This Pokémon is cured of any major status ailment after each turn during rain.
This Pokémon's hold item cannot be removed by other Pokémon.
Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. Knock Off or Pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. Fling or Trick.
Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.
When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost.
This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.
Work in progress ... Essentials | ||||||
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Species | Shell Out Pokémon | National Pokédex | 617 | Introduced in | 5 | |
Shape | Footprint | Color | Red | |||
Height | 0.8 m | Weight | 25.3 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 15 | Capture rate | 75 | |
Base EXP | 173 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Shelmet | AccelgorTrade, in exchange for karrablast |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Liberatosi della pesante conchiglia, è diventato leggero. Lotta con le movenze proprie di un ninja. |
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Alpha Sapphire Si indebolisce quando il corpo si secca. Previene l’essiccazione avvolgendosi in molti strati di sottili membrane. |
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X Liberatosi della pesante conchiglia, è diventato leggero. Lotta con le movenze proprie di un ninja. |
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Y Si indebolisce quando il corpo si secca. Previene l’essiccazione avvolgendosi in molti strati di sottili membrane. |
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Black 2, White 2 Si indebolisce se il suo corpo si secca. Lotta avvolto in una membrana protettiva spruzzando un liquido velenoso. |
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White Liberatosi della pesante conchiglia, è diventato leggero. Lotta con le movenze proprie di un ninja. |
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Black Si indebolisce quando il corpo si secca. Previene l'essiccazione avvolgendosi in molti strati di sottili membrane. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 80.2 | 299 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 99 | 389 | ||||
Media | 67 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Shuriken | 15 | 100% | 20 | +1 | Hits 2–5 times. | ||
— | Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |||
— | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
4 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
8 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
16 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
20 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |||
25 | Swift | 60 | — | 20 | Never misses. | |||
28 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
32 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
40 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
44 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
49 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
52 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |||
56 | Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Shelmet ma non da Accelgor. Learned when a Pokémon reaches a certain level. | ||||||||
4 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
8 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
13 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |||
28 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
32 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |||
40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
50 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Shelmet ma non da Accelgor. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||||
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
83 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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