Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon's moves have critical hit rates one stage higher than normal.
Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.
The move is not negated in any way.
Work in progress ... Essentials | ||||||
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Species | Disaster Pokémon | National Pokédex | 359 | Introduced in | 3 | |
Shape | Footprint | Color | White | |||
Height | 1.2 m | Weight | 47 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 25 | Capture rate | 30 | |
Base EXP | 163 | Growth rate | 1.059.860 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Absol |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Absol ha l’abilità di predire le catastrofi naturali. Vive negli ambienti montani più aspri e inospitali. Soltanto raramente si allontana dalle montagne per avventurarsi a valle. |
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Omega Ruby Ogni volta che compare Absol, segue un disastro come un terremoto o un maremoto. Per questo motivo è noto come il Pokémon dei disastri. |
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Y Appare quando avverte un imminente disastro naturale. Ciò ha fatto credere che portasse sfortuna. |
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X Percepisce i disastri naturali imminenti e si mostra solo per avvertire la gente del pericolo. |
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Black 2, White 2 Lascia le montagne in cui vive e si mostra agli uomini per avvisarli dei disastri che ha presagito grazie al suo corno. |
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Black, White Si dice che sia in grado di prevedere i disastri con il suo corno. Si è rifugiato sulle montagne. |
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HeartGold, SoulSilver Possiede il talento di presagire le catastrofi naturali. Vive più di 100 anni. |
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Platinum Si dice che sia in grado di prevedere i disastri con il suo corno. Si è rifugiato sulle montagne. |
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Diamond, Pearl Percepisce l’arrivo di disastri naturali e appare alla gente solo per avvisarla del pericolo imminente. |
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FireRed, LeafGreen Appare quando avverte un imminente disastro naturale. Ciò ha fatto credere che portasse sfortuna. |
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Emerald ABSOL ha la capacità di percepire anche variazioni minime nell’ambiente e di predire così disastri naturali. È molto longevo, infatti, può vivere fino a cent’anni. |
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Sapphire ABSOL ha l’abilità di predire le catastrofi naturali. Vive negli ambienti montani più aspri e inospitali. Soltanto raramente si allontana dalle montagne per avventurarsi a valle. |
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Ruby Ogni volta che compare ABSOL, segue un disastro come un terremoto o un maremoto. Per questo motivo è noto come il POKéMON dei disastri. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 92.5 | 359 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 58.9 | 249 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 58.8 | 249 | ||||
Media | 53.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
— | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
13 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
19 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
29 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
33 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
37 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
45 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
49 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
57 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | |||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.