When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
This Pokémon does not receive recoil damage from its recoil moves.
Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
This Pokémon has double the usual weight for its species.
Work in progress ... Essentials | ||||||
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Species | Iron Armor Pokémon | National Pokédex | 304 | Introduced in | 3 | |
Shape | Footprint | Color | Gray | |||
Height | 0.4 m | Weight | 60 kg |
Breeding & Training | ||||||
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Egg groups | Monster | Hatch counter | 35 | Capture rate | 180 | |
Base EXP | 66 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Aron | LaironLevel up, starting at level 32 | AggronLevel up, starting at level 42 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Aron è dotato di un corpo d’acciaio. Con una sola potente carica riesce a demolire anche un camion a rimorchio. Questo costituisce poi un sano e ricco pasto per il Pokémon. |
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Omega Ruby Il corpo di Aron è costituito d’acciaio. Per mantenerne la consistenza Aron si ciba di pepite di ferro rinvenute scavando in montagna. Talvolta crea enorme scompiglio poiché si nutre anche di ponti e ferrovie. |
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Y L’armatura d’acciaio che riveste Aron viene sostituita da una nuova quando il Pokémon si evolve. |
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X Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di binari ferroviari e automobili. |
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Black 2, White 2 Si nutre di rocce ricche di ferro per alimentare il suo corpo d'acciaio. A volte mangia rotaie, creando seri problemi. |
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Black, White Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di binari ferroviari e automobili. |
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HeartGold, SoulSilver L’armatura d’acciaio che riveste ARON viene sostituita da una nuova quando il Pokémon si evolve. |
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Platinum Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di ferrovie e automobili. |
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Diamond, Pearl Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di ferrovie e automobili. |
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FireRed, LeafGreen Si nutre di ferro per formare il suo corpo d’acciaio. Scende dalle montagne per divorare i ponti e le ferrovie. |
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Emerald ARON è rivestito da un’armatura d’acciaio, che viene sostituita da una nuova quando il POKéMON evolve. Quella vecchia è utilizzata per produrre vari oggetti di metallo. |
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Sapphire ARON è dotato di un corpo d’acciaio. Con una sola potente carica riesce a demolire anche un camion a rimorchio. Questo costituisce poi un sano e ricco pasto per il POKéMON. |
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Ruby Il corpo di ARON è costituito d’acciaio. Per mantenerne la consistenza ARON si ciba di pepite di ferro rinvenute scavando in montagna. Talvolta crea enorme scompiglio poiché si nutre anche di ponti e ferrovie. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 42.6 | 239 | ||||
Difesa | 82 | 299 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 8 | 159 | ||||
Media | 25.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
4 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
7 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
10 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
13 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
16 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
22 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
25 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |||
34 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
37 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
40 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
43 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |||
46 | Heavy Slam | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |||
49 | Metal Burst | * | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | ||||
Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | ||||
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | ||||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||||
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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