During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.
The evasion bonus does not count as a stat modifier.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
Water moves will ignore this Pokémon's Substitute.
Work in progress ... Essentials | ||||||
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Species | Scarecrow Pokémon | National Pokédex | 332 | Introduced in | 3 | |
Shape | Footprint | Color | Green | |||
Height | 1.3 m | Weight | 77.4 kg |
Breeding & Training | ||||||
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Egg groups | Grass; Human-Like | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 166 | Growth rate | 1.059.860 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cacnea | CacturneLevel up, starting at level 32 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Di giorno Cacturne rimane immobile in modo da non perdere neanche una goccia d’acqua al sole cocente del deserto. Il Pokémon si desta di notte quando cala la temperatura. |
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Alpha Sapphire Se un viaggiatore passa attraverso il deserto nella notte tenebrosa, un gruppo scomposto di Cacturne lo segue. Poi attende pazientemente che il malcapitato sia esausto e incapace di muoversi. |
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X Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto. |
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Y Gruppi di Cacturne nel deserto braccano i passanti finché questi, spossati, non si muovono più. |
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Black 2, White 2 Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto. |
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Black, White Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto. |
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HeartGold, SoulSilver Gruppi di CACTURNE nel deserto braccano i passanti finché questi, spossati, non si muovono più. |
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Platinum Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto. |
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Diamond, Pearl Diventa attivo di notte, quando va a caccia di prede stremate dalla calura del deserto. |
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FireRed, LeafGreen Vive nei deserti. È attivo la notte, quando va a caccia delle prede stremate dalla calura del deserto. |
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Emerald Avendo vissuto per migliaia di anni in deserti ostili, il sangue di CACTURNE si è trasformato in una sostanza uguale alla sabbia. Predilige cacciare di notte. |
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Ruby Di giorno CACTURNE rimane immobile in modo da non perdere neanche una goccia d’acqua al sole cocente del deserto. Il POKéMON si desta di notte quando cala la temperatura. |
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Sapphire Se un viaggiatore passa attraverso il deserto nella notte tenebrosa, un gruppo scomposto di CACTURNE lo segue. Poi attende pazientemente che il malcapitato sia esausto e incapace di muoversi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 85.2 | 329 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 88.7 | 329 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 34.7 | 209 | ||||
Media | 56.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Spiky Shield | — | — | 10 | +4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | ||
— | Spiky Shield | — | — | 10 | +4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | ||
— | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
— | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
— | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
4 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
16 | Needle Arm | 60 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
19 | Feint Attack | 60 | — | 20 | Never misses. | |||
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |||
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |||
35 | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |||
44 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
49 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |||
54 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
59 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cacnea ma non da Cacturne. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | ||||
Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | ||||
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | ||||
Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
Magical Leaf | 60 | — | 20 | Never misses. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | ||||
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all Grass Pokémon in battle. | ||||
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Teeter Dance | — | 100% | 20 | Confuses the target. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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