#298 Azurill

Azurill

Normal Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Thick Fat

This Pokémon takes half as much damage from Fire- and Ice-type moves.

Huge Power

This Pokémon's Attack is doubled while in battle.

This bonus does not count as a stat modifier.

This ability functions identically to Pure Power.

Abilities nascosta » ottenibile in diversi modi

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Work in progress ... Essentials
Species Polka Dot Pokémon National Pokédex 298 Introduced in 3
Shape Footprint Azurill Color Blue
Height 0.2 m Weight 2 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 10 Capture rate 150
Base EXP 38 Growth rate 800.000 Base happiness 70
Gender
25%
75%

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Azurill: linea evolutiva

Baby Base Fase 1 Fase 2
AzurillEither parent must hold Sea Incense MarillLevel up, with at least 220 happiness AzumarillLevel up, starting at level 18

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Azurill: dove catturarlo

X
Walking in tall grass or a cave
  • Route 22
  • Route 3
Y
Walking in tall grass or a cave
  • Route 22
  • Route 3
Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
Surfing
  • Floccesy Ranch, outer
  • Floccesy Ranch, inner
  • Route 20
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
Surfing
  • Floccesy Ranch, outer
  • Floccesy Ranch, inner
  • Route 20
Diamond
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6
Pearl
Walking in tall grass or a cave
  • Great Marsh, Area 1
  • Great Marsh, Area 2
  • Great Marsh, Area 3
  • Great Marsh, Area 4
  • Great Marsh, Area 5
  • Great Marsh, Area 6

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Azurill: comments


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Azurill: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Azurill è dotato di una coda lunga ed elastica. Inoltre, è ricca di sostanze nutritive indispensabili per la sua sopravvivenza. Spesso lo si vede saltellare e giocare sulla coda gommosa e molleggiata.
Omega Ruby
Azurill fa roteare la propria coda come un lazo, poi la scaglia lontano. Nel momento del lancio prende il volo anche il suo corpo. Grazie a questa tecnica unica, uno di questi Pokémon è riuscito a lanciarsi a 10 m di distanza.
X
Pokémon che vive nell’acqua. Si muove rapidamente sulla terraferma saltellando sulla grossa coda.
Y
Si scaglia contro avversari più forti di lui agitando la grande coda in cui conserva le sostanze di cui si nutre.
Black 2, White 2
Si scaglia contro avversari più forti di lui agitando la grande coda in cui conserva le sostanze di cui si nutre.
Black, White
La sua coda rimbalza come un pallone. Lotta contro avversari più grandi di lui agitando la coda.
HeartGold, SoulSilver
La sua coda è piena di sostanze nutritive essenziali per la crescita.
Platinum
La sua coda rimbalza come un pallone. Lotta contro avversari più grandi di lui agitando la coda.
Pearl
La sua coda è piena di sostanze nutritive essenziali per crescere. Gioca saltellando sulla coda.
Diamond
Pokémon che vive nell’acqua. Si muove rapidamente sulla terraferma saltellando sulla grossa coda.
FireRed, LeafGreen
Combatte agitando la coda, più grande del corpo, che utilizza anche per galleggiare nell’acqua.
Emerald
Gli AZURILL possiedono una coda elastica e gommosa che contiene sostanze nutritive. Nelle giornate di sole, sono soliti giocare con l’acqua su una riva.
Sapphire
AZURILL è dotato di una coda lunga ed elastica. Inoltre, è ricca di sostanze nutritive indispensabili per la sua sopravvivenza. Spesso lo si vede saltellare e giocare sulla coda gommosa e molleggiata.
Ruby
AZURILL fa roteare la propria coda come un lazzo, poi la scaglia lontano. Nel momento del lancio prende il volo anche il suo corpo. Grazie a questa tecnica unica, uno di questi POKéMON è riuscito a lanciarsi a 10 m di distanza.

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Azurill: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50 (1)
22.7 304
Attacco
20
1.1 139
Difesa
40
10.6 179
Attacco Speciale
20
1.3 139
Difesa Speciale
40
10.1 179
Velocità
20
2.7 139
Media
31
0.3

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Azurill: verso

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Azurill: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Azurill: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Splash40

Does nothing.

Water Gun40100%25

Inflicts regular damage with no additional effect.

2Tail Whip100%30

Lowers the target's Defense by one stage.

5Water Sport15

Halves all Fire-type damage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Charm100%20

Lowers the target's Attack by two stages.

13Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

16Helping Hand20+5

Ally's next move inflicts half more damage.

20Slam8075%20

Inflicts regular damage with no additional effect.

23Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Camouflage20

User's type changes to match the terrain.

Copycat20

Uses the target's last used move.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Sing55%15

Puts the target to sleep.

Slam8075%20

Inflicts regular damage with no additional effect.

Soak100%20

Changes the target's type to Water.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Water Sport15

Halves all Fire-type damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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