This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon's Attack is doubled while in battle.
This bonus does not count as a stat modifier.
This ability functions identically to Pure Power.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Work in progress ... Essentials | ||||||
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Species | Polka Dot Pokémon | National Pokédex | 298 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 0.2 m | Weight | 2 kg |
Breeding & Training | ||||||
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Egg groups | Undiscovered | Hatch counter | 10 | Capture rate | 150 | |
Base EXP | 38 | Growth rate | 800.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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AzurillEither parent must hold Sea Incense | MarillLevel up, with at least 220 happiness | AzumarillLevel up, starting at level 18 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Azurill è dotato di una coda lunga ed elastica. Inoltre, è ricca di sostanze nutritive indispensabili per la sua sopravvivenza. Spesso lo si vede saltellare e giocare sulla coda gommosa e molleggiata. |
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Omega Ruby Azurill fa roteare la propria coda come un lazo, poi la scaglia lontano. Nel momento del lancio prende il volo anche il suo corpo. Grazie a questa tecnica unica, uno di questi Pokémon è riuscito a lanciarsi a 10 m di distanza. |
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X Pokémon che vive nell’acqua. Si muove rapidamente sulla terraferma saltellando sulla grossa coda. |
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Y Si scaglia contro avversari più forti di lui agitando la grande coda in cui conserva le sostanze di cui si nutre. |
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Black 2, White 2 Si scaglia contro avversari più forti di lui agitando la grande coda in cui conserva le sostanze di cui si nutre. |
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Black, White La sua coda rimbalza come un pallone. Lotta contro avversari più grandi di lui agitando la coda. |
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HeartGold, SoulSilver La sua coda è piena di sostanze nutritive essenziali per la crescita. |
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Platinum La sua coda rimbalza come un pallone. Lotta contro avversari più grandi di lui agitando la coda. |
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Pearl La sua coda è piena di sostanze nutritive essenziali per crescere. Gioca saltellando sulla coda. |
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Diamond Pokémon che vive nell’acqua. Si muove rapidamente sulla terraferma saltellando sulla grossa coda. |
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FireRed, LeafGreen Combatte agitando la coda, più grande del corpo, che utilizza anche per galleggiare nell’acqua. |
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Emerald Gli AZURILL possiedono una coda elastica e gommosa che contiene sostanze nutritive. Nelle giornate di sole, sono soliti giocare con l’acqua su una riva. |
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Sapphire AZURILL è dotato di una coda lunga ed elastica. Inoltre, è ricca di sostanze nutritive indispensabili per la sua sopravvivenza. Spesso lo si vede saltellare e giocare sulla coda gommosa e molleggiata. |
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Ruby AZURILL fa roteare la propria coda come un lazzo, poi la scaglia lontano. Nel momento del lancio prende il volo anche il suo corpo. Grazie a questa tecnica unica, uno di questi POKéMON è riuscito a lanciarsi a 10 m di distanza. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 1.1 | 139 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 1.3 | 139 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 2.7 | 139 | ||||
Media | 0.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | — | — | 40 | Does nothing. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
2 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
7 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |||
10 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
16 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
20 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
23 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Sing | — | 55% | 15 | Puts the target to sleep. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Soak | — | 100% | 20 | Changes the target's type to Water. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Water Sport | — | — | 15 | Halves all Fire-type damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.