#437 Bronzong

Bronzong

Steel Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Heatproof

This Pokémon takes half as much damage from Fire-type moves and burns.

Abilities nascosta » ottenibile in diversi modi

Heavy Metal

This Pokémon has double the usual weight for its species.

Work in progress ... Essentials
Species Bronze Bell Pokémon National Pokédex 437 Introduced in 4
Shape Footprint Bronzong Color Green
Height 1.3 m Weight 187 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 90
Base EXP 175 Growth rate 1.000.000 Base happiness 70
Gender
Genderless

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Bronzong: linea evolutiva

Baby Base Fase 1 Fase 2
Bronzor BronzongLevel up, starting at level 33

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Bronzong: dove catturarlo

Black 2
Walking in dark grass
  • Abundant Shrine
White 2
Walking in dark grass
  • Abundant Shrine
Black
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
White
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
Platinum
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
Diamond
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3
Pearl
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Turnback Cave, pillar 1
  • Turnback Cave, pillar 2
  • Turnback Cave, pillar 3
  • Turnback Cave, before pillar 1
  • Turnback Cave, between pillars 1 and 2
  • Turnback Cave, between pillars 2 and 3
  • Turnback Cave, after pillar 3

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Bronzong: comments


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Bronzong: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Anticamente si credeva Bronzong potesse essere invocato per ottenere pioggia e buoni raccolti.
Omega Ruby
È stato venerato per secoli come Pokémon che porta la pioggia. A volte lo si trova sepolto nel terreno.
Y
Anticamente si credeva Bronzong potesse essere invocato per ottenere pioggia e buoni raccolti.
X
È stato venerato per secoli come Pokémon che porta la pioggia. A volte lo si trova sepolto nel terreno.
Black 2, White 2
È stato venerato per secoli come Pokémon che porta la pioggia. A volte lo si trova sepolto nel terreno.
Black, White
Può portare pioggia aprendo portali verso un altro mondo. Si pensava che propiziasse i raccolti.
HeartGold, SoulSilver
Anticamente si credeva BRONZONG potesse essere invocato per ottenere pioggia e buoni raccolti.
Platinum
Può portare pioggia aprendo portali verso un altro mondo. Si pensava che propiziasse i raccolti.
Diamond
Il suo ritrovamento in un cantiere dopo un sonno di 2000 anni fece a suo tempo molto scalpore.
Pearl
Può invocare delle nubi cariche di pioggia. Un tempo era venerato come patrono dei buoni raccolti.

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Bronzong: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
67
51.2 338
Attacco
89
63 277
Difesa
116 (1)
90.7 331
Attacco Speciale
79
60.8 257
Difesa Speciale
116 (1)
93.7 331
Velocità
33
10.8 165
Media
83
70.3

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Bronzong: verso

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Bronzong: Pokémon compatibili

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Bronzong: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Block5

Prevents the target from leaving battle.

Block5

Prevents the target from leaving battle.

Sunny Day5

Changes the weather to sunny for five turns.

Rain Dance5

Changes the weather to rain for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

Hypnosis60%20

Puts the target to sleep.

Imprison10

Prevents the target from using any moves that the user also knows.

5Hypnosis60%20

Puts the target to sleep.

9Imprison10

Prevents the target from using any moves that the user also knows.

11Confuse Ray100%10

Confuses the target.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

19Iron Defense15

Raises the user's Defense by two stages.

21Feint Attack6020

Never misses.

25Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

29Future Sight120100%10

Hits the target two turns later.

31Metal Sound85%40

Lowers the target's Special Defense by two stages.

36Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

42Extrasensory80100%20

Has a 10% chance to make the target flinch.

46Payback50100%10

Power is doubled if the target has already moved this turn.

52Heal Block100%15

Prevents target from restoring its HP for five turns.

58Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

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