This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.
This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
Work in progress ... Essentials | ||||||
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Species | Luring Pokémon | National Pokédex | 609 | Introduced in | 5 | |
Shape | Footprint | Color | Black | |||
Height | 1 m | Weight | 34.3 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 234 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Litwick | LampentLevel up, starting at level 41 | ChandelureUse a Dusk Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l’eternità. |
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Omega Ruby Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto. |
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Y Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l’eternità. |
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X Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto. |
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Black 2, White 2 Le anime bruciate dalle sue fiamme cupe perdono la strada e rimangono a vagare in questo mondo per l'eternità. |
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Black Brucia consumando le anime che ha aspirato. Ipnotizza l'avversario facendo tremolare le fiammelle sugli arti. |
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White Le fiamme di Chandelure risucchiano lo spirito e lasciano il corpo come un guscio vuoto. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 73.5 | 279 | ||||
Attacco Speciale | 96.7 | 389 | ||||
Difesa Speciale | 75.2 | 279 | ||||
Velocità | 63.3 | 259 | ||||
Media | 76.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |||
— | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
— | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
— | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Litwick ma non da Chandelure. Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
7 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
16 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
24 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
33 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |||
38 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
43 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
49 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
61 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Lampent ma non da Chandelure. Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
— | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
3 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |||
7 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
13 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
16 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
24 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
33 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |||
38 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
45 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
53 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
69 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Litwick ma non da Chandelure. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | ||||
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | ||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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