#306 Aggron

Aggron

Steel Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Heavy Metal

This Pokémon has double the usual weight for its species.

Work in progress ... Essentials
Species Iron Armor Pokémon National Pokédex 306 Introduced in 3
Shape Footprint Aggron Color Gray
Height 2.1 m Weight 360 kg

Breeding & Training
Egg groups Monster Hatch counter 35 Capture rate 45
Base EXP 239 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Aggron: linea evolutiva

Baby Base Fase 1 Fase 2
Aron LaironLevel up, starting at level 32 AggronLevel up, starting at level 42

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Aggron: dove catturarlo

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Aggron: comments


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Aggron: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Aggron difende strenuamente il proprio territorio. In caso di frana o incendio, questo Pokémon è in grado di risistemare il terreno, ripiantare gli alberi e ristabilire al meglio il proprio ambiente naturale.
Omega Ruby
Aggron è solito delimitare un’intera montagna come suo territorio esclusivo ed è spietato con coloro che osano violare tali confini. Questo Pokémon pattuglia il proprio spazio senza mai abbassare la guardia.
Y
Cerca ferro da mangiare scavando tunnel nella roccia con le sue corna d’acciaio.
X
Sceglie come territorio intere montagne. Se ha tante cicatrici sul suo corpo, è meglio non scherzare con lui.
Black 2, White 2
Sceglie come territorio intere montagne. Se ha tante cicatrici sul suo corpo, è meglio non scherzare con lui.
Black, White
Cerca ferro da mangiare scavando tunnel nella roccia con le sue corna d'acciaio.
HeartGold, SoulSilver
Nella lunghezza delle corna si legge l’età di AGGRON. Ha designato suo territorio un’intera montagna.
Platinum
Cerca ferro da mangiare scavando tunnel nella roccia con le sue corna d’acciaio.
Diamond, Pearl
Cerca ferro da mangiare scavando tunnel nella roccia con le sue corna d’acciaio.
FireRed, LeafGreen
Delimita un’intera montagna come suo territorio esclusivo, scagliandosi spietatamente su chi osa violarlo.
Emerald
Osservando le corna, che crescono poco alla volta, è possibile determinare l’età di AGGRON. Va fiero dei graffi sull’armatura che considera come dei trofei di lotta.
Sapphire
AGGRON difende strenuamente il proprio territorio. In caso di frana o incendio, questo POKéMON è in grado di risistemare il terreno, ripiantare gli alberi e ristabilire al meglio il proprio ambiente naturale.
Ruby
AGGRON è solito delimitare un’intera montagna come suo territorio esclusivo ed è spietato con coloro che osano violare tali confini. Questo POKéMON pattuglia il proprio spazio senza mai abbassare la guardia.

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Aggron: forme

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Aggron: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
110
82.8 319
Difesa
180 (3)
99.1 459
Attacco Speciale
60
41.5 219
Difesa Speciale
60
36.9 219
Velocità
50
29.7 199
Media
88
80.3

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Aggron: verso

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Aggron: Pokémon compatibili

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Aggron: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

4Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

7Headbutt70100%15

Has a 30% chance to make the target flinch.

10Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Protect10+4

Prevents any moves from hitting the user this turn.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Iron Head80100%15

Has a 30% chance to make the target flinch.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

35Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

39Iron Defense15

Raises the user's Defense by two stages.

45Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

51Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

57Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

63Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Aron ma non da Aggron. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomp65100%20

Has a 30% chance to make the target flinch.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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