This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.
The Air Balloon and Eject Button cannot be picked up.
The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
This Pokémon always hits five times with two-to-five-hit moves, such as Icicle Spear. It also bypasses the accuracy checks on Triple Kick's second and third hits.
Work in progress ... Essentials | ||||||
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Species | Long Tail Pokémon | National Pokédex | 190 | Introduced in | 2 | |
Shape | Footprint | Color | Purple | |||
Height | 0.8 m | Weight | 11.5 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 72 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Aipom | AmbipomLevel up, knowing double-hit |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire La coda di Aipom termina in un’appendice a forma di mano dotata di grande abilità. Tuttavia, poiché il Pokémon usa così tanto la coda, le sue vere mani sono diventate molto maldestre. |
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Y La sua coda è così forte che può appendersi a un albero e rimanere sospeso. |
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X Vive in cima agli alberi più alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo. |
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Black 2, White 2 Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano. |
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Black, White Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano. |
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HeartGold La sua coda è così forte che può appendersi ad un albero e rimanere sospeso. |
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SoulSilver Vive in cima agli alberi più alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo. |
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Platinum Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano. |
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Diamond Usa la coda per raccogliere i frutti che sono fuori portata. La sua coda è più agile delle mani. |
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Pearl Vive in cima ad alberi giganteschi. Avvolge la sua coda intorno ad un ramo per non cadere mentre dorme. |
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LeafGreen La sua coda è così forte che può appendersi ad un albero e rimanere sospeso. |
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FireRed Vive sugli alberi alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo. |
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Emerald La coda di AIPOM termina in un’appendice a forma di mano dotata di grande abilità. Poiché usa così tanto la coda, le sue vere mani sono diventate molto maldestre. |
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Ruby, Sapphire La coda di AIPOM termina in un’appendice a forma di mano dotata di grande abilità. Poiché usa così tanto la coda, le sue vere mani sono diventate molto maldestre. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 29.7 | 314 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 68.2 | 269 | ||||
Media | 31.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
4 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
15 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |||
18 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
22 | Swift | 60 | — | 20 | Never misses. | |||
25 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
32 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |||
36 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
39 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
43 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | |||
Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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