#455 Carnivine

Carnivine

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Bug Catcher Pokémon National Pokédex 455 Introduced in 4
Shape Footprint Carnivine Color Green
Height 1.4 m Weight 27 kg

Breeding & Training
Egg groups Grass Hatch counter 25 Capture rate 200
Base EXP 159 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Carnivine: linea evolutiva

Baby Base Fase 1 Fase 2
Carnivine

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Carnivine: dove catturarlo

X
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
Y
Walking in tall grass or a cave
  • Route 14
Walking in yellow flowers
  • Route 19
Walking in purple flowers
  • Route 19
Walking on rough terrain
  • Route 14
  • Route 19
Black 2
Walking in tall grass or a cave
  • Route 18
Walking in dark grass
  • Route 18
White 2
Walking in tall grass or a cave
  • Route 18
Walking in dark grass
  • Route 18
HeartGold
Walking in tall grass or a cave
  • Ilex Forest
  • Viridian Forest
SoulSilver
Walking in tall grass or a cave
  • Ilex Forest
  • Viridian Forest

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Carnivine: comments


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Carnivine: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Attira le prede con il dolce aroma della saliva e poi le ingoia. Impiega un giorno per mangiare una preda.
Alpha Sapphire
Si attacca agli alberi nelle paludi. Attrae le prede con il dolce aroma della saliva e poi le ingoia.
X
Attira le prede con il dolce aroma della saliva e poi le ingoia. Impiega un giorno per mangiare una preda.
Y
Si attacca agli alberi nelle paludi. Attrae le prede con il dolce aroma della saliva e poi le ingoia.
Black 2, White 2
Si attacca ai rami degli alberi con i suoi tentacoli, in attesa che il dolce aroma della sua saliva attiri una preda.
Black, White
Si attacca agli alberi nelle paludi. Attrae le prede con il dolce aroma della saliva e poi le ingoia.
HeartGold, SoulSilver
Manovra abilmente i tentacoli per appostarsi su un ramo ad hoc e da lì piombare sulla preda.
Platinum
Si attacca agli alberi nelle paludi. Attrae le prede con il dolce aroma della saliva e poi le ingoia.
Pearl
Appeso ai rami con i tentacoli, può sembrare una pianta. Aspetta la preda con la bocca aperta.
Diamond
Attira le prede con il dolce aroma della saliva e poi le ingoia. Impiega un giorno per mangiare una preda.

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Carnivine: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
74
62.3 352
Attacco
100 (2)
74.9 299
Difesa
72
54.5 243
Attacco Speciale
90
70.5 279
Difesa Speciale
72
54.3 243
Velocità
46
26 191
Media
75
49.6

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Carnivine: verso

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Carnivine: Pokémon compatibili

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Carnivine: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Growth20

Raises the user's Attack and Special Attack by one stage.

7Bite60100%25

Has a 30% chance to make the target flinch.

11Vine Whip45100%25

Inflicts regular damage with no additional effect.

17Sweet Scent100%20

Lowers the target's evasion by one stage.

21Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

27Feint Attack6020

Never misses.

31Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

37Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

37Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

37Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

47Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

50Power Whip12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Whistle55%15

Puts the target to sleep.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Magical Leaf6020

Never misses.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Slam8075%20

Inflicts regular damage with no additional effect.

Sleep Powder75%15

Puts the target to sleep.

Stun Spore75%30

Paralyzes the target.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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