#190 Aipom

Aipom

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Skill Link

This Pokémon always hits five times with two-to-five-hit moves, such as Icicle Spear. It also bypasses the accuracy checks on Triple Kick's second and third hits.

Work in progress ... Essentials
Species Long Tail Pokémon National Pokédex 190 Introduced in 2
Shape Footprint Aipom Color Purple
Height 0.8 m Weight 11.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 72 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Aipom: linea evolutiva

Baby Base Fase 1 Fase 2
Aipom AmbipomLevel up, knowing double-hit

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Aipom: dove catturarlo

FireRed
Walking in tall grass or a cave
  • Altering Cave, f
LeafGreen
Walking in tall grass or a cave
  • Altering Cave, f
Emerald
Walking in tall grass or a cave
  • Altering Cave, f
  • Safari Zone, expansion south
  • Safari Zone, expansion north

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Aipom: comments


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Aipom: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
La coda di Aipom termina in un’appendice a forma di mano dotata di grande abilità. Tuttavia, poiché il Pokémon usa così tanto la coda, le sue vere mani sono diventate molto maldestre.
Y
La sua coda è così forte che può appendersi a un albero e rimanere sospeso.
X
Vive in cima agli alberi più alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo.
Black 2, White 2
Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano.
Black, White
Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano.
HeartGold
La sua coda è così forte che può appendersi ad un albero e rimanere sospeso.
SoulSilver
Vive in cima agli alberi più alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo.
Platinum
Vive sulla cima degli alberi. Con la coda può fare di tutto, come se fosse una mano.
Diamond
Usa la coda per raccogliere i frutti che sono fuori portata. La sua coda è più agile delle mani.
Pearl
Vive in cima ad alberi giganteschi. Avvolge la sua coda intorno ad un ramo per non cadere mentre dorme.
LeafGreen
La sua coda è così forte che può appendersi ad un albero e rimanere sospeso.
FireRed
Vive sugli alberi alti. Usando abilmente la coda, mantiene l’equilibrio quando salta di ramo in ramo.
Emerald
La coda di AIPOM termina in un’appendice a forma di mano dotata di grande abilità. Poiché usa così tanto la coda, le sue vere mani sono diventate molto maldestre.
Ruby, Sapphire
La coda di AIPOM termina in un’appendice a forma di mano dotata di grande abilità. Poiché usa così tanto la coda, le sue vere mani sono diventate molto maldestre.

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Aipom: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
70
42.6 239
Difesa
55
29.2 209
Attacco Speciale
40
14.5 179
Difesa Speciale
55
30.1 209
Velocità
85 (1)
68.2 269
Media
60
31.3

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Aipom: verso

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Aipom: Pokémon compatibili

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Aipom: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

8Astonish30100%15

Has a 30% chance to make the target flinch.

11Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

15Tickle100%20

Lowers the target's Attack and Defense by one stage.

18Fury Swipes1880%15

Hits 2-5 times in one turn.

22Swift6020

Never misses.

25Screech85%40

Lowers the target's Defense by two stages.

29Agility30

Raises the user's Speed by two stages.

32Double Hit3590%10

Hits twice in one turn.

36Fling*100%10

Throws held item at the target; power depends on the item.

39Nasty Plot20

Raises the user's Special Attack by two stages.

43Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Covet60100%25

Takes the target's item.

Double Slap1585%10

Hits 2-5 times in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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