#142 Aerodactyl

Aerodactyl

Rock Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Work in progress ... Essentials
Species Fossil Pokémon National Pokédex 142 Introduced in 1
Shape Footprint Aerodactyl Color Purple
Height 1.8 m Weight 59 kg

Breeding & Training
Egg groups Flying Hatch counter 35 Capture rate 45
Base EXP 180 Growth rate 1.250.000 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Aerodactyl: linea evolutiva

Baby Base Fase 1 Fase 2
Aerodactyl

  »» Back to top ««  

Aerodactyl: dove catturarlo

  »» Back to top ««  

Aerodactyl: comments


  »» Back to top ««  

Aerodactyl: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Aerodactyl risale all’epoca dei dinosauri. È stato rigenerato da materiale genetico estratto dall’ambra. Si suppone che in tempi antichi fosse considerato il signore dei cieli.
X
Rigenerato dal materiale organico di un dinosauro ritrovato nell’ambra. Emette versi acuti mentre vola.
Y
Si dice che questo feroce Pokémon volasse nei cieli dell’antichità lanciando versi acuti.
Black 2, White 2
Un Pokémon che vagava nei cieli nell'era dei dinosauri. Le sue zanne sono affilate come lame.
Black, White
Un Pokémon che vagava nei cieli nell'era dei dinosauri. Le sue zanne sono affilate come lame.
HeartGold
Feroce Pokémon dell’antichità. Si dice che potesse volare planando ad ali spiegate.
SoulSilver
Si dice che questo feroce Pokémon volasse nei cieli dell’antichità lanciando versi acuti.
Platinum
Un Pokémon che vagava nei cieli nell’era dei dinosauri. Le sue zanne sono affilate come lame.
Diamond, Pearl
Un Pokémon che vagava nei cieli nell’era dei dinosauri. Le sue zanne sono affilate come lame.
LeafGreen
Feroce POKéMON preistorico, che attacca il nemico alla gola con le sue zanne affilate come una sega.
FireRed
Rigenerato dal materiale organico di un dinosauro ritrovato nell’ambra. Emette versi acuti mentre vola.
Emerald
AERODACTYL risale all’epoca dei dinosauri. È stato rigenerato da materiale genetico estratto dall’ambra. Si suppone che nell’ antichità fosse il signore dei cieli.
Ruby, Sapphire
AERODACTYL risale all’epoca dei dinosauri. È stato rigenerato da materiale genetico estratto dall’ambra. Si suppone che in tempi antichi fosse considerato il signore dei cieli.

  »» Back to top ««  

Aerodactyl: forme

  »» Back to top ««  

Aerodactyl: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
105
79.8 309
Difesa
65
43 229
Attacco Speciale
60
41.5 219
Difesa Speciale
75
57.4 249
Velocità
130 (2)
98 359
Media
85
75.1

  »» Back to top ««  

Aerodactyl: verso

  »» Back to top ««  

Aerodactyl: Pokémon compatibili

  »» Back to top ««  

Aerodactyl: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Iron Head80100%15

Has a 30% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Wing Attack60100%35

Inflicts regular damage with no additional effect.

Supersonic55%20

Confuses the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Scary Face100%10

Lowers the target's Speed by two stages.

9Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Agility30

Raises the user's Speed by two stages.

25Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

49Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

57Iron Head80100%15

Has a 30% chance to make the target flinch.

65Hyper Beam15090%5

User foregoes its next turn to recharge.

73Rock Slide7590%10

Has a 30% chance to make the target flinch.

81Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Roost10

Heals the user by half its max HP.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

58Sky Drop60100%10

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,293 secondi.