buio, emette versi ad ultrasuoni per schivare gli ostacoli.
HeartGold
Mentre vola emette continuamente ultrasuoni dalla bocca analizzando così l’ambiente circostante.
Platinum
Rileva la sua posizione e sonda l’area circostante con le onde ultrasoniche che emette dalla bocca.
Pearl
Non ama la luce solare, pertanto si nasconde nelle fitte foreste e nelle grotte fino al tramonto.
Diamond
Non ha occhi, ma avverte gli ostacoli con le onde ultrasoniche che emette dalla bocca.
LeafGreen
Forma colonie in luoghi oscuri. Usa ultrasuoni per identificare e avvicinarsi ai suoi obiettivi.
FireRed
Non ha occhi, ma si sposta agilmente nella notte emettendo ultrasuoni la cui eco lo avverte degli ostacoli.
Emerald
Poiché ZUBAT vive in grotte oscure, i suoi occhi si sono atrofizzati. Pur non vedendo, è in grado di identificare gli ostacoli grazie agli ultrasuoni che emette.
Sapphire
ZUBAT evita la luce del sole perché nociva per la sua salute. Durante il giorno sta rintanato in grotte o sotto i cornicioni di vecchie case, dormendo appeso a testa in giù.
Ruby
ZUBAT rimane perfettamente immobile al buio durante le ore diurne più luminose. Infatti la prolungata esposizione al sole gli provoca gravi ustioni.

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Zubat: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
45
12 189
Difesa
35
5.4 169
Attacco Speciale
30
5.6 159
Difesa Speciale
40
10.1 179
Velocità
55 (1)
34.7 209
Media
40
3.9

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Zubat: verso

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Zubat: Pokémon compatibili

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Zubat: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

23Swift6020

Never misses.

25Poison Fang50100%15

Has a 50% chance to badly poison the target.

29Mean Look5

Prevents the target from leaving battle.

31Leech Life80100%10

Drains half the damage inflicted to heal the user.

35Haze30

Resets all Pokémon's stats, accuracy, and evasion.

37Venoshock65100%10

Inflicts double damage if the target is Poisoned.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

43Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

23Swift6020

Never misses.

25Poison Fang50100%15

Has a 50% chance to badly poison the target.

29Mean Look5

Prevents the target from leaving battle.

31Leech Life80100%10

Drains half the damage inflicted to heal the user.

35Haze30

Resets all Pokémon's stats, accuracy, and evasion.

37Venoshock65100%10

Inflicts double damage if the target is Poisoned.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

43Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

7Astonish30100%15

Has a 30% chance to make the target flinch.

11Bite60100%25

Has a 30% chance to make the target flinch.

13Wing Attack60100%35

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

19Air Cutter6095%25

Has an increased chance for a critical hit.

23Swift6020

Never misses.

25Poison Fang50100%15

Has a 50% chance to badly poison the target.

29Mean Look5

Prevents the target from leaving battle.

31Acrobatics55100%15

Has double power if the user has no held item.

35Haze30

Resets all Pokémon's stats, accuracy, and evasion.

37Venoshock65100%10

Inflicts double damage if the target is Poisoned.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

43Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

4Supersonic55%20

Confuses the target.

8Astonish30100%15

Has a 30% chance to make the target flinch.

12Bite60100%25

Has a 30% chance to make the target flinch.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

19Confuse Ray100%10

Confuses the target.

23Swift6020

Never misses.

26Air Cutter6095%25

Has an increased chance for a critical hit.

30Acrobatics55100%15

Has double power if the user has no held item.

34Mean Look5

Prevents the target from leaving battle.

37Poison Fang50100%15

Has a 50% chance to badly poison the target.

41Haze30

Resets all Pokémon's stats, accuracy, and evasion.

45Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

4Supersonic55%20

Confuses the target.

8Astonish30100%15

Has a 30% chance to make the target flinch.

12Bite60100%25

Has a 30% chance to make the target flinch.

15Wing Attack60100%35

Inflicts regular damage with no additional effect.

19Confuse Ray100%10

Confuses the target.

23Swift6020

Never misses.

26Air Cutter6095%25

Has an increased chance for a critical hit.

30Acrobatics55100%15

Has double power if the user has no held item.

34Mean Look5

Prevents the target from leaving battle.

37Poison Fang50100%15

Has a 50% chance to badly poison the target.

41Haze30

Resets all Pokémon's stats, accuracy, and evasion.

45Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Roost10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

25Air Cutter6095%25

Has an increased chance for a critical hit.

29Mean Look5

Prevents the target from leaving battle.

33Acrobatics55100%15

Has double power if the user has no held item.

37Poison Fang50100%15

Has a 50% chance to badly poison the target.

41Haze30

Resets all Pokémon's stats, accuracy, and evasion.

45Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Feint Attack6020

Never misses.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

25Air Cutter6095%25

Has an increased chance for a critical hit.

29Mean Look5

Prevents the target from leaving battle.

33Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

25Air Cutter6095%25

Has an increased chance for a critical hit.

29Mean Look5

Prevents the target from leaving battle.

33Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Air Cutter6095%25

Has an increased chance for a critical hit.

Heat Wave9590%10

Has a 10% chance to burn the target.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Twister40100%20

Has a 20% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

5Supersonic55%20

Confuses the target.

9Astonish30100%15

Has a 30% chance to make the target flinch.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Wing Attack60100%35

Inflicts regular damage with no additional effect.

21Confuse Ray100%10

Confuses the target.

25Air Cutter6095%25

Has an increased chance for a critical hit.

29Mean Look5

Prevents the target from leaving battle.

33Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Haze30

Resets all Pokémon's stats, accuracy, and evasion.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Hypnosis60%20

Puts the target to sleep.

Nasty Plot20

Raises the user's Special Attack by two stages.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

51Roost10

Heals the user by half its max HP.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Astonish30100%15

Has a 30% chance to make the target flinch.

11Supersonic55%20

Confuses the target.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

26Confuse Ray100%10

Confuses the target.

31Air Cutter6095%25

Has an increased chance for a critical hit.

36Mean Look5

Prevents the target from leaving battle.

41Poison Fang50100%15

Has a 50% chance to badly poison the target.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

26Confuse Ray100%10

Confuses the target.

31Air Cutter6095%25

Has an increased chance for a critical hit.

36Mean Look5

Prevents the target from leaving battle.

41Poison Fang50100%15

Has a 50% chance to badly poison the target.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

26Confuse Ray100%10

Confuses the target.

31Air Cutter6095%25

Has an increased chance for a critical hit.

36Mean Look5

Prevents the target from leaving battle.

41Poison Fang50100%15

Has a 50% chance to badly poison the target.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

26Confuse Ray100%10

Confuses the target.

31Air Cutter6095%25

Has an increased chance for a critical hit.

36Mean Look5

Prevents the target from leaving battle.

41Poison Fang50100%15

Has a 50% chance to badly poison the target.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

11Astonish30100%15

Has a 30% chance to make the target flinch.

16Bite60100%25

Has a 30% chance to make the target flinch.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

26Confuse Ray100%10

Confuses the target.

31Air Cutter6095%25

Has an increased chance for a critical hit.

36Mean Look5

Prevents the target from leaving battle.

41Poison Fang50100%15

Has a 50% chance to badly poison the target.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Snatch10+4

Steals the target's move, if it's self-targeted.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

12Bite60100%25

Has a 30% chance to make the target flinch.

19Confuse Ray100%10

Confuses the target.

27Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Mean Look5

Prevents the target from leaving battle.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

6Supersonic55%20

Confuses the target.

12Bite60100%25

Has a 30% chance to make the target flinch.

19Confuse Ray100%10

Confuses the target.

27Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Mean Look5

Prevents the target from leaving battle.

46Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint Attack6020

Never misses.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

10Supersonic55%20

Confuses the target.

15Bite60100%25

Has a 30% chance to make the target flinch.

21Confuse Ray100%10

Confuses the target.

28Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life80100%10

Drains half the damage inflicted to heal the user.

10Supersonic55%20

Confuses the target.

15Bite60100%25

Has a 30% chance to make the target flinch.

21Confuse Ray100%10

Confuses the target.

28Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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