#59 Arcanine

Arcanine

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Justified

Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.

The move is not negated in any way.

Work in progress ... Essentials
Species Legendary Pokémon National Pokédex 59 Introduced in 1
Shape Footprint Arcanine Color Brown
Height 1.9 m Weight 155 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 194 Growth rate 1.250.000 Base happiness 70
Gender
75%
25%

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Arcanine: linea evolutiva

Baby Base Fase 1 Fase 2
Growlithe ArcanineUse a Fire Stone

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Arcanine: dove catturarlo

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Arcanine: comments


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Arcanine: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Arcanine è noto per la sua velocità. Si dice sia in grado di percorrere 10.000 km in un giorno e una notte. Il fuoco che arde indomabile nel suo corpo è fonte di forza.
X
Da sempre ammirato per la sua bellezza, corre veloce come se avesse le ali.
Y
Il suo incredibile ruggito ispira un senso di maestosità. Chiunque lo senta non può far a meno di prostrarsi.
Black 2, White 2
Sono molte le persone affascinate dalla capacità di questo Pokémon di correre fino a 10.000 km in 24 ore.
Black, White
Con il suo aspetto fiero ed elegante, è riuscito da tempo a conquistare il cuore della gente.
SoulSilver
Il suo incredibile ruggito ispira un senso di maestosità. Chiunque lo senta non può far a meno di prostrarsi.
HeartGold
Questo Pokémon leggendario cinese è considerato magnifico. La sua grandiosa criniera incanta molti.
Platinum
Con il suo aspetto fiero ed elegante, è riuscito da tempo a conquistare i cuori della gente.
Diamond, Pearl
Con il suo aspetto fiero ed elegante, è riuscito da tempo a conquistare i cuori della gente.
LeafGreen
Da sempre ammirato per la sua bellezza, corre veloce come se avesse le ali.
FireRed
Questo POKéMON è citato nelle leggende cinesi. Si dice che possa correre a velocità inaudite.
Emerald
ARCANINE è noto per la sua velocità. Si dice che possa percorrere 10.000 km in un giorno e una notte. Il fuoco che arde indomabile nel suo corpo è fonte di forza.
Ruby, Sapphire
ARCANINE è noto per la sua velocità. Si dice sia in grado di percorrere 10.000 km in un giorno e una notte. Il fuoco che arde indomabile nel suo corpo è fonte di forza.

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Arcanine: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
110 (2)
82.8 319
Difesa
80
63.6 259
Attacco Speciale
100
80.2 299
Difesa Speciale
80
63.9 259
Velocità
95
79 289
Media
92
84.4

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Arcanine: verso

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Arcanine: Pokémon compatibili

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Arcanine: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Bite60100%25

Has a 30% chance to make the target flinch.

Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

34Extreme Speed80100%5+2

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Growlithe ma non da Arcanine. Learned when a Pokémon reaches a certain level.
6Ember40100%25

Has a 10% chance to burn the target.

8Leer100%30

Lowers the target's Defense by one stage.

12Helping Hand20+5

Ally's next move inflicts half more damage.

17Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

23Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

30Agility30

Raises the user's Speed by two stages.

32Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Heat Wave9590%10

Has a 10% chance to burn the target.

43Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

45Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Growlithe ma non da Arcanine. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Burn Up130100%5

Removes the user's Fire type after inflicting damage.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Covet60100%25

Takes the target's item.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl40

Raises the user's Attack by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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