#181 Ampharos

Ampharos

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Work in progress ... Essentials
Species Light Pokémon National Pokédex 181 Introduced in 2
Shape Footprint Ampharos Color Yellow
Height 1.4 m Weight 61.5 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 45
Base EXP 230 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Ampharos: linea evolutiva

Baby Base Fase 1 Fase 2
Mareep FlaaffyLevel up, starting at level 15 AmpharosLevel up, starting at level 30

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Ampharos: dove catturarlo

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Ampharos: comments


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Ampharos: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Ampharos emana una luce così intensa da essere visibile anche dallo spazio. In passato si usava questo Pokémon per mandare segnali luminosi a persone molto lontane.
X, Y
La punta molto luminosa della coda è visibile da grandi distanze. Fa da segnale per chi si è perso.
Black 2, White 2
La punta della sua coda è così luminosa che raggiunge regioni lontanissime e viene usata come segnale da chi naviga in mare.
Black, White
La punta della sua coda brilla. In passato, le persone si inviavano segnali usando la luce della coda.
SoulSilver
La forte luce che ha sulla coda è visibile da molto lontano. Da sempre è un riferimento per chi si perde.
HeartGold
La punta molto luminosa della coda è visibile da grandi distanze. Fa da segnale per chi si è perso.
Platinum
La punta della sua coda brilla. In passato, le persone si inviavano segnali usando la luce della coda.
Diamond, Pearl
La punta della sua coda brilla. In passato, le persone si inviavano segnali usando la luce della coda.
FireRed
La forte luce che ha sulla coda è visibile da molto lontano. Da sempre è un riferimento per chi si perde.
LeafGreen
La punta della coda è molto luminosa, visibile da grandi distanze. Fa da segnale per chi si è perso.
Emerald
AMPHAROS emana una luce così intensa da essere visibile anche dallo spazio. In passato veniva usato per mandare segnali luminosi a persone molto lontane.
Ruby, Sapphire
AMPHAROS emana una luce così intensa da essere visibile anche dallo spazio. In passato veniva usato per mandare segnali luminosi a persone molto lontane.

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Ampharos: forme

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Ampharos: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
75
48.9 249
Difesa
85
68.4 269
Attacco Speciale
115 (3)
88.7 329
Difesa Speciale
90
75.2 279
Velocità
55
34.7 209
Media
85
73.9

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Ampharos: verso

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Ampharos: Pokémon compatibili

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Ampharos: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zap Cannon12050%5

Has a 100% chance to paralyze the target.

Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fire Punch75100%15

Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Thunder Wave90%20

Paralyzes the target.

Thunder Shock40100%30

Has a 10% chance to paralyze the target.

4Thunder Wave90%20

Paralyzes the target.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Cotton Spore100%40

Lowers the target's Speed by two stages.

16Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Confuse Ray100%10

Confuses the target.

35Power Gem80100%20

Inflicts regular damage with no additional effect.

40Discharge80100%15

Has a 30% chance to paralyze the target.

46Cotton Guard10

Raises the user's Defense by three stages.

51Signal Beam75100%15

Has a 10% chance to confuse the target.

57Light Screen30

Reduces damage from special attacks by 50% for five turns.

62Thunder11070%10

Has a 30% chance to paralyze the target.

65Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mareep ma non da Ampharos. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Agility30

Raises the user's Speed by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Electroweb5595%15

Lowers the target's Speed by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heal Bell5

Cures the entire party of major status effects.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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