#332 Cacturne

Cacturne

Grass Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Abilities nascosta » ottenibile in diversi modi

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Work in progress ... Essentials
Species Scarecrow Pokémon National Pokédex 332 Introduced in 3
Shape Footprint Cacturne Color Green
Height 1.3 m Weight 77.4 kg

Breeding & Training
Egg groups Grass; Human-Like Hatch counter 20 Capture rate 60
Base EXP 166 Growth rate 1.059.860 Base happiness 35
Gender
50%
50%

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Cacturne: linea evolutiva

Baby Base Fase 1 Fase 2
Cacnea CacturneLevel up, starting at level 32

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Cacturne: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Route 228
Diamond
Walking in tall grass or a cave
  • Route 228
Pearl
Walking in tall grass or a cave
  • Route 228

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Cacturne: comments


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Cacturne: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Di giorno Cacturne rimane immobile in modo da non perdere neanche una goccia d’acqua al sole cocente del deserto. Il Pokémon si desta di notte quando cala la temperatura.
Alpha Sapphire
Se un viaggiatore passa attraverso il deserto nella notte tenebrosa, un gruppo scomposto di Cacturne lo segue. Poi attende pazientemente che il malcapitato sia esausto e incapace di muoversi.
X
Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto.
Y
Gruppi di Cacturne nel deserto braccano i passanti finché questi, spossati, non si muovono più.
Black 2, White 2
Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto.
Black, White
Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto.
HeartGold, SoulSilver
Gruppi di CACTURNE nel deserto braccano i passanti finché questi, spossati, non si muovono più.
Platinum
Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto.
Diamond, Pearl
Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto.
FireRed, LeafGreen
Vive nei deserti. È attivo la notte, quando va a caccia delle prede stremate dalla calura del deserto.
Emerald
Avendo vissuto per migliaia di anni in deserti ostili, il sangue di CACTURNE si è trasformato in una sostanza uguale alla sabbia. Predilige cacciare di notte.
Ruby
Di giorno CACTURNE rimane immobile in modo da non perdere neanche una goccia d’acqua al sole cocente del deserto. Il POKéMON si desta di notte quando cala la temperatura.
Sapphire
Se un viaggiatore passa attraverso il deserto nella notte tenebrosa, un gruppo scomposto di CACTURNE lo segue. Poi attende pazientemente che il malcapitato sia esausto e incapace di muoversi.

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Cacturne: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
115 (1)
85.2 329
Difesa
60
35.4 219
Attacco Speciale
115 (1)
88.7 329
Difesa Speciale
60
36.9 219
Velocità
55
34.7 209
Media
79
56.2

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Cacturne: verso

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Cacturne: Pokémon compatibili

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Cacturne: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Poison Sting15100%35

Has a 30% chance to poison the target.

Leer100%30

Lowers the target's Defense by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Absorb20100%25

Drains half the damage inflicted to heal the user.

7Growth20

Raises the user's Attack and Special Attack by one stage.

10Leech Seed90%10

Seeds the target, stealing HP from it every turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Needle Arm60100%15

Has a 30% chance to make the target flinch.

19Feint Attack6020

Never misses.

22Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

26Payback50100%10

Power is doubled if the target has already moved this turn.

30Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

35Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

38Pin Missile2595%20

Hits 2-5 times in one turn.

44Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Cotton Spore100%40

Lowers the target's Speed by two stages.

54Sandstorm10

Changes the weather to a sandstorm for five turns.

59Destiny Bond5

If the user faints this turn, the target automatically will, too.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cacnea ma non da Cacturne. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

Belch12090%10

Can only be used after the user has eaten a berry.

Block5

Prevents the target from leaving battle.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fell Stinger50100%25

Raises the user's Attack by two stages if it KOs the target.

Grass Whistle55%15

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magical Leaf6020

Never misses.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Switcheroo100%10

User and target swap items.

Teeter Dance100%20

Confuses the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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