#184 Azumarill

Azumarill

Water Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Huge Power

This Pokémon's Attack is doubled while in battle.

This bonus does not count as a stat modifier.

This ability functions identically to Pure Power.

Abilities nascosta » ottenibile in diversi modi

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Work in progress ... Essentials
Species Aqua Rabbit Pokémon National Pokédex 184 Introduced in 2
Shape Footprint Azumarill Color Blue
Height 0.8 m Weight 28.5 kg

Breeding & Training
Egg groups Water 1; Fairy Hatch counter 10 Capture rate 75
Base EXP 189 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Azumarill: linea evolutiva

Baby Base Fase 1 Fase 2
AzurillEither parent must hold Sea Incense MarillLevel up, with at least 220 happiness AzumarillLevel up, starting at level 18

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Azumarill: dove catturarlo

X
Walking in yellow flowers
  • Route 22
Surfing
  • Route 22
Y
Walking in yellow flowers
  • Route 22
Surfing
  • Route 22
Black 2
Walking in rustling grass
  • Route 11
  • Route 22
  • Route 6
  • Village Bridge
Surfing in dark spots
  • Abundant Shrine
  • Floccesy Ranch, outer
  • Floccesy Ranch, inner
  • Pinwheel Forest, inside
  • Relic Passage, Relic Castle entrance
  • Route 20
  • Route 22
  • Route 6
  • Victory Road, unknown area 71
  • Victory Road, unknown area 75
  • Victory Road, unknown area 78
  • Village Bridge
White 2
Walking in rustling grass
  • Abundant Shrine
  • Route 11
  • Route 22
  • Route 6
  • Village Bridge
Surfing in dark spots
  • Abundant Shrine
  • Floccesy Ranch, outer
  • Floccesy Ranch, inner
  • Pinwheel Forest, inside
  • Relic Passage, Relic Castle entrance
  • Route 20
  • Route 22
  • Route 6
  • Victory Road, unknown area 71
  • Victory Road, unknown area 75
  • Victory Road, unknown area 78
  • Village Bridge
Platinum
Walking in tall grass or a cave
  • Victory Road, B1F
  • Victory Road, inside B1F

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Azumarill: comments


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Azumarill: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Azumarill riesce a creare bolle d’aria in grado di aiutare un Pokémon che sta per affogare. Quando ne vede uno, Azumarill gli manda una bolla per aiutarlo a respirare.
Omega Ruby
Le lunghe orecchie di Azumarill sono sensori indispensabili. Concentrandosi sull’udito, è in grado di identificare che tipo di prede ci siano nelle vicinanze, anche in torrenti rapidi e impetuosi.
Y
Le bolle disegnate sulla pancia gli permettono di mimetizzarsi quando si trova in acqua.
X
Le lunghe orecchie sono ottimi sensori. Distingue i movimenti di esseri viventi sui fondali fluviali.
Black 2, White 2
Le sue lunghe orecchie sono ricettori sensibilissimi. Riesce a distinguere ogni minimo rumore perfino sott'acqua.
Black, White
Può rimanere a lungo in acqua poiché è in grado di inalare e immagazzinare molta aria.
HeartGold
Ascoltando in silenzio con attenzione capisce ciò che si può trovare anche nei fiumi più impetuosi.
SoulSilver
Quando gioca in acqua arrotola le lunghe orecchie perché non si bagnino all’interno.
Platinum
Può rimanere a lungo in acqua poiché è in grado di inalare e immagazzinare molta aria.
Pearl
Le lunghe orecchie sono ottimi sensori. Distingue i movimenti di esseri viventi sui fondali fluviali.
Diamond
Vive nei fiumi e nei laghi. Il suo colore e i disegni confondono i nemici in acqua.
FireRed
Quando gioca in acqua arrotola le lunghe orecchie per evitare che si bagnino all’interno.
LeafGreen
Se resta in silenzio e si concentra può persino percepire rumori provenienti da torrenti impetuosi.
Emerald
AZUMARILL trascorre tutta la giornata in acqua. Il colore e la forma del suo corpo gli permettono di mimetizzarsi, pertanto i nemici hanno difficoltà a localizzarlo.
Sapphire
AZUMARILL riesce a creare bolle d’aria in grado di aiutare un POKéMON che sta per affogare. Quando ne vede uno, AZUMARILL gli manda una bolla per aiutarlo a respirare.
Ruby
Le lunghe orecchie di AZUMARILL sono sensori indispensabili. Concentrandosi sull’udito, è in grado di identificare che tipo di prede ci siano nelle vicinanze, anche in torrenti rapidi e impetuosi.

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Azumarill: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (3)
90.3 404
Attacco
50
17 199
Difesa
80
63.6 259
Attacco Speciale
60
41.5 219
Difesa Speciale
80
63.9 259
Velocità
50
29.7 199
Media
70
42.5

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Azumarill: verso

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Azumarill: Pokémon compatibili

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Azumarill: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

2Tail Whip100%30

Lowers the target's Defense by one stage.

5Water Sport15

Halves all Fire-type damage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Defense Curl40

Raises user's Defense by one stage.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

16Helping Hand20+5

Ally's next move inflicts half more damage.

21Aqua Tail9090%10

Inflicts regular damage with no additional effect.

25Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

31Aqua Ring20

Restores 1/16 of the user's max HP each turn.

35Rain Dance5

Changes the weather to rain for five turns.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

55Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Azurill ma non da Azumarill. Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

10Charm100%20

Lowers the target's Attack by two stages.

20Slam8075%20

Inflicts regular damage with no additional effect.

23Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Marill ma non da Azumarill. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Camouflage20

User's type changes to match the terrain.

Future Sight120100%10

Hits the target two turns later.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Perish Song5

User and target both faint after three turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Supersonic55%20

Confuses the target.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Azurill ma non da Azumarill. Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Camouflage20

User's type changes to match the terrain.

Copycat20

Uses the target's last used move.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Sing55%15

Puts the target to sleep.

Slam8075%20

Inflicts regular damage with no additional effect.

Soak100%20

Changes the target's type to Water.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Azurill ma non da Azumarill. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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