#304 Aron

Aron

Steel Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Heavy Metal

This Pokémon has double the usual weight for its species.

Work in progress ... Essentials
Species Iron Armor Pokémon National Pokédex 304 Introduced in 3
Shape Footprint Aron Color Gray
Height 0.4 m Weight 60 kg

Breeding & Training
Egg groups Monster Hatch counter 35 Capture rate 180
Base EXP 66 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Aron: linea evolutiva

Baby Base Fase 1 Fase 2
Aron LaironLevel up, starting at level 32 AggronLevel up, starting at level 42

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Aron: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Guidance Chamber
  • Mistralton Cave
White 2
Walking in tall grass or a cave
  • Guidance Chamber
  • Mistralton Cave
Platinum
Walking in tall grass or a cave
  • Fuego Ironworks
Diamond
Walking in tall grass or a cave
  • Fuego Ironworks
Emerald
Walking in tall grass or a cave
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F
Ruby
Walking in tall grass or a cave
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F
Sapphire
Walking in tall grass or a cave
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Granite Cave, 1F/small Room
  • Victory Road, 1F

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Aron: comments


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Aron: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Aron è dotato di un corpo d’acciaio. Con una sola potente carica riesce a demolire anche un camion a rimorchio. Questo costituisce poi un sano e ricco pasto per il Pokémon.
Omega Ruby
Il corpo di Aron è costituito d’acciaio. Per mantenerne la consistenza Aron si ciba di pepite di ferro rinvenute scavando in montagna. Talvolta crea enorme scompiglio poiché si nutre anche di ponti e ferrovie.
Y
L’armatura d’acciaio che riveste Aron viene sostituita da una nuova quando il Pokémon si evolve.
X
Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di binari ferroviari e automobili.
Black 2, White 2
Si nutre di rocce ricche di ferro per alimentare il suo corpo d'acciaio. A volte mangia rotaie, creando seri problemi.
Black, White
Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di binari ferroviari e automobili.
HeartGold, SoulSilver
L’armatura d’acciaio che riveste ARON viene sostituita da una nuova quando il Pokémon si evolve.
Platinum
Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di ferrovie e automobili.
Diamond, Pearl
Vive generalmente sui monti ma, spinto dalla fame, scende per cibarsi di ferrovie e automobili.
FireRed, LeafGreen
Si nutre di ferro per formare il suo corpo d’acciaio. Scende dalle montagne per divorare i ponti e le ferrovie.
Emerald
ARON è rivestito da un’armatura d’acciaio, che viene sostituita da una nuova quando il POKéMON evolve. Quella vecchia è utilizzata per produrre vari oggetti di metallo.
Sapphire
ARON è dotato di un corpo d’acciaio. Con una sola potente carica riesce a demolire anche un camion a rimorchio. Questo costituisce poi un sano e ricco pasto per il POKéMON.
Ruby
Il corpo di ARON è costituito d’acciaio. Per mantenerne la consistenza ARON si ciba di pepite di ferro rinvenute scavando in montagna. Talvolta crea enorme scompiglio poiché si nutre anche di ponti e ferrovie.

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Aron: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
70
42.6 239
Difesa
100 (1)
82 299
Attacco Speciale
40
14.5 179
Difesa Speciale
40
10.1 179
Velocità
30
8 159
Media
55
25.4

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Aron: verso

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Aron: Pokémon compatibili

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Aron: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

4Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

7Headbutt70100%15

Has a 30% chance to make the target flinch.

10Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Protect10+4

Prevents any moves from hitting the user this turn.

19Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Iron Head80100%15

Has a 30% chance to make the target flinch.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

34Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

37Iron Defense15

Raises the user's Defense by two stages.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

46Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

49Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Rush10075%10

Has a 20% chance to make the target flinch.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomp65100%20

Has a 30% chance to make the target flinch.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

69Rock Polish20

Raises the user's Speed by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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