This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Clay Doll Pokémon | National Pokédex | 343 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 0.5 m | Weight | 21.5 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 20 | Capture rate | 255 | |
Base EXP | 60 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Baltoy | ClaydolLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Appena incontra i propri simili, Baltoy forma un gruppo molto rumoroso. Questo Pokémon dorme bilanciandosi con maestria sull’unica estremità inferiore del proprio corpo. |
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Omega Ruby Baltoy si muove piroettando sull’unica estremità inferiore del proprio corpo. La scoperta di alcune rovine antiche ha portato alla luce dipinti di questo Pokémon che viveva a stretto contatto con gli esseri umani. |
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Y Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine. |
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X Si sposta piroettando sull’unica estremità inferiore del proprio corpo. Molti fanno la verticale. |
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Black 2, White 2 È stato scoperto in antiche rovine. Si sposta ruotando su se stesso. Cerca i suoi simili per formare dei branchi. |
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Black, White Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine. |
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HeartGold, SoulSilver Si sposta piroettando sull’unica estremità inferiore del proprio corpo. Molti fanno la verticale. |
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Platinum Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine. |
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Diamond, Pearl Pokémon raro che si muove roteando su se stesso. È stato scoperto nei pressi di antiche rovine. |
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FireRed, LeafGreen Scoperto in antiche rovine. Si sposta girando continuamente su se stesso. Dorme su di una zampa. |
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Emerald BALTOY si muove piroettando sulla sua unica estremità inferiore. Sono stati scoperti dipinti che raffigurano la sua vita in popolose città dell’antichità. |
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Sapphire Appena incontra i propri simili, BALTOY forma un gruppo molto rumoroso. Questo POKéMON dorme bilanciandosi con maestria sull’unica estremità inferiore del proprio corpo. |
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Ruby BALTOY si muove piroettando sull’unica estremità inferiore del proprio corpo. La scoperta di alcune rovine antiche ha portato alla luce dipinti di questo POKéMON che viveva a stretto contatto con gli esseri umani. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 34.7 | 209 | ||||
Media | 13.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
4 | Rapid Spin | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |||
7 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
10 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |||
13 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
19 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
22 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |||
25 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |||
28 | Self-Destruct | 200 | 100% | 5 | User faints. | |||
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
34 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |||
34 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |||
37 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
40 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
43 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
46 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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