This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon's Attack is doubled while in battle.
This bonus does not count as a stat modifier.
This ability functions identically to Pure Power.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Work in progress ... Essentials | ||||||
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Species | Aqua Rabbit Pokémon | National Pokédex | 184 | Introduced in | 2 | |
Shape | ![]() |
Footprint | ![]() |
Color | Blue | |
Height | 0.8 m | Weight | 28.5 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Fairy | Hatch counter | 10 | Capture rate | 75 |
Base EXP | 189 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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AzurillEither parent must hold Sea Incense | MarillLevel up, with at least 220 happiness | AzumarillLevel up, starting at level 18 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Azumarill riesce a creare bolle d’aria in grado di aiutare un Pokémon che sta per affogare. Quando ne vede uno, Azumarill gli manda una bolla per aiutarlo a respirare. |
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Omega Ruby Le lunghe orecchie di Azumarill sono sensori indispensabili. Concentrandosi sull’udito, è in grado di identificare che tipo di prede ci siano nelle vicinanze, anche in torrenti rapidi e impetuosi. |
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Y Le bolle disegnate sulla pancia gli permettono di mimetizzarsi quando si trova in acqua. |
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X Le lunghe orecchie sono ottimi sensori. Distingue i movimenti di esseri viventi sui fondali fluviali. |
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Black 2, White 2 Le sue lunghe orecchie sono ricettori sensibilissimi. Riesce a distinguere ogni minimo rumore perfino sott'acqua. |
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Black, White Può rimanere a lungo in acqua poiché è in grado di inalare e immagazzinare molta aria. |
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HeartGold Ascoltando in silenzio con attenzione capisce ciò che si può trovare anche nei fiumi più impetuosi. |
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SoulSilver Quando gioca in acqua arrotola le lunghe orecchie perché non si bagnino all’interno. |
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Platinum Può rimanere a lungo in acqua poiché è in grado di inalare e immagazzinare molta aria. |
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Pearl Le lunghe orecchie sono ottimi sensori. Distingue i movimenti di esseri viventi sui fondali fluviali. |
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Diamond Vive nei fiumi e nei laghi. Il suo colore e i disegni confondono i nemici in acqua. |
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FireRed Quando gioca in acqua arrotola le lunghe orecchie per evitare che si bagnino all’interno. |
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LeafGreen Se resta in silenzio e si concentra può persino percepire rumori provenienti da torrenti impetuosi. |
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Emerald AZUMARILL trascorre tutta la giornata in acqua. Il colore e la forma del suo corpo gli permettono di mimetizzarsi, pertanto i nemici hanno difficoltà a localizzarlo. |
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Sapphire AZUMARILL riesce a creare bolle d’aria in grado di aiutare un POKéMON che sta per affogare. Quando ne vede uno, AZUMARILL gli manda una bolla per aiutarlo a respirare. |
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Ruby Le lunghe orecchie di AZUMARILL sono sensori indispensabili. Concentrandosi sull’udito, è in grado di identificare che tipo di prede ci siano nelle vicinanze, anche in torrenti rapidi e impetuosi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 90.3 | 404 | ||||
Attacco | 17 | 199 | ||||
Difesa | 63.6 | 259 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 29.7 | 199 | ||||
Media | 42.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
— | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
— | Tail Whip | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
— | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
2 | Tail Whip | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
7 | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
10 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
10 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
13 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
21 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
25 | Play Rough | ![]() | ![]() | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
35 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
42 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
46 | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
55 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Azurill ma non da Azumarill. Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | ![]() | ![]() | — | — | 40 | Does nothing. | |
10 | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
20 | Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
23 | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Marill ma non da Azumarill. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
![]() | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
![]() | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
![]() | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
![]() | Camouflage | ![]() | ![]() | — | — | 20 | User's type changes to match the terrain. | |
![]() | Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | |
![]() | Muddy Water | ![]() | ![]() | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
![]() | Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | |
![]() | Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
![]() | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
![]() | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
![]() | Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | |
![]() | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Azurill ma non da Azumarill. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
![]() | Camouflage | ![]() | ![]() | — | — | 20 | User's type changes to match the terrain. | |
![]() | Copycat | ![]() | ![]() | — | — | 20 | Uses the target's last used move. | |
![]() | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
![]() | Fake Tears | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
![]() | Muddy Water | ![]() | ![]() | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
![]() | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
![]() | Sing | ![]() | ![]() | — | 55% | 15 | Puts the target to sleep. | |
![]() | Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
![]() | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
![]() | Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
![]() | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
— | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
— | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
— | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
— | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
— | Hyper Voice | ![]() | ![]() | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
— | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
— | Liquidation | ![]() | ![]() | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Azurill ma non da Azumarill. Can be taught at any time by an NPC. | ||||||||
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.