#424 Ambipom

Ambipom

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Skill Link

This Pokémon always hits five times with two-to-five-hit moves, such as Icicle Spear. It also bypasses the accuracy checks on Triple Kick's second and third hits.

Work in progress ... Essentials
Species Long Tail Pokémon National Pokédex 424 Introduced in 4
Shape Footprint Ambipom Color Purple
Height 1.2 m Weight 20.3 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 169 Growth rate 800.000 Base happiness 100
Gender
50%
50%

  »» Back to top ««  

Ambipom: linea evolutiva

Baby Base Fase 1 Fase 2
Aipom AmbipomLevel up, knowing double-hit

  »» Back to top ««  

Ambipom: dove catturarlo

  »» Back to top ««  

Ambipom: comments


  »» Back to top ««  

Ambipom: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Si nutre di nocciole che sbuccia con le due code. Raramente usa le sue vere braccia.
Omega Ruby
Vivono in colonie numerose e formano anelli legando le loro code in segno di amicizia.
Y
Si nutre di nocciole che sbuccia con le due code. Raramente usa le sue vere braccia.
X
Vivono in colonie numerose e formano anelli legando le loro code in segno di amicizia.
Black 2, White 2
È talmente abile nel maneggiare gli oggetti con le sue due code che solo raramente usa le mani.
Black, White
È talmente abile nel maneggiare gli oggetti con le sue due code che solo raramente usa le mani.
SoulSilver
Gli attacchi sparati a raffica dalle sue due code sono difficilissimi da schivare.
HeartGold
Vive in cima ai grandi alberi. Pare che gli AMBIPOM riescano a creare empatia legandosi le code tra loro.
Platinum
È talmente abile nel maneggiare gli oggetti con le sue due code che solo raramente usa le mani.
Diamond
Si nutre di nocciole che sbuccia con le due code. Raramente usa le sue vere braccia.
Pearl
Vivono in colonie numerose e formano anelli legando le loro code in segno di amicizia.

  »» Back to top ««  

Ambipom: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
100
74.9 299
Difesa
66
45.2 231
Attacco Speciale
60
41.5 219
Difesa Speciale
66
46.9 231
Velocità
115 (2)
93.5 329
Media
80
60

  »» Back to top ««  

Ambipom: verso

  »» Back to top ««  

Ambipom: Pokémon compatibili

  »» Back to top ««  

Ambipom: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Dual Chop4090%15

Hits twice in one turn.

Scratch40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Astonish30100%15

Has a 30% chance to make the target flinch.

4Sand Attack100%15

Lowers the target's accuracy by one stage.

8Astonish30100%15

Has a 30% chance to make the target flinch.

11Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

15Tickle100%20

Lowers the target's Attack and Defense by one stage.

18Fury Swipes1880%15

Hits 2-5 times in one turn.

22Swift6020

Never misses.

25Screech85%40

Lowers the target's Defense by two stages.

29Agility30

Raises the user's Speed by two stages.

32Double Hit3590%10

Hits twice in one turn.

36Fling*100%10

Throws held item at the target; power depends on the item.

39Nasty Plot20

Raises the user's Special Attack by two stages.

43Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Aipom ma non da Ambipom. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Covet60100%25

Takes the target's item.

Double Slap1585%10

Hits 2-5 times in one turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

Slam8075%20

Inflicts regular damage with no additional effect.

Spite100%10

Lowers the PP of the target's last used move by 4.

Switcheroo100%10

User and target swap items.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,29 secondi.